WO2022252483A1 - 信息显示方法、装置、终端及存储介质 - Google Patents
信息显示方法、装置、终端及存储介质 Download PDFInfo
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- WO2022252483A1 WO2022252483A1 PCT/CN2021/126736 CN2021126736W WO2022252483A1 WO 2022252483 A1 WO2022252483 A1 WO 2022252483A1 CN 2021126736 W CN2021126736 W CN 2021126736W WO 2022252483 A1 WO2022252483 A1 WO 2022252483A1
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- virtual object
- target virtual
- display area
- prompt information
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
Definitions
- the present application relates to the field of computer technology, and in particular to an information display method, device, terminal and storage medium.
- MOBA games Multiplayer Online Battle Arena Games, Multiplayer Online Battle Arena Games
- users belonging to two hostile camps need to select the virtual object used in this game from among many virtual objects in turn.
- the embodiments of the present application provide an information display method, device, terminal, and storage medium, which can effectively prompt the user that a friendly account is associated with the target virtual object, thereby preventing the user from accidentally disabling the virtual object that the friendly account wants to use. This leads to the disbandment of the game, which saves the user's time and improves the efficiency of human-computer interaction. Described technical scheme is as follows:
- an information display method comprising:
- the first display area is used to display a plurality of virtual objects of the first type to be disabled
- the second display area is used to display at least one friendly account association
- At least one virtual object of the second type the friendly account is an account belonging to the same camp as the user account in the target game, and the user account is the account logged in by the terminal;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- an information display device comprising:
- a display module configured to display a first display area and a second display area of the target game, the first display area is used to display a plurality of virtual objects of the first type to be disabled, and the second display area is used to display at least At least one virtual object of the second type associated with a friendly account, the friendly account is an account belonging to the same camp as the user account in the target game, and the user account is the account logged in by the terminal;
- a determination module configured to determine the selected target virtual object in response to the selection operation on the first type of virtual object
- the display module is further configured to display first prompt information based on the target virtual object in the first display area in response to the presence of the target virtual object in the at least one second-type virtual object. the target virtual object in the second display area, and display second prompt information;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- the display module is further configured to, in response to the existence of the target virtual object in the at least one second-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying a first floating window, displaying the first prompt information in the first floating window, and displaying the second prompt in the form of a special effect at a position corresponding to the target virtual object in the second display area information.
- the display module is further configured to, in response to the existence of the target virtual object in the at least one second-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying a first floating window, displaying the first prompt information in the first floating window, displaying a second floating window at a position corresponding to the target virtual object in the second display area, and displaying a second floating window in the second display area
- the second prompt information is displayed in the second floating window.
- the display module is further configured to, in response to the existence of the target virtual object in the at least one second-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying the first prompt information in the form of special effects, displaying a second floating window at the position corresponding to the target virtual object in the second display area, displaying the second prompt in the second floating window information.
- the display module is further configured to, in response to the existence of the target virtual object in the at least one second-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying the first prompt information in a special effect form, and displaying the second prompt information in a special effect form at a position corresponding to the target virtual object in the second display area.
- the second display area is also used to display at least one third-type virtual object pre-selected by a friendly account in the target game
- the display module is further configured to display third prompt information based on the target virtual object in the first display area in response to the presence of the target virtual object in the at least one third-type virtual object, based on the The target virtual object in the second display area displays fourth prompt information; wherein, the third prompt information is used to prompt that a friendly account has pre-selected the target virtual object, and the fourth prompt information uses to prompt the corresponding position of the target virtual object in the second display area.
- the display module is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying a third floating window, displaying the third prompt information in the third floating window, and displaying the fourth prompt in the form of a special effect at the position corresponding to the target virtual object in the second display area information.
- the display module is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying a third floating window, displaying the third prompt information in the third floating window, displaying a fourth floating window at the position corresponding to the target virtual object in the second display area, and displaying the fourth floating window in the second display area
- the fourth prompt information is displayed in the fourth floating window.
- the display module is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying the third prompt information in the form of special effects, displaying a fourth floating window at the position corresponding to the target virtual object in the second display area, displaying the fourth prompt in the fourth floating window information.
- the display module is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display the target virtual object at the position corresponding to the target virtual object in the first display area , displaying the third prompt information in a special effect form, and displaying the fourth prompt information in a special effect form at a position corresponding to the target virtual object in the second display area.
- the display module is further configured to remove the third prompt information in response to the display duration of the third prompt information exceeding a first duration.
- the display module is further configured to remove the fourth prompt information in response to the display duration of the fourth prompt information exceeding a second duration.
- the device also includes:
- a first playing module configured to play a first prompt sound effect in response to the presence of the target virtual object in the at least one third-type virtual object, and the first prompt sound effect is used to prompt the at least one third-type virtual object
- the target virtual object exists in .
- the presentation forms of the plurality of virtual objects of the first type and the at least one virtual object of the second type include an avatar form and a card form.
- the device also includes:
- the first acquiring module is configured to acquire at least one friendly account in the target match; acquire the virtual object associated with the at least one friendly account as the at least one second-type virtual object.
- the device also includes:
- the second acquisition module is configured to determine the virtual object associated with the friendly account according to the virtual objects used by the friendly account in multiple historical games, the historical games being the games before the target game.
- the display module is further configured to remove the first prompt information in response to the display duration of the first prompt information exceeding a third duration.
- the display module is further configured to remove the second prompt information in response to the display duration of the second prompt information exceeding a fourth duration.
- the device also includes:
- a second playing module configured to play a second prompt sound effect in response to the presence of the target virtual object in the at least one second-type virtual object, and the second prompt sound effect is used to prompt the at least one second-type virtual object
- the target virtual object exists in .
- a terminal in another aspect, includes a processor and a memory, the memory is used to store at least one piece of computer program, and the at least one piece of computer program is loaded and executed by the processor to implement the following steps:
- the first display area is used to display a plurality of virtual objects of the first type to be disabled
- the second display area is used to display at least one friendly account association
- At least one virtual object of the second type the friendly account is an account belonging to the same camp as the user account in the target game, and the user account is the account logged in by the terminal;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- a computer-readable storage medium wherein at least one piece of computer program is stored in the computer-readable storage medium, and the at least one piece of computer program is loaded and executed by a processor to implement the following steps:
- the first display area is used to display a plurality of virtual objects of the first type to be disabled
- the second display area is used to display at least one friendly account association
- At least one virtual object of the second type the friendly account is an account belonging to the same camp as the user account in the target game, and the user account is the account logged in by the terminal;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- a computer program product or computer program comprising computer program code stored in a computer readable storage medium.
- the processor of the terminal reads the computer program code from the computer-readable storage medium, and the processor executes the computer program code, so that the terminal performs the following steps:
- the first display area is used to display a plurality of virtual objects of the first type to be disabled
- the second display area is used to display at least one friendly account association
- At least one virtual object of the second type the friendly account is an account belonging to the same camp as the user account in the target game, and the user account is the account logged in by the terminal;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- FIG. 1 is a schematic diagram of an implementation environment of an information display method provided according to an embodiment of the present application
- FIG. 2 is a flowchart of an information display method provided according to an embodiment of the present application.
- Fig. 3 is a flowchart of another information display method provided according to an embodiment of the present application.
- Fig. 4 is a schematic interface diagram of a target game provided according to an embodiment of the present application.
- Fig. 5 is a schematic diagram showing third prompt information and fourth prompt information according to an embodiment of the present application.
- Fig. 6 is a schematic diagram showing first prompt information and second prompt information according to an embodiment of the present application.
- Fig. 7 is a flowchart of another information display method provided according to an embodiment of the present application.
- Fig. 8 is a block diagram of an information display device provided according to an embodiment of the present application.
- FIG. 9 is a block diagram of another information display device provided according to an embodiment of the present application.
- Fig. 10 is a structural block diagram of a terminal provided according to an embodiment of the present application.
- first and second are used to distinguish the same or similar items with basically the same function and function. It should be understood that “first”, “second” and “nth” There are no logical or timing dependencies, nor are there restrictions on quantity or order of execution.
- Virtual scene it is a virtual scene displayed (or provided) when the application program is running on the terminal.
- the virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment.
- the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the embodiment of the present application does not limit the dimensions of the virtual scene.
- the virtual scene may include sky, land, ocean, etc.
- the land may include environmental elements such as deserts and cities, and the user may control virtual objects to move in the virtual scene.
- Virtual object refers to the movable object in the virtual world.
- the movable object may be at least one of virtual characters, virtual animals, and cartoon characters.
- the virtual objects are three-dimensional models, each virtual object has its own shape and volume in the three-dimensional virtual world, and occupies a part of the space in the three-dimensional virtual world.
- the virtual object is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual object can achieve different appearances by wearing different skins.
- the virtual object is implemented using a 2.5-dimensional or two-dimensional model, which is not limited in this embodiment of the present application. In MOBA games, virtual objects are called heroes.
- MOBA game It is a game that provides several strongholds in the virtual world, and users in different camps control virtual objects to fight in the virtual world, occupy strongholds or destroy enemy camp strongholds.
- MOBA games can divide users into two hostile camps, disperse virtual objects controlled by end users in the virtual world and compete with each other, and destroy or occupy all the enemy's strongholds as a victory condition.
- the victory conditions include but are not limited to: occupying strongholds or destroying enemy faction strongholds, killing the virtual objects of the enemy faction, ensuring one's own survival in the specified scene and time, robbing certain resources, and exceeding the opponent's score within the specified time at least one of .
- MOBA games are based on rounds, and the duration of a round of MOBA games is from the moment the game starts to the moment when the victory conditions are met.
- Each camp includes one or more virtual objects, such as 1, 2, 3 or 5.
- BP stage (Ban Pick, disabled and selected): Refers to the MOBA game, in the preparation stage before the start of the current game, the user disables virtual objects and selects virtual objects. Disabled virtual objects are prohibited from being selected by all users in this game.
- Pre-selected hero refers to the BP stage in the MOBA game. Users who are not yet their turn to choose a hero can choose a hero in advance as the hero they want to use and show it to the friendly account.
- the virtual objects disabled in the current game must be selected, that is, the virtual objects that cannot be used by any user in the current game are selected.
- the virtual object that the friendly account wants to use may be disabled by mistake, so that the friendly account cannot select the virtual object that the friendly account wants to use, causing the game to be disbanded, thus wasting the user's time. Time, resulting in low efficiency of human-computer interaction.
- FIG. 1 is a schematic diagram of the implementation environment of the information display method provided in the embodiment of the present application. Referring to FIG. 1 , the implementation environment includes: a first terminal 120 , a server 140 and a second terminal 160 .
- the first terminal 120 and the second terminal 160 communicate directly or indirectly with the server 140 through a wireless network or a wired network.
- the first terminal 120 is a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc., but is not limited thereto.
- the first terminal 120 is installed and runs an application program supporting a virtual scene.
- the application can be FPS (First-Person Shooting game, first-person shooter), third-person shooter, MOBA (Multiplayer Online Battle Arena games, multiplayer online tactical arena games), virtual reality application, three-dimensional map program, military Either a simulator or a multiplayer shootout survival game.
- the first terminal 120 is a terminal used by the user, and the user can use the first terminal 120 to operate the virtual object located in the virtual scene to perform activities, such activities include but not limited to: adjusting body posture, crawling, walking, running , Riding, Jumping, Driving, Picking Up, Shooting, Attacking, Throwing.
- the virtual object is a virtual character, such as a simulation character or an anime character.
- the server 140 is an independent physical server, or it can be a server cluster or a distributed system composed of multiple physical servers, and it can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network Cloud servers for basic cloud computing services such as services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network) and big data and artificial intelligence platforms.
- the server 140 is used to provide background services for applications supporting virtual scenes.
- the server 140 undertakes the main calculation work, and the first terminal 120 undertakes the secondary calculation work; or, the server 140 undertakes the secondary calculation work, and the first terminal 120 undertakes the main calculation work; or, the server 140 and the first terminal 120
- the distributed computing architecture is used for collaborative computing between the two.
- the application programs installed on the second terminal 160 and the first terminal 120 are the same, or the application programs installed on the two terminals are the same type of application programs on different operating system platforms.
- the first terminal 120 generally refers to one of the multiple terminals
- the second terminal 160 generally refers to one of the multiple terminals.
- This embodiment uses the first terminal 120 and the second terminal 160 as examples. Those skilled in the art may know that the number of the foregoing terminals may be more or less. The embodiment of the present application does not limit the number of terminals and device types.
- Fig. 2 is a flow chart of an information display method provided according to an embodiment of the present application. As shown in Fig. 2 , in the embodiment of the present application, execution by a terminal is taken as an example for description.
- the information display method includes the following steps:
- the terminal displays the first display area and the second display area of the target game, the first display area is used to display multiple first-type virtual objects to be disabled, and the second display area is used to display at least one friendly account Associated at least one virtual object of the second type.
- the target game is the current game game.
- the first display area and the second display area are the object display areas corresponding to the preparation stage of the game match, such as the hero display area corresponding to the BP stage in the MOBA game.
- Multiple virtual objects of the first type are virtual objects to be disabled, that is, the selected virtual objects of the first type will be prohibited from being used in the game match.
- At least one second type of virtual object is a virtual object associated with a friendly account, such as a hero that the friendly account wants to use in a MOBA game or a hero that the friendly account is good at using.
- At least one friendly account in the target game is an account belonging to the same camp as the user account in the target game, and the user account is an account logged in by the terminal.
- the terminal determines a selected target virtual object.
- the terminal in response to the terminal detecting a selection operation on the first type of virtual object, determines the selected first type of virtual object as the target virtual object.
- the target virtual object is a virtual object to be disabled, such as a hero to be disabled in a MOBA game.
- the terminal In response to the presence of the target virtual object in the at least one second-type virtual object, the terminal displays first prompt information at the position of the target virtual object in the first display area, and the target virtual object in the second display area At the position of the virtual object, a second prompt message is displayed.
- the terminal after determining the target virtual object, can detect whether the target virtual object exists in the at least one second-type virtual object, that is, detect whether the selected first-type virtual object exists in the at least one In the second category of virtual objects. After determining that the target virtual object exists in the at least one virtual object of the second type, the terminal can display the first prompt information and the second prompt information in the first display area and the second display area respectively, wherein the first prompt information is used for It is prompted that a friendly account is associated with the target virtual object, and the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- the solution provided by the embodiment of this application is to determine whether the friendly account is associated with the selected target virtual object when the user selects the first type of virtual object, and then when the friendly account is associated with the target virtual object, in the first display area and the second display area are respectively prompted for the target virtual object, which can effectively prompt the user that a friendly account is associated with the target virtual object, thereby preventing the user from accidentally disabling the virtual object that the friendly account wants to use and causing a game Disbandment saves the user's time and improves the efficiency of human-computer interaction.
- FIG. 3 is another method provided according to the embodiment of the present application.
- the flow chart of the information display method is shown in FIG. 3 , which is described by taking execution by a terminal as an example in this embodiment of the present application.
- the information display method includes the following steps:
- the terminal displays the first display area and the second display area of the target game, the first display area is used to display a plurality of virtual objects of the first type to be disabled, and the second display area is used to display the target game At least one virtual object of the second type associated with the friendly account, the second display area is also used to display at least one virtual object of the third type pre-selected by the friendly account in the target game.
- the terminal runs an application program supporting a virtual scene, such as a MOBA game program.
- the target match is a game match currently in progress
- the first display area is an area for displaying a plurality of virtual objects of the first type in the preparation stage of the game match, such as a hero display area corresponding to the BP stage in a MOBA game.
- the second display area is an area where at least one virtual object of the second type and at least one virtual object of the third type are displayed during the preparation stage of the game, such as the display area of friendly accounts corresponding to the BP stage in MOBA games.
- the friendly account is an account belonging to the same faction as the user account in the target game, and the user account is the account logged in by the terminal. It should be noted that during the BP phase, users can select a hero from the hero display area to be banned. The banned hero cannot be used in the target game, that is, no account can use the hero in the target game.
- the plurality of virtual objects of the first type are virtual objects to be disabled, such as heroes to be disabled in a MOBA game.
- the at least one second-type virtual object is a virtual object associated with a friendly account, such as a hero that the friendly account wants to use in a MOBA game or a hero that the friendly account is good at using.
- the at least one third type of virtual object is a virtual object pre-selected by a friendly account, such as a hero pre-selected by a friendly account in a MOBA game when waiting to select a hero, wherein the pre-selected virtual object refers to a virtual object that has not been determined after selection. object.
- the friendly account and the user account belong to the same faction in the target game, and the user account is the account currently logged into the terminal.
- a MOBA game includes a BP stage and a hero selection stage.
- the user account is responsible for selecting banned heroes. After the BP stage ends, it enters the hero selection stage. Only friendly accounts and user accounts can choose from unbanned heroes. Target the hero used in the game and determine it.
- the friendly account can also pre-select the hero, that is, the hero can be selected but cannot be determined, and the terminal will display the hero pre-selected by the friendly account.
- the friendly account does not need to select again, just confirm it directly, so that the hero you want to play can be quickly selected, and other friendly accounts and the user account can no longer select the hero; if the hero pre-selected by the friendly account is disabled, the terminal will cancel the display of the hero pre-selected by the friendly account, and the friendly account can pre-select the hero again, or after the BP stage. Choose a hero.
- the first display area and the second display area display a three-dimensional model of a virtual object as an example for illustration.
- the terminal displays the virtual object in the form of a card in the first display area and the second display area, or the terminal displays the avatar of the virtual object in the first display area and the second display area.
- the terminal when the terminal displays virtual objects in the form of cards in the first display area and the second display area, the first display area is used to display object cards of a plurality of virtual objects of the first type to be disabled, and the second display area The second display area is used to display at least one object card of the second type of virtual object associated with the friendly account in the target game, and the second display area is also used to display at least one third virtual object pre-selected by the friendly account in the target game.
- Object card for dummy-like objects. Since the virtual object in the form of a card can occupy less display resources, by displaying the virtual object in the form of a card, the resource occupation rate of the terminal can be reduced, and the efficiency of displaying the virtual object by the terminal can be improved.
- the first display area is used to display a plurality of avatars of virtual objects of the first type to be disabled
- the second display The area is used to display the avatar of at least one virtual object of the second type associated with the friendly account in the target game
- the second display area is also used to display at least one virtual object of the third type pre-selected by the friendly account in the target game avatar. Since the virtual object in the form of an avatar can occupy less display resources, and the virtual object in the form of an avatar can display multiple virtual objects at the same time due to its small size, it can not only reduce the resource occupation rate of the terminal, but also increase the capacity of the terminal to display virtual objects. The number of displays can improve the efficiency of displaying virtual objects on the terminal.
- FIG. 4 is a schematic interface diagram of a target game provided according to an embodiment of the present application.
- the target game includes a first display area 401 and a second display area 402 .
- the first display area 401 displays a user account and four friendly accounts: friendly account 1 , friendly account 2 , friendly account 3 and friendly account 4 .
- the virtual objects in MOBA games are heroes, and each friendly account can be associated with at most 3 heroes, of course, the friendly account can also be unassociated with heroes.
- the circles in the first display area 401 represent the avatars of the 3 heroes associated with the friendly account, and the squares represent the avatars of the 3 heroes pre-selected by the friendly account. 1 hero portrait.
- the second display area 402 displays a plurality of avatars of heroes to be disabled and a disable button. The disable button is used to instruct the terminal to disable the selected hero when triggered.
- the terminal before displaying the first display area and the second display area of the target game, acquires at least one friendly account in the target game, and then the virtual object associated with the at least one friendly account, The at least one virtual object of the second type is obtained.
- the terminal can determine the virtual object associated with the account based on the historical games corresponding to the account.
- the terminal can determine the virtual object associated with the friendly account according to the virtual objects used by the friendly account in multiple historical games, where the historical game is a game before the target game.
- the terminal determines the virtual object associated with the friendly account according to the number of times the friendly account uses each virtual object in multiple historical games.
- the terminal can determine the number of times the friendly account has used each virtual object in multiple historical games, and then determine the virtual object with the largest number of uses as the virtual object associated with the friendly account, or rank the number of times used not less than the target sequence.
- At least one virtual object is determined as a virtual object associated with the friendly account so that the determined virtual object is a virtual object most frequently used by the friendly account.
- the embodiment of the present application uses the terminal to determine the virtual object associated with the friendly account through the historical game corresponding to the account as an example.
- the server determines the virtual object associated with the friendly account through the historical game corresponding to the account.
- the virtual object associated with the friendly account the terminal obtains the virtual object associated with the friendly account from the server.
- the terminal can also provide an associated object setting page, and the associated account setting page is used to set at least one virtual object associated with the account.
- a terminal logged in with a friendly account determines at least one virtual object associated with the friendly account according to the setting operation of the friendly account on the associated object setting page, and the virtual object associated with the friendly account
- the at least one virtual object is sent to the server, and the terminal logged in with the user account can obtain the at least one virtual object associated with the friendly account from the server.
- the friendly account can set the virtual object that it wants to use or is good at using as the virtual object associated with the friendly account.
- At least one second type of virtual object associated with the friendly account displayed in the second display area includes at least one of the following: the friendly account is used in multiple historical games The virtual object determined by the virtual object; the virtual object determined by the setting operation of the friendly account on the associated object setting page.
- the terminal in response to the terminal detecting a selection operation on the first type of virtual object, determines the selected first type of virtual object as the target virtual object.
- the target virtual object in response to the terminal detecting a disabling operation after determining the target virtual object, the target virtual object is disabled; in response to the terminal detecting a selection operation on another first-type virtual object after determining the target virtual object, Then the terminal determines another selected virtual object as a new target virtual object, that is, the target virtual object can be replaced at any time before the user triggers the disable operation.
- the at least one second-type virtual object is a virtual object associated with a friendly account, that is, the at least one second-type virtual object is a friendly account.
- the at least one third-type virtual object is the virtual object pre-selected by the friendly account, that is, the at least one third-type virtual object is the virtual object that the friendly account will use in the target game , so in order to prevent the user from disabling the virtual object that the friendly account wants to play or will use, the terminal, after determining the target virtual object, combines the target virtual object with the above-mentioned at least one second-type virtual object and the above-mentioned at least one third-type virtual object respectively. objects for comparison.
- the terminal determines the target virtual object, it acquires the target object identifier of the target virtual object, and then determines whether the target virtual object exists in the above-mentioned at least one second-type virtual object or in the At least one of the above-mentioned virtual objects of the third category.
- the terminal acquires the target object identifier of the target virtual object.
- the terminal determines that the target virtual object exists in the at least one third-type virtual object.
- the terminal determines that the at least one second-type virtual object exists in the The target dummy.
- the terminal after determining the target virtual object, the terminal detects whether the target virtual object exists in the above-mentioned at least one third-type virtual object, that is, detects whether the selected first-type virtual object exists in at least one third-type virtual object. in the class dummy object.
- the terminal displays third prompt information and fourth prompt information in the first display area and the second display area respectively.
- the third prompt information is used to prompt that a friendly account has pre-selected the target virtual object
- the fourth prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- the terminal can display the third prompt information and the fourth prompt information in different forms, such as a floating window form, a special effect form, etc., which is not limited in this embodiment of the present application.
- the efficiency of obtaining prompt information from the user can be improved, and the efficiency of human-computer interaction can be improved.
- the terminal displays the third prompt information in the form of a floating window, and displays the fourth prompt information in the form of special effects.
- the terminal displays a third floating window at a position corresponding to the target virtual object in the first display area, and displays the For the third prompt information, the terminal displays the fourth prompt information in the form of special effects at the position corresponding to the target virtual object in the second display area.
- the third prompt information and the fourth prompt information are displayed simultaneously.
- the user can clearly obtain the third prompt information, thereby knowing that the target virtual object has been pre-selected by a friendly account, and will not be attracted by other virtual objects as the background, As a result, the third prompt information is ignored, and the efficiency of obtaining the third prompt information by the user is improved, thereby improving the efficiency of human-computer interaction.
- the fourth prompt information in the form of special effects, the user can quickly determine the position of the target virtual object in the second display area according to the special effects, which also improves the efficiency of human-computer interaction.
- FIG. 5 is a schematic diagram showing third prompt information and fourth prompt information according to an embodiment of the present application.
- the terminal determines that the selected target virtual object is the hero "A" according to the user's selection operation. Since the hero "A" is pre-selected by the friendly account 2, the terminal determines that the target virtual object exists in the at least one virtual object of the third type.
- the terminal displays a second floating window 501 in the first display area, and displays a third prompt message in the second floating window 501: "A friend has pre-selected".
- the terminal displays the position of the hero "A” in the form of a special effect 502 on the position of the hero "A” in the second display area, wherein the special effect 502 is at least one of highlighting, flashing and protruding.
- the terminal displays the third prompt information and the fourth prompt information in the form of a floating window.
- a third floating window is displayed at a position corresponding to the target virtual object in the first display area, and the third floating window is displayed in the third floating window.
- a fourth floating window is displayed at the position corresponding to the target virtual object in the second display area, and the fourth prompting information is displayed in the fourth floating window.
- the third prompt information and the fourth prompt information are displayed simultaneously.
- the user can clearly obtain the third prompt information and the fourth prompt information, thereby knowing that the target virtual object has been pre-selected by a friend, and which friend
- the party account pre-selects the target virtual object to improve the efficiency of the user in obtaining the third prompt information and the fourth prompt information, thereby improving the efficiency of human-computer interaction.
- the terminal displays the third prompt information in the form of a special effect, and displays the fourth prompt information in the form of a floating window.
- the third prompt information is displayed in the form of a special effect at the position corresponding to the target virtual object in the first display area, and in the second display area
- a fourth floating window is displayed at the position corresponding to the target virtual object, and the fourth prompt information is displayed in the fourth floating window.
- the third prompt information and the fourth prompt information are displayed simultaneously.
- the user can clearly obtain the third prompt information, thereby knowing that the target virtual object has been pre-selected by the friendly side, improving the efficiency of the user in obtaining the third prompt information, thereby improving the efficiency of human-computer interaction .
- the fourth prompt information in the floating window, the user can clearly obtain the fourth prompt information, thereby improving the efficiency of the user in obtaining the fourth prompt information, thereby improving the efficiency of human-computer interaction.
- the terminal displays the third prompt information and the fourth prompt information in a special effect form.
- the third prompt information is displayed in the form of a special effect at the position corresponding to the target virtual object in the first display area, and in the second display area At the position corresponding to the target virtual object, the fourth prompt information is displayed in the form of a special effect.
- the third prompt information and the fourth prompt information are displayed simultaneously.
- the user can clearly know that the target virtual object has been pre-selected by the friendly party and which friendly party has pre-selected the target virtual object, improving the efficiency of the user in obtaining the third prompt information , so as to improve the efficiency of human-computer interaction.
- the special effects include at least flickering, highlighting, prompts, and protrusions, etc., which are not limited in this embodiment of the present application.
- the special effect is flashing
- the terminal displays the fourth prompt information in the form of a special effect at the position corresponding to the target virtual object in the second display area, including: At the position, the target dummy object is displayed blinking.
- the special effect is highlighting
- the terminal displays the third prompt information in the form of a special effect at the position corresponding to the target virtual object in the first display area, including: the terminal is in the first display area corresponding to the target virtual object , highlight the target virtual object.
- the terminal displays fourth prompt information on the position of each target virtual object in the second display area.
- the display duration of the third prompt information is limited, and in response to the display duration of the third prompt information exceeding the first duration, the terminal removes the third prompt information.
- the third prompt information will not block other virtual objects due to long-time display, thereby affecting the user's selection of other virtual objects, thereby improving the efficiency of human-computer interaction.
- the display duration of the fourth prompt information is limited, and in response to the display duration of the fourth prompt information exceeding the second duration, the terminal removes the fourth prompt information.
- the fourth prompt information will not attract the user's attention due to the long-time display, thereby affecting the user's selection of other virtual objects and setting of other game content, thereby improving the efficiency of human-computer interaction.
- first duration and the second duration may be the same or different, which is not limited in this embodiment of the present application.
- the terminal can also play a prompt sound effect to prompt the user.
- the terminal in response to the presence of the target virtual object in the at least one third-type virtual object, the terminal plays a first prompt sound effect, where the first prompt sound effect is used to prompt that the target virtual object exists in the at least one third-type virtual object.
- the first prompt sound effect may reuse existing prompt sound effects, or set a dedicated prompt sound effect, or set a different prompt sound effect for each virtual object, which is not limited in this embodiment of the present application.
- the first prompt information is based on the target virtual object in the second display area, and the second prompt information is displayed.
- the terminal in response to the terminal determining that the target virtual object does not exist in the at least one third-type virtual object, the terminal detects whether the target virtual object exists in the at least one second-type virtual object, that is, the terminal detects Whether the selected virtual object of the first type exists in at least one virtual object of the second type.
- the terminal can further display the first prompt information and the second prompt information in the first display area and the second display area respectively.
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- the terminal can display the first prompt information and the second prompt information in different forms, such as a floating window form, a special effect form, etc., which is not limited in this embodiment of the present application.
- the terminal first determines whether the target virtual object exists in the at least one third-type virtual object, and then determines whether the target virtual object exists in the at least one second-type virtual object as an example. illustrate.
- the terminal can first determine whether the target virtual object exists in the at least one second-type virtual object, and then determine whether the target virtual object exists in the at least one third-type virtual object.
- the terminal after determining whether the target virtual object exists in the at least one virtual object of the third type, the terminal no longer determines whether the target virtual object exists in the at least one virtual object of the second type.
- the terminal after determining whether the target virtual object exists in the at least one second-type virtual object, the terminal no longer determines whether the target virtual object exists in the at least one third-type virtual object. This embodiment of the present application does not limit this.
- the terminal displays the first prompt information in the form of a floating window, and displays the second prompt information in the form of special effects.
- the terminal displays a first floating window at a position corresponding to the target virtual object in the first display area, and displays the first floating window in the first floating window.
- the terminal displays the second prompt information in the form of special effects at the position corresponding to the target virtual object in the second display area.
- the first prompt information and the second prompt information are displayed simultaneously.
- the user can clearly obtain the first prompt information, thereby knowing that the target virtual object is a virtual object associated with a friendly account, and will not be attracted by other virtual objects as the background , resulting in ignoring the first prompt information, improving the efficiency for the user to obtain the first prompt information, thereby improving the efficiency of human-computer interaction.
- the second prompt information in the form of special effects, the user can quickly determine the position of the target virtual object in the second display area according to the special effects, which also improves the efficiency of human-computer interaction.
- FIG. 6 is a schematic diagram showing first prompt information and second prompt information according to an embodiment of the present application.
- the terminal determines that the selected target virtual object is the hero "B" according to the user's selection operation. Since the friendly account 3 is associated with the hero "B", that is, the hero "B" is the hero that the friendly account 3 wants to play, the terminal determines that the target virtual object exists in the at least one second-type virtual object.
- the terminal displays a first floating window 601 in the first display area, and displays a first prompt message: "Friends want to play” in the first floating window.
- the terminal displays the position of the hero "B” in the form of a special effect 602 on the position of the hero "B” in the second display area, wherein the special effect 602 is at least one of highlighting, flashing and protruding.
- the terminal displays the first prompt information and the second prompt information in the form of a floating window.
- the terminal In response to the presence of the target virtual object in the at least one second-type virtual object, the terminal displays a first floating window at a position corresponding to the target virtual object in the first display area, and displays the first floating window in the first floating window.
- a second floating window is displayed at the position corresponding to the target virtual object in the second display area, and the second prompt information is displayed in the second floating window.
- the user can clearly obtain the first prompt information and the second prompt information, thereby knowing that the target virtual object is a virtual object associated with a friend account and which friend The party account is associated with the virtual object, and will not be attracted by other virtual objects as the background, resulting in ignoring the first prompt information and the second prompt information, improving the efficiency of the user to obtain the prompt information, thereby improving the efficiency of human-computer interaction.
- the terminal displays the first prompt information in the form of a special effect, and displays the second prompt information in the form of a floating window.
- the terminal displays the first prompt information in the form of special effects at the position corresponding to the target virtual object in the first display area, and in the second display area A second floating window is displayed at a position corresponding to the target virtual object in the region, and the second prompt information is displayed in the second floating window.
- the terminal displays the first prompt information and the second prompt information in a special effect form.
- the terminal displays the first prompt information in the form of special effects at the position corresponding to the target virtual object in the first display area, and in the second display area
- the second prompt information is displayed in the form of special effects at the position corresponding to the target virtual object in the area.
- the user can clearly obtain the first prompt information and the second prompt information, thereby knowing that the target virtual object is a virtual object associated with a friendly account and which friendly The account is associated with the virtual object, and other virtual objects as the background will not attract attention, resulting in ignoring the first prompt information and then the second prompt information, improving the efficiency of the user in obtaining prompt information, thereby improving the efficiency of human-computer interaction.
- the special effects include flickering, highlighting, prompts, and protrusions, which are not limited in this embodiment of the present application.
- the terminal may also use methods such as vibration and playing sound effects to provide prompts, which are not limited in this embodiment of the present application.
- the special effect is a prompt
- the terminal displays the second prompt information in the form of a special effect at the position corresponding to the target virtual object in the second display area, including: the terminal displays the target virtual object in the second display area At the position corresponding to the object, the second prompt information in the form of a prompt is displayed.
- the special effect is protruding
- the terminal displays the first prompt information in the form of a special effect at the position corresponding to the target virtual object in the first display area, including: the terminal is on the target virtual object in the first display area At the corresponding position, the target virtual object is highlighted.
- the terminal displays second prompt information on the position of each target virtual object in the second display area.
- the display duration of the first prompt information is limited, and in response to the display duration of the first prompt information exceeding a third duration, the terminal cancels displaying the first prompt information.
- the third duration the first prompt information will not block other virtual objects due to long-time display, thereby affecting the user's selection of other virtual objects, thereby improving the efficiency of human-computer interaction.
- the display duration of the second prompt information is limited, and in response to the display duration of the second prompt information exceeding the fourth duration, the terminal cancels displaying the second prompt information.
- the fourth duration the second prompt information will not attract the user's attention due to the long-time display, thereby affecting the user's selection of other virtual objects and setting of other game content, thereby improving the efficiency of human-computer interaction.
- the third duration and the fourth duration may be the same or different, which is not limited in this embodiment of the present application.
- the terminal can also play a prompt sound effect to prompt the user.
- the terminal plays a second prompt sound effect, where the second prompt sound effect is used to prompt that the target virtual object exists in the at least one second-type virtual object.
- the second prompt sound effect may reuse existing prompt sound effects, or set a dedicated prompt sound effect, or set a different prompt sound effect for each virtual object, which is not limited in this embodiment of the present application.
- FIG. 7 is another information provided according to the embodiment of the present application
- the virtual object is displayed as the head portrait of the hero
- the prompt information displayed in the first display area is in the form of a bubble
- the prompt information displayed in the second display area is a special effect as an example, including the following steps: 701, terminal detection To the avatar of the hero selected by the user. 702.
- the terminal detects whether it is the avatar of the hero pre-selected by the friendly side. If so, execute step 703. If not, execute step 704. 703.
- the terminal displays a bubble prompting "The friendly party has pre-selected" at the position of the avatar in the first display area 2 seconds, and play the special effect at the position of the avatar in the second display area. 704.
- the terminal detects whether it is the avatar of the hero the friend wants to play. If so, execute step 705. Otherwise, execute step 706. 705.
- the terminal prompts "Friend wants to play” with a bubble for 2 seconds at the position of the avatar in the first display area , and play special effects at the avatar position in the second display area. 706.
- the terminal detects whether to switch to another hero's avatar. If yes, execute step 707. If not, execute step 708. 707.
- the terminal cancels displaying the currently displayed bubbles and special effects. 708.
- the terminal continues the process of disabling the hero.
- the solution provided by the embodiment of this application is to determine whether the friendly account is associated with the selected target virtual object when the user selects the first type of virtual object, and then when the friendly account is associated with the target virtual object, in the first display area and the second display area are respectively prompted for the target virtual object, which can effectively prompt the user that a friendly account is associated with the target virtual object, thereby preventing the user from mistakenly disabling the virtual object that the friendly account wants to use and causing a Disbandment of bureaus saves users' time and improves the efficiency of human-computer interaction.
- the information display method provided by the embodiment of the present application is to prompt the user, it will not interrupt the user's experience of selecting a virtual object, and it can also avoid disputes between friendly accounts caused by selecting a virtual object and disabling the virtual object. It has a positive promotion effect on the mentality of teamwork.
- Fig. 8 is a block diagram of an information display device provided according to an embodiment of the present application.
- the device is used to execute the steps in the above information display method.
- the device includes: a display module 801 and a determination module 802 .
- the display module 801 is used to display the first display area and the second display area of the target game, the first display area is used to display a plurality of virtual objects of the first type to be disabled, and the second display area is used to display the target At least one virtual object of the second type associated with a friendly account in the game;
- a determination module 802 configured to determine the selected target virtual object in response to the selection operation of the first type of virtual object
- the display module 801 is further configured to display first prompt information based on the target virtual object in the first display area in response to the presence of the target virtual object in the at least one second-type virtual object, in the second display area The target virtual object in , displaying the second prompt information;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- the display module 801 is further configured to display the first A floating window, displaying the first prompt information in the first floating window, and displaying the second prompt information in a special effect form at the position corresponding to the target virtual object in the second display area.
- the display module 801 is further configured to display the first A floating window, displaying the first prompt information in the first floating window, displaying a second floating window at the position corresponding to the target virtual object in the second display area, displaying the second floating window in the second floating window Prompt information.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one second-type virtual object, display a special effect at the position corresponding to the target virtual object in the first display area
- the first prompt information is displayed, and a second floating window is displayed at the position corresponding to the target virtual object in the second display area, and the second prompt information is displayed in the second floating window.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one second-type virtual object, display a special effect at the position corresponding to the target virtual object in the first display area
- the first prompt information is displayed
- the second prompt information is displayed in a special effect form at the position corresponding to the target virtual object in the second display area.
- the second display area is also used to display at least one third-type virtual object pre-selected by a friendly account in the target game
- the display module 801 is further configured to display third prompt information based on the target virtual object in the first display area in response to the presence of the target virtual object in the at least one third-type virtual object, in the second display area
- the target virtual object in displays the fourth prompt information; wherein, the third prompt information is used to prompt that a friendly account has pre-selected the target virtual object, and the fourth prompt information is used to prompt the target virtual object to be in the first The corresponding position in the second display area.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display a third A floating window, displaying the third prompt information in the third floating window, and displaying the fourth prompt information in the form of special effects at the position corresponding to the target virtual object in the second display area.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display a third A floating window, displaying the third prompt information in the third floating window, displaying a fourth floating window at the position corresponding to the target virtual object in the second display area, displaying the fourth floating window in the fourth floating window Prompt information.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display a special effect at the position corresponding to the target virtual object in the first display area
- the third prompt information is displayed, and a fourth floating window is displayed at the position corresponding to the target virtual object in the second display area, and the fourth prompt information is displayed in the fourth floating window.
- the display module 801 is further configured to, in response to the presence of the target virtual object in the at least one third-type virtual object, display a special effect at the position corresponding to the target virtual object in the first display area
- the third prompt information is displayed
- the fourth prompt information is displayed in a special effect form at the position corresponding to the target virtual object in the second display area.
- the display module 801 is further configured to remove the third prompt information in response to the display duration of the third prompt information exceeding the first duration.
- the display module 801 is further configured to remove the fourth prompt information in response to the display duration of the fourth prompt information exceeding the second duration.
- FIG. 9 is a block diagram of another information display device according to an embodiment of the present application. As shown in Figure 9, the device also includes:
- the first playing module 803 is configured to play a first prompt sound effect in response to the existence of the target virtual object in the at least one third-type virtual object, and the first prompt sound effect is used to prompt that the target virtual object exists in the at least one third-type virtual object The target dummy.
- the presentation forms of the plurality of virtual objects of the first type and the at least one virtual object of the second type include an avatar form and a card form.
- the device further includes:
- the first acquiring module 804 is configured to acquire at least one friendly account in the target game; acquire the virtual object associated with the at least one friendly account as the at least one second-type virtual object.
- the device further includes:
- the second acquisition module 805 is configured to determine the virtual object associated with the friendly account according to the virtual objects used by the friendly account in multiple historical games, the historical games being the games before the target game.
- the display module 801 is further configured to remove the first prompt information in response to the display duration of the first prompt information exceeding a third duration.
- the display module 801 is further configured to remove the second prompt information in response to the display duration of the second prompt information exceeding a fourth duration.
- the device further includes:
- the second playing module 806 is configured to play a second prompt sound effect in response to the presence of the target virtual object in the at least one second-type virtual object, and the second prompt sound effect is used to prompt that the target virtual object exists in the at least one second-type virtual object The target dummy.
- the solution provided by the embodiment of this application is to determine whether the friendly account is associated with the selected target virtual object when the user selects the first type of virtual object, and then when the friendly account is associated with the target virtual object, in the first display area and the second display area are respectively prompted for the target virtual object, which can effectively prompt the user that a friendly account is associated with the target virtual object, thereby preventing the user from accidentally disabling the virtual object that the friendly account wants to use and causing a game Disbandment saves the user's time and improves the efficiency of human-computer interaction.
- the information display device provided in the above embodiment displays prompt information
- the above-mentioned function allocation can be completed by different functional modules according to needs. That is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
- the information display device provided by the above embodiments and the information display method embodiments belong to the same idea, and the specific implementation process thereof is detailed in the method embodiments, and will not be repeated here.
- Fig. 10 is a structural block diagram of a terminal provided according to an embodiment of the present application.
- the terminal 1000 can be a portable mobile terminal, such as: smart phone, tablet computer, MP3 player (Moving Picture Experts Group Audio Layer III, moving picture expert compression standard audio level 3), MP4 (Moving Picture Experts Group Audio Layer IV, dynamic Video Expert compresses the standard audio level 4) player, laptop or desktop computer.
- the terminal 1000 may also be called user equipment, portable terminal, laptop terminal, desktop terminal and other names.
- the terminal 1000 includes: a processor 1001 and a memory 1002 .
- the processor 1001 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- Processor 1001 can adopt at least one hardware form in DSP (Digital Signal Processing, digital signal processing), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, programmable logic array) accomplish.
- Processor 1001 may also include a main processor and a coprocessor, and the main processor is a processor for processing data in a wake-up state, also known as a CPU (Central Processing Unit, central processing unit); the coprocessor is Low-power processor for processing data in standby state.
- CPU Central Processing Unit, central processing unit
- the coprocessor is Low-power processor for processing data in standby state.
- the processor 1001 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
- the processor 1001 may also include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is configured to process computing operations related to machine learning.
- AI Artificial Intelligence, artificial intelligence
- Memory 1002 may include one or more computer-readable storage media, which may be non-transitory.
- the memory 1002 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices.
- the non-transitory computer-readable storage medium in the memory 1002 is used to store at least one computer program, and the at least one computer program is used to be executed by the processor 1001 to implement the following steps:
- the first display area is used to display a plurality of first-type virtual objects to be disabled, and the second display area is used to display friendly accounts in the target game associated at least one virtual object of the second type;
- the first prompt information is used to prompt that a friendly account is associated with the target virtual object
- the second prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- a second prompt message is displayed, including:
- the second prompt information is displayed in the form of special effects.
- a second prompt message is displayed, including:
- the second prompt information is displayed in the second floating window.
- a second prompt message is displayed, including:
- the second prompt information is displayed in the second floating window.
- a second prompt message is displayed, including:
- the second prompt information is displayed in the form of special effects.
- the second display area is also used to display at least one third-type virtual object pre-selected by a friendly account in the target game
- the method also includes:
- the third prompt information is used to prompt that a friendly account has pre-selected the target virtual object
- the fourth prompt information is used to prompt the corresponding position of the target virtual object in the second display area.
- a fourth prompt message is displayed, including:
- the fourth prompt information is displayed in the form of special effects.
- a fourth prompt message is displayed, including:
- the fourth prompt information is displayed in the fourth floating window.
- a fourth prompt message is displayed, including:
- the fourth prompt information is displayed in the fourth floating window.
- a fourth prompt message is displayed, including:
- the fourth prompt information is displayed in the form of special effects.
- the method also includes:
- the third prompt information is removed.
- the method also includes:
- the fourth prompt information is removed.
- the method also includes:
- a first prompt sound effect is played, and the first prompt sound effect is used to prompt that the target virtual object exists in the at least one third-type virtual object.
- the presentation forms of the plurality of virtual objects of the first type and the at least one virtual object of the second type include an avatar form and a card form.
- the method also includes:
- the virtual object associated with the at least one friendly account is obtained as the at least one second-type virtual object.
- the method also includes:
- a virtual object associated with the friendly account is determined according to virtual objects used by the friendly account in multiple historical games, where the historical game is a game before the target game.
- the method also includes:
- the first prompt information is removed.
- the method also includes:
- the second prompt information is removed.
- the method also includes:
- a second prompt sound effect is played, and the second prompt sound effect is used to prompt that the target virtual object exists in the at least one second-type virtual object.
- the terminal 1000 may optionally further include: a peripheral device interface 1003 and at least one peripheral device.
- the processor 1001, the memory 1002, and the peripheral device interface 1003 may be connected through buses or signal lines.
- Each peripheral device can be connected to the peripheral device interface 1003 through a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a display screen 1005 , an audio circuit 1007 and a power supply 1009 .
- the peripheral device interface 1003 may be used to connect at least one peripheral device related to I/O (Input/Output, input/output) to the processor 1001 and the memory 1002 .
- the processor 1001, memory 1002 and peripheral device interface 1003 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 1001, memory 1002 and peripheral device interface 1003 or The two can be implemented on a separate chip or circuit board, which is not limited in this embodiment.
- the display screen 1005 is used to display a UI (User Interface, user interface).
- the UI can include graphics, text, icons, video, and any combination thereof.
- the display screen 1005 also has the ability to collect touch signals on or above the surface of the display screen 1005 .
- the touch signal can be input to the processor 1001 as a control signal for processing.
- the display screen 1005 can also be used to provide virtual buttons and/or virtual keyboards, also called soft buttons and/or soft keyboards.
- the display screen 1005 there may be one display screen 1005, which is arranged on the front panel of the terminal 1000; in other embodiments, there may be at least two display screens 1005, which are respectively arranged on different surfaces of the terminal 1000 or in a folding design; In some other embodiments, the display screen 1005 may be a flexible display screen, which is disposed on a curved surface or a folded surface of the terminal 1000 . Even, the display screen 1005 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
- the display screen 1005 can be made of LCD (Liquid Crystal Display, liquid crystal display), OLED (Organic Light-Emitting Diode, organic light-emitting diode) and other materials.
- Audio circuitry 1007 may include a microphone and speakers.
- the microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals and input them to the processor 1001 for processing. For the purpose of stereo acquisition or noise reduction, there may be multiple microphones, which are respectively arranged in different parts of the terminal 1000 .
- the microphone can also be an array microphone or an omnidirectional collection microphone.
- the speaker is used to convert the electrical signal from the processor 1001 or the radio frequency circuit 1004 into sound waves.
- the loudspeaker can be a conventional membrane loudspeaker or a piezoelectric ceramic loudspeaker.
- the audio circuit 1007 may also include a headphone jack.
- the power supply 1009 is used to supply power to various components in the terminal 1000 .
- the power source 1009 can be alternating current, direct current, disposable batteries or rechargeable batteries.
- the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery.
- a wired rechargeable battery is a battery charged through a wired line
- a wireless rechargeable battery is a battery charged through a wireless coil.
- the rechargeable battery can also be used to support fast charging technology.
- the terminal 1000 further includes one or more sensors 1010 .
- the one or more sensors 1010 include, but are not limited to: an acceleration sensor 1011 , a gyroscope sensor 1012 , a pressure sensor 1013 , a fingerprint sensor 1014 , an optical sensor 1015 and a proximity sensor 1016 .
- the acceleration sensor 1011 can detect the acceleration on the three coordinate axes of the coordinate system established by the terminal 1000 .
- the acceleration sensor 1011 can be used to detect the components of the acceleration of gravity on the three coordinate axes.
- the processor 1001 may control the display screen 1005 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1011 .
- the acceleration sensor 1011 can also be used for collecting game or user's motion data.
- the gyro sensor 1012 can detect the body direction and rotation angle of the terminal 1000 , and the gyro sensor 1012 can cooperate with the acceleration sensor 1011 to collect 3D actions of the user on the terminal 1000 .
- the processor 1001 can realize the following functions: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control and inertial navigation.
- the pressure sensor 1013 may be disposed on a side frame of the terminal 1000 and/or a lower layer of the display screen 1005 .
- the pressure sensor 1013 When the pressure sensor 1013 is installed on the side frame of the terminal 1000 , it can detect the user's grip signal on the terminal 1000 , and the processor 1001 performs left and right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1013 .
- the processor 1001 controls the operable controls on the UI interface according to the user's pressure operation on the display screen 1005.
- the operable controls include at least one of button controls, scroll bar controls, icon controls, and menu controls.
- the fingerprint sensor 1014 is used to collect the user's fingerprint, and the processor 1001 recognizes the identity of the user according to the fingerprint collected by the fingerprint sensor 1014, or, the fingerprint sensor 1014 recognizes the user's identity according to the collected fingerprint.
- the processor 1001 authorizes the user to perform related sensitive operations, such sensitive operations include unlocking the screen, viewing encrypted information, downloading software, making payment, and changing settings.
- the fingerprint sensor 1014 may be disposed on the front, rear or side of the terminal 1000 . When the terminal 1000 is provided with a physical button or a manufacturer's logo, the fingerprint sensor 1014 may be integrated with the physical button or the manufacturer's Logo.
- the optical sensor 1015 is used to collect ambient light intensity.
- the processor 1001 may control the display brightness of the display screen 1005 according to the ambient light intensity collected by the optical sensor 1015 . Specifically, when the ambient light intensity is high, the display brightness of the display screen 1005 is increased; when the ambient light intensity is low, the display brightness of the display screen 1005 is decreased.
- the processor 1001 may also dynamically adjust shooting parameters of the camera assembly 1006 according to the ambient light intensity collected by the optical sensor 1015 .
- the proximity sensor 1016 also called a distance sensor, is usually arranged on the front panel of the terminal 1000 .
- the proximity sensor 1016 is used to collect the distance between the user and the front of the terminal 1000 .
- the processor 1001 controls the display screen 1005 to switch from the bright screen state to the off-screen state; when the proximity sensor 1016 detects that When the distance between the user and the front of the terminal 1000 gradually increases, the processor 1001 controls the display screen 1005 to switch from the off-screen state to the on-screen state.
- FIG. 10 does not constitute a limitation to the terminal 1000, and may include more or less components than shown in the figure, or combine certain components, or adopt different component arrangements.
- the embodiment of the present application also provides a computer-readable storage medium, at least one piece of computer program is stored in the computer-readable storage medium, and the at least one piece of computer program is loaded and executed by the processor of the terminal to realize the information display of the above-mentioned embodiment The operation performed by the terminal in the method.
- the computer-readable storage medium can be a read-only memory (Read-Only Memory, ROM), a random access memory (Random Access Memory, RAM), a compact disc read-only memory (Compact Disc Read-Only Memory, CD-ROM) ), tapes, floppy disks, and optical data storage devices, etc.
- the embodiment of the present application also provides a computer program product, where the computer program product includes computer program code, and the computer program code is stored in a computer-readable storage medium.
- the processor of the terminal reads the computer program code from the computer-readable storage medium, and the processor executes the computer program code, so that the terminal executes the information display method provided in the various optional implementation manners above.
- the program can be stored in a computer-readable storage medium.
- the above-mentioned The storage medium mentioned may be a read-only memory, a magnetic disk or an optical disk, and the like.
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Abstract
一种信息显示方法、装置、终端及存储介质,属于计算机技术领域。方法包括:显示目标对局的第一展示区和第二展示区(201);响应于对第一类虚拟对象的选取操作,确定被选取的目标虚拟对象(202);响应于至少一个第二类虚拟对象中存在目标虚拟对象,基于第一展示区中的目标虚拟对象,显示第一提示信息,基于第二展示区中的目标虚拟对象,显示第二提示信息(203)。
Description
本申请要求于2021年06月01日提交的申请号为202110609808.X、发明名称为“信息显示方法、装置、终端及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
本申请涉及计算机技术领域,特别涉及一种信息显示方法、装置、终端及存储介质。
随着终端技术的发展,终端上能够运行的游戏程序越来越多,MOBA游戏(Multiplayer Online Battle Arena Games,多人在线战术竞技游戏)是其中一种游戏。在MOBA游戏的准备阶段,分属两个敌对阵营的用户需要依次从众多虚拟对象中,选择本局游戏使用的虚拟对象。
发明内容
本申请实施例提供了一种信息显示方法、装置、终端及存储介质,能够有效的提示用户有友方账号与该目标虚拟对象关联,从而避免用户误禁用友方账号想要使用的虚拟对象而导致对局解散,节约了用户的时间,提高了人机交互效率。所述技术方案如下:
一方面,提供了一种信息显示方法,所述方法包括:
显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;
响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;
其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
另一方面,提供了一种信息显示装置,所述装置包括:
显示模块,用于显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;
确定模块,用于响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,在所述第二展示区中的所 述目标虚拟对象,显示第二提示信息;
其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第一悬浮窗,在所述第一悬浮窗中显示所述第一提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第二提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第一悬浮窗,在所述第一悬浮窗中显示所述第一提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,显示第二悬浮窗,在所述第二悬浮窗中显示所述第二提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第一提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,显示第二悬浮窗,在所述第二悬浮窗中显示所述第二提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第一提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第二提示信息。
在一些实施例中,所述第二展示区还用于展示所述目标对局中友方账号预选择的至少一个第三类虚拟对象;
所述显示模块,还用于响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第四提示信息;其中,所述第三提示信息用于提示有友方账号预选择了所述目标虚拟对象,所述第四提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第三悬浮窗,在所述第三悬浮窗中显示所述第三提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第四提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第三悬浮窗,在所述第三悬浮窗中显示所述第三提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,显示第四悬浮窗,在所述第四悬浮窗中显示所述第四提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第三提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,显示第四悬浮窗,在所述第四悬浮窗中显示所述第四提示信息。
在一些实施例中,所述显示模块,还用于响应于所述至少一个第三类虚拟对象中存在所 述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第三提示信息,在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第四提示信息。
在一些实施例中,所述显示模块,还用于响应于所述第三提示信息的显示时长超过第一时长,移除所述第三提示信息。
在一些实施例中,所述显示模块,还用于响应于所述第四提示信息的显示时长超过第二时长,移除所述第四提示信息。
在一些实施例中,所述装置还包括:
第一播放模块,用于响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,播放第一提示音效,所述第一提示音效用于提示所述至少一个第三类虚拟对象中存在所述目标虚拟对象。
在一些实施例中,所述多个第一类虚拟对象和至少一个第二类虚拟对象的展示形式包括头像形式和卡片形式。
在一些实施例中,所述装置还包括:
第一获取模块,用于获取所述目标对局中的至少一个友方账号;将所述至少一个友方账号关联的虚拟对象,获取为所述至少一个第二类虚拟对象。
在一些实施例中,所述装置还包括:
第二获取模块,用于根据友方账号在多个历史对局中使用的虚拟对象,确定所述友方账号关联的虚拟对象,所述历史对局为所述目标对局之前的对局。
在一些实施例中,所述显示模块,还用于响应于所述第一提示信息的显示时长超过第三时长,移除所述第一提示信息。
在一些实施例中,所述显示模块,还用于响应于所述第二提示信息的显示时长超过第四时长,移除所述第二提示信息。
在一些实施例中,所述装置还包括:
第二播放模块,用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,播放第二提示音效,所述第二提示音效用于提示所述至少一个第二类虚拟对象中存在所述目标虚拟对象。
另一方面,提供了一种终端,所述终端包括处理器和存储器,所述存储器用于存储至少一段计算机程序,所述至少一段计算机程序由所述处理器加载并执行以实现下述步骤:
显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;
响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;
其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示 信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
另一方面,提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一段计算机程序,所述至少一段计算机程序由处理器加载并执行以实现下述步骤:
显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;
响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;
其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
另一方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机程序代码,该计算机程序代码存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机程序代码,处理器执行该计算机程序代码,使得该终端执行下述步骤:
显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;
响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;
其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是根据本申请实施例提供的一种信息显示方法的实施环境示意图;
图2是根据本申请实施例提供的一种信息显示方法的流程图;
图3是根据本申请实施例提供的另一种信息显示方法的流程图;
图4是根据本申请实施例提供的一种目标对局的界面示意图;
图5是根据本申请实施例提供的一种显示第三提示信息和第四提示信息的示意图;
图6是根据本申请实施例提供的一种显示第一提示信息和第二提示信息的示意图;
图7是根据本申请实施例提供的另一种信息显示方法的流程图;
图8是根据本申请实施例提供的一种信息显示装置的框图;
图9是根据本申请实施例提供的另一种信息显示装置的框图;
图10是根据本申请实施例提供的一种终端的结构框图。
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
本申请中术语“第一”“第二”等字样用于对作用和功能基本相同的相同项或相似项进行区分,应理解,“第一”、“第二”、“第n”之间不具有逻辑或时序上的依赖关系,也不对数量和执行顺序进行限定。
本申请中术语“至少一个”是指一个或多个,“多个”的含义是指两个或两个以上。
以下,对本申请涉及的术语进行解释。
虚拟场景:是应用程序在终端上运行时显示(或提供)的虚拟场景。该虚拟场景可以是对真实世界的仿真环境,也可以是半仿真半虚构的虚拟环境,还可以是纯虚构的虚拟环境。虚拟场景可以是二维虚拟场景、2.5维虚拟场景或者三维虚拟场景中的任意一种,本申请实施例对虚拟场景的维度不加以限定。例如,虚拟场景可以包括天空、陆地、海洋等,该陆地可以包括沙漠、城市等环境元素,用户可以控制虚拟对象在该虚拟场景中进行移动。
虚拟对象:是指在虚拟世界中的可活动对象。该可活动对象可以是虚拟人物、虚拟动物、动漫人物中的至少一种。在一些实施例中,当虚拟世界为三维虚拟世界时,虚拟对象是三维立体模型,每个虚拟对象在三维虚拟世界中具有自身的形状和体积,占据三维虚拟世界中的一部分空间。在一些实施例中,虚拟对象是基于三维人体骨骼技术构建的三维角色,该虚拟对象通过穿戴不同的皮肤来实现不同的外在形象。在一些实施例中,虚拟对象采用2.5维或二维模型来实现,本申请实施例对此不加以限定。在MOBA游戏中,虚拟对象被称为英雄。
MOBA游戏:是一种在虚拟世界中提供若干个据点,处于不同阵营的用户控制虚拟对象在虚拟世界中对战,占领据点或摧毁敌对阵营据点的游戏。例如,MOBA游戏可将用户分成两个敌对阵营,将终端用户控制的虚拟对象分散在虚拟世界中互相竞争,以摧毁或占领敌方的全部据点作为胜利条件。该胜利条件包括但不限于:占领据点或摧毁敌对阵营据点、击杀敌对阵营的虚拟对象、在指定场景和时间内保证自身的存活、抢夺到某种资源、在指定时间内比分超过对方中的至少一种。MOBA游戏以局为单位,一局MOBA游戏的持续时间是从游戏开始的时刻至达成胜利条件的时刻。每个阵营包括一个或多个虚拟对象,比如1个、2个、3个或5个。
BP阶段(Ban Pick,禁用和选用):是指MOBA游戏中,在本局游戏开始之前的准备阶段,用户禁用虚拟对象以及选择虚拟对象。被禁用的虚拟对象在本局游戏中禁止所有用户选用。
想玩英雄:是指MOBA游戏中,用户可以提前选择一个或多个想玩的英雄,在BP阶段会展示各用户的想玩英雄。
预选英雄:是指MOBA游戏中的BP阶段,未轮到选用英雄的用户,可以提前选择一个 英雄作为期望使用的英雄,并展示给友方账号。
目前,在用户依次选择本局游戏使用的虚拟对象之前,还要选择本局游戏禁用的虚拟对象,也即选择任何用户均不能在本局游戏使用的虚拟对象。由于用户在选择本局游戏禁用的虚拟对象时,可能会误禁用友方账号想要使用的虚拟对象,使得友方账号无法选到想要使用的虚拟对象,而引起对局解散,从而浪费用户的时间,导致人机交互效率低下。
以下,对本申请涉及的实施环境进行介绍。
本申请实施例提供的信息显示方法,能够由终端执行。下面介绍一下本申请实施例提供的信息显示方法的实施环境,图1是根据本申请实施例提供的一种信息显示方法的实施环境示意图。参见图1,该实施环境包括:第一终端120、服务器140和第二终端160。
第一终端120以及第二终端160通过无线网络或有线网络与服务器140进行直接或间接地通信连接。
第一终端120是智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、智能手表等,但并不局限于此。第一终端120安装和运行有支持虚拟场景的应用程序。该应用程序可以是FPS(First-Person Shooting game,第一人称射击游戏)、第三人称射击游戏、MOBA(Multiplayer Online Battle Arena games,多人在线战术竞技游戏)、虚拟现实应用程序、三维地图程序、军事仿真程序或者多人枪战类生存游戏中的任意一种。在一些实施例中,第一终端120是用户使用的终端,用户能够使用第一终端120操作位于虚拟场景中的虚拟对象进行活动,该活动包括但不限于:调整身体姿态、爬行、步行、奔跑、骑行、跳跃、驾驶、拾取、射击、攻击、投掷中的至少一种。在一些实施例中,该虚拟对象是虚拟人物,比如仿真人物角色或动漫人物角色。
在一些实施例中,服务器140是独立的物理服务器,也能够是多个物理服务器构成的服务器集群或者分布式系统,还能够是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN(Content Delivery Network,内容分发网络)以及大数据和人工智能平台等基础云计算服务的云服务器。服务器140用于为支持虚拟场景的应用程序提供后台服务。在一些实施例中,服务器140承担主要计算工作,第一终端120承担次要计算工作;或者,服务器140承担次要计算工作,第一终端120承担主要计算工作;或者,服务器140和第一终端120二者之间采用分布式计算架构进行协同计算。
第二终端160和第一终端120上安装的应用程序是相同的,或两个终端上安装的应用程序是不同操作系统平台的同一类型应用程序。
在一些实施例中,第一终端120泛指多个终端中的一个,第二终端160泛指多个终端中的一个,本实施例以第一终端120和第二终端160来举例说明。本领域技术人员可以知晓,上述终端的数量可以更多或更少。本申请实施例对终端的数量和设备类型不加以限定。
图2是根据本申请实施例提供的一种信息显示方法的流程图,如图2所示,在本申请实施例中以由终端执行为例进行说明。该信息显示方法包括以下步骤:
201、终端显示目标对局的第一展示区和第二展示区,该第一展示区用于展示待禁用的多个第一类虚拟对象,该第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象。
在本申请实施例中,该目标对局为当前进行的游戏对局。该第一展示区和第二展示区为游戏对局的准备阶段对应的对象展示区,如MOBA游戏中的BP阶段对应的英雄展示区。多个第一类虚拟对象为待禁用的虚拟对象,也即被选中的第一类虚拟对象将禁止在该游戏对局中使用。至少一个第二类虚拟对象为友方账号关联的虚拟对象,如MOBA游戏中友方账号想要使用的英雄或者友方账号擅长使用的英雄。目标对局中的至少一个友方账号为在该目标对局中与用户账号属于同一阵营的账号,该用户账号为该终端登录的账号。
202、响应于对第一类虚拟对象的选取操作,终端确定被选取的目标虚拟对象。
在本申请实施例中,响应于终端检测到对第一类虚拟对象的选取操作,则终端将被选取的第一类虚拟对象确定为目标虚拟对象。换而言之,该目标虚拟对象为将要被禁用的虚拟对象,如MOBA游戏中将要被禁用的英雄。
203、响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,终端在该第一展示区中该目标虚拟对象的位置上,显示第一提示信息,在该第二展示区中该目标虚拟对象的位置上,显示第二提示信息。
在本申请实施例中,终端在确定目标虚拟对象之后,能够检测上述至少一个第二类虚拟对象中是否存在该目标虚拟对象,也即检测被选择的第一类虚拟对象是否存在于上述至少一个第二类虚拟对象中。终端在确定上述至少一个第二类虚拟对象中存在目标虚拟对象之后,能够在第一展示区和第二展示区分别显示第一提示信息和第二提示信息,其中,该第一提示信息用于提示有友方账号与该目标虚拟对象关联,该第二提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。
本申请实施例提供的方案,通过在用户选取第一类虚拟对象时,确定友方账号是否与被选取的目标虚拟对象关联,然后在友方账号与该目标虚拟对象关联时,在第一展示区和第二展示区分别针对该目标虚拟对象来进行提示,能够有效的提示用户有友方账号与该目标虚拟对象关联,从而避免用户误禁用友方账号想要使用的虚拟对象而导致对局解散,节约了用户的时间,提高了人机交互效率。
上述图2示例性示出了本申请实施例提供的信息显示方法的流程,下面基于一种应用场景来对该信息显示方法进行进一步的说明,图3是根据本申请实施例提供的另一种信息显示方法的流程图,如图3所示,在本申请实施例中以由终端执行为例进行说明。该信息显示方法包括以下步骤:
301、终端显示目标对局的第一展示区和第二展示区,该第一展示区用于展示待禁用的多个第一类虚拟对象,该第二展示区用于展示该目标对局中友方账号关联的至少一个第二类虚拟对象,该第二展示区还用于展示该目标对局中友方账号预选择的至少一个第三类虚拟对象。
在本申请实施例中,终端运行有支持虚拟场景的应用程序,如MOBA游戏程序。该目标对局为当前正在进行的游戏对局,该第一展示区为游戏对局的准备阶段展示多个第一类虚拟对象的区域,如MOBA游戏中的BP阶段对应的英雄展示区。该第二展示区为游戏对局的准备阶段展示至少一个第二类虚拟对象和至少一个第三类虚拟对象的区域,如MOBA游戏中BP阶段对应的友方账号展示区。友方账号为在目标对局中与用户账号属于同一阵营的账号,用户账号为终端登录的账号。需要说明的是,在BP阶段用户能够从英雄展示区中选择英雄 进行禁用,禁用的英雄在目标对局中不可使用,也即在该目标对局中任何账号均不能使用该英雄。
其中,该多个第一类虚拟对象为待禁用的虚拟对象,如MOBA游戏中待禁用的英雄。该至少一个第二类虚拟对象为友方账号关联的虚拟对象,如MOBA游戏中友方账号想要使用的英雄或者友方账号擅长使用的英雄。该至少一个第三类虚拟对象为友方账号预选择的虚拟对象,如MOBA游戏中友方账号在等待选择英雄时预选择的英雄,其中,预选择的虚拟对象是指选择后未确定的虚拟对象。友方账号与用户账号在目标对局中属于同一阵营,该用户账号为终端当前登录的账号。
例如,MOBA游戏包括BP阶段和选英雄阶段,在BP阶段,用户账号负责选择禁用的英雄,BP阶段结束后进入选英雄阶段,友方账号和用户账号才能从未被禁用的英雄中各自选取在目标对局中使用的英雄并进行确定。在BP阶段友方账号还能对英雄进行预选择,也即可以选择英雄但不能确定,终端会展示友方账号预选择的英雄。如果该友方账号预选择的英雄没有被禁用,则在选英雄阶段,该友方账号不需要再进行选择,直接进行确定即可,从而能够快速的选定想玩的英雄,其他友方账号和用户账号不能再选择该英雄;如果该友方账号预选择的英雄被禁用,则终端取消展示该友方账号预选择的英雄,该友方账号可以重新预选择英雄,或者在BP阶段之后再选择英雄。
需要说明的是,在本申请实施例中,以该第一展示区和第二展示区展示虚拟对象的三维模型为例进行说明。在一些实施例中,终端在该第一展示区和第二展示区展示卡片形式的虚拟对象,或者终端在该第一展示区和第二展示区展示虚拟对象的头像。
在一些实施例中,终端在该第一展示区和第二展示区展示卡片形式的虚拟对象时,该第一展示区用于展示待禁用的多个第一类虚拟对象的对象卡片,该第二展示区用于展示该目标对局中友方账号关联的至少一个第二类虚拟对象的对象卡片,该第二展示区还用于展示目标对局中友方账号预选择的至少一个第三类虚拟对象的对象卡片。由于卡片形式的虚拟对象能够占用较少的显示资源,因此通过展示卡片形式的虚拟对象,能够减少终端的资源占用率,提高终端展示虚拟对象的效率。
在一些实施例中,终端在该第一展示区和第二展示区展示虚拟对象的头像时,该第一展示区用于展示待禁用的多个第一类虚拟对象的头像,该第二展示区用于展示该目标对局中友方账号关联的至少一个第二类虚拟对象的头像,该第二展示区还用于展示目标对局中友方账号预选择的至少一个第三类虚拟对象的头像。由于头像形式的虚拟对象能够占用较少的显示资源,且头像形式的虚拟对象的体积较小能够同时展示多个虚拟对象,从而既能减少终端的资源占用率,又能增加终端展示虚拟对象的展示数量,提高终端展示虚拟对象的效率。
例如,以MOBA游戏中的BP阶段为例,参见图4所示,图4是根据本申请实施例提供的一种目标对局的界面示意图。如图4所示,该目标对局包括第一展示区401和第二展示区402。该第一展示区401显示有用户账号以及4个友方账号:友方账号1、友方账号2、友方账号3以及友方账号4。MOBA游戏中的虚拟对象为英雄,每个友方账号关联有至多3个英雄,当然友方账号也可以不关联英雄。以每个友方账号关联3个英雄,预选择1个英雄为例,该第一展示区401中的圆圈表示友方账号关联的3个英雄的头像,方框表示该友方账号预选择的1个英雄的头像。该第二展示区402显示有多个待禁用的英雄的头像以及禁用按钮。该禁用按钮用于在触发后指示终端禁用被选择的英雄。
在一些实施例中,在显示目标对局的第一展示区和第二展示区之前,终端获取该目标对局中的至少一个友方账号,然后将该至少一个友方账号关联的虚拟对象,获取为该至少一个第二类虚拟对象。在一些实施例中,终端能够通过账号对应的历史对局,来确定账号关联的虚拟对象。终端能够根据友方账号在多个历史对局中使用的虚拟对象,确定该友方账号关联的虚拟对象,该历史对局为该目标对局之前的对局。通过基于友方账号在历史对局中使用的虚拟对象,来确定友方账号关联的虚拟对象,使得确定出的虚拟对象为友方账号想要使用的虚拟对象,或者确定的虚拟对象为友方账号擅长使用的虚拟对象,或者确定的虚拟对象为友方账号最近使用的虚拟对象。
在一些实施例中,终端根据友方账号在多个历史对局中使用各虚拟对象的次数,来确定该友方账号关联的虚拟对象。终端能够确定友方账号在多个历史对局中使用各个虚拟对象的次数,然后将使用次数最多的虚拟对象确定为该友方账号关联的虚拟对象,或者将使用次数的排序不小于目标次序的至少一个虚拟对象确定为该友方账号关联的虚拟对象使得确定出的虚拟对象为友方账号最常使用的虚拟对象。
需要说明的是,本申请实施例以终端通过账号对应的历史对局来确定友方账号关联的虚拟对象为例进行说明,在一些实施例中,由服务器通过账号对应的历史对局来确定友方账号关联的虚拟对象,终端从服务器获取该友方账号关联的虚拟对象。
当然,终端还能够提供关联对象设置页面,该关联账号设置页面用于设置至少一个与账号关联的虚拟对象。以友方账号为例,登录有友方账号的终端根据该友方账号在该关联对象设置页面上的设置操作,确定与该友方账号关联的至少一个虚拟对象,将该友方账号关联的至少一个虚拟对象发送至服务器,登录有用户账号的终端能够从服务器获取该友方账号关联的至少一个虚拟对象。通过提供关联对象设置页面,使得友方账号能够将想要使用或者擅长使用的虚拟对象设置为该友方账号关联的虚拟对象。
需要说明的是,在本申请实施例中,该第二展示区中显示的友方账号关联的至少一个第二类虚拟对象包括下述至少一种:友方账号在多个历史对局中使用的虚拟对象所确定的虚拟对象;友方账号在关联对象设置页面的设置操作确定的虚拟对象。
302、响应于对第一类虚拟对象的选取操作,确定被选取的目标虚拟对象。
在本申请实施例中,响应于终端检测到对第一类虚拟对象的选取操作,则终端将被选取的第一类虚拟对象确定为目标虚拟对象。
需要说明的是,响应于终端在确定目标虚拟对象之后检测到禁用操作,则禁用该目标虚拟对象;响应于终端在确定目标虚拟对象之后又检测到对另一第一类虚拟对象的选取操作,则终端将被选取的另一虚拟对象确定为新的目标虚拟对象,也即在用户触发禁用操作之前目标虚拟对象可以随时更换。
由于该多个第一类虚拟对象为可供用户禁用的虚拟对象,该至少一个第二类虚拟对象为友方账号关联的虚拟对象,也即该至少一个第二类虚拟对象为友方账号想要玩或者擅长玩的虚拟对象,该至少一个第三类虚拟对象为友方账号预选择的虚拟对象,也即该至少一个第三类虚拟对象为友方账号在目标对局将要使用的虚拟对象,因此为避免用户禁用友方账号想要玩或者将要使用的虚拟对象,终端在确定目标虚拟对象之后,将该目标虚拟对象分别与上述至少一个第二类虚拟对象以及上述至少一个第三类虚拟对象进行对比。
在一些实施例中,终端确定目标虚拟对象之后,获取该目标虚拟对象的目标对象标识, 然后根据该目标对象标识来确定该目标虚拟对象存在于上述至少一个第二类虚拟对象中,还是存在于上述至少一个第三类虚拟对象中。终端获取该目标虚拟对象的目标对象标识。然后响应于该目标对象标识与任一第三类虚拟对象的对象标识相同,则终端确定该至少一个第三类虚拟对象中存在该目标虚拟对象。响应于该至少一个第三类虚拟对象中不存在该目标虚拟对象,且该目标对象标识与任一第二类虚拟对象的对象标识相同,则终端确定该至少一个第二类虚拟对象中存在该目标虚拟对象。
303、响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息。
在本申请实施例中,终端在确定目标虚拟对象之后,检测上述至少一个第三类虚拟对象中是否存在该目标虚拟对象,也即检测被选择的第一类虚拟对象是否存在于至少一个第三类虚拟对象中。终端在确定该至少一个第三类虚拟对象中存在该目标虚拟对象之后,在第一展示区和第二展示区分别显示第三提示信息和第四提示信息。其中,该第三提示信息用于提示有友方账号预选择了该目标虚拟对象,该第四提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。终端能够以不同的形式显示上述第三提示信息和第四提示信息,如悬浮窗形式、特效形式等,本申请实施例对此不进行限制。通过显示第三提示信息和第四提示信息,能够提高对用户获取提示信息的效率,提高人机交互效率。
在一些实施例中,终端以悬浮窗形式显示第三提示信息,以特效形式显示第四提示信息。响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,则终端在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗,在该第三悬浮窗中显示该第三提示信息,终端在第二展示区中该目标虚拟对象对应的位置上,以特效形式显示第四提示信息。其中,该第三提示信息和第四提示信息同时显示。通过在悬浮窗中显示第三提示信息,使得用户能够清晰的获取该第三提示信息,从而获知该目标虚拟对象已被友方账号预选取,而不会被作为背景的其他虚拟对象吸引目光,导致忽略该第三提示信息,提高用户获取第三提示信息的效率,从而提高人机交互效率。通过显示特效形式的该第四提示信息,使得用户能够根据特效快速的确定目标虚拟对象在第二展示区中的位置,也提高了人机交互效率。
例如,仍旧以MOBA游戏为例,参见图5所示,图5是根据本申请实施例提供的一种显示第三提示信息和第四提示信息的示意图。如图5,终端根据用户的选取操作,确定被选取的目标虚拟对象为英雄“A”。由于友方账号2预选了英雄“A”,则终端确定该至少一个第三类虚拟对象中存在该目标虚拟对象。终端在第一展示区中显示第二悬浮窗501,并在该第二悬浮窗501中显示第三提示信息:“友方已预选”。与此同时,终端在第二展示区中英雄“A”的位置上,以特效502的形式显示英雄“A”的位置,其中该特效502为高亮、闪烁以及凸出中的至少一个。
在一些实施例中,终端以悬浮窗形式显示第三提示信息和第四提示信息。响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗,在该第三悬浮窗中显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗,在该第四悬浮窗中显示该第四提示信息。其中,该第三提示信息和第四提示信息同时显示。通过在悬浮窗中显示第三提示信息和第四提示信息,使得用户能够清晰的获取该第三提示信息和第四提示信息,从而获知该目标虚拟对象已被友 方预选取,以及是哪个友方账号预选取了该目标虚拟对象,提高用户获取第三提示信息和第四提示信息的效率,从而提高人机交互效率。
在一些实施例中,终端以特效形式显示第三提示信息,以悬浮窗形式显示第四提示信息。响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗,在该第四悬浮窗中显示该第四提示信息。其中,该第三提示信息和第四提示信息同时显示。通过以特效形式显示第三提示信息,使得用户能够清晰的获取该第三提示信息,从而获知该目标虚拟对象已被友方预选取,提高用户获取第三提示信息效率,从而提高人机交互效率。通过在悬浮窗中显示第四提示信息,使得用户能够清晰的获取该第四提示信息,提高用户获取第四提示信息的效率,从而提高人机交互效率。
在一些实施例中,终端以特效形式显示第三提示信息和第四提示信息。响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第四提示信息。其中,该第三提示信息和第四提示信息同时显示。通过以特效形式显示第三提示信息和第四提示信息,使得用户能够清晰获知该目标虚拟对象已被友方预选择以及哪个友方预选择了该目标虚拟对象,提高用户获取第三提示信息效率,从而提高人机交互效率。
需要说明的是,该特效至少包括闪烁、高亮、提示符以及凸出等,本申请实施例对此不进行限制。
在一些实施例中,该特效为闪烁,终端在第二展示区中目标虚拟对象对应的位置上,以特效形式显示第四提示信息,包括:终端在第二展示区域中该目标虚拟对象对应的位置上,闪烁显示该目标虚拟对象。
在一些实施例中,该特效为高亮,终端在第一展示区域中目标虚拟对象对应的位置上,以特效形式显示第三提示信息,包括:终端在第一展示区域中该目标虚拟对象对应的位置上,高亮显示该目标虚拟对象。
需要说明的是,如果有两个或两个以上的友方账号均预选了目标虚拟对象,则终端在第二展示区中每个目标虚拟对象的位置上分别显示第四提示信息。
在一些实施例中,第三提示信息的显示时长具有限制,响应于第三提示信息的显示时长超过第一时长,则终端移除该第三提示信息。通过设置第一时长,使得第三提示信息不会因为长时间显示而遮挡其他虚拟对象,进而影响用户选择其他虚拟对象,提高了人机交互效率。
在一些实施例中,第四提示信息的显示时长具有限制,响应于第四提示信息的显示时长超过第二时长,则终端移除该第四提示信息。通过设置第二时长,使得第四提示信息不会因为长时间显示而吸引用户的目光,进而影响用户选择其他虚拟对象和设置其他游戏内容,提高了人机交互效率。
需要说明的是,上述第一时长和上述第二时长可以相同,也可以不同,本申请实施例对此不进行限制。
在一些实施例中,终端还能够播放提示音效来提示用户。相应的,响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,终端播放第一提示音效,该第一提示音效用于提示该至少一个第三类虚拟对象中存在该目标虚拟对象。其中,该第一提示音效可以复用现有的提 示音效,也可以设置专用的提示音效,还可以为每个虚拟对象设置不同的提示音效,本申请实施例对此不进行限制。通过播放提示音效,从视觉和听觉两个角度来提醒用户选择了友方账号预选择的虚拟对象,提升了提醒用户的效果,提高了人机交互效率。
304、响应于该至少一个第三类虚拟对象中不存在该目标虚拟对象,而该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息。
在本申请实施例中,响应于终端确定该至少一个第三类虚拟对象中不存在该目标虚拟对象,则终端检测上述至少一个第二类虚拟对象中是否存在该目标虚拟对象,也即终端检测被选择的第一类虚拟对象是否存在于至少一个第二类虚拟对象中。终端在确定该至少一个第二类虚拟对象中存在该目标虚拟对象之后,还能够在第一展示区和第二展示区分别显示第一提示信息和第二提示信息。其中,该第一提示信息用于提示有友方账号与该目标虚拟对象关联,该第二提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。终端能够以不同的形式显示上述第一提示信息和第二提示信息,如悬浮窗形式、特效形式等,本申请实施例对此不进行限制。
需要说明的是,在本申请实施例中,以终端先判断上述至少一个第三类虚拟对象中是否存在目标虚拟对象,再判断上述至少一个第二类虚拟对象中是否存在目标虚拟对象为例进行说明。在一些实施例中,终端能够先判断该至少一个第二类虚拟对象中是否存在目标虚拟对象,再判断上述至少一个第三类虚拟对象中是否存在目标虚拟对象。在一些实施例中,终端在判断至少一个第三类虚拟对象中是否存在目标虚拟对象之后,不再判断上述至少一个第二类虚拟对象中是否存在目标虚拟对象。在一些实施例中,终端判断该至少一个第二类虚拟对象中是否存在目标虚拟对象之后,不再判断上述至少一个第三类虚拟对象中是否存在目标虚拟对象。本申请实施例对此不进行限制。
在一些实施例中,终端以悬浮窗形式显示第一提示信息,以特效形式显示第二提示信息。响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,则终端在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗,在该第一悬浮窗中显示该第一提示信息,终端在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。其中,该第一提示信息和第二提示信息同时显示。通过在悬浮窗中显示第一提示信息,使得用户能够清晰的获取该第一提示信息,从而获知该目标虚拟对象为友方账号关联的虚拟对象,而不会被作为背景的其他虚拟对象吸引目光,导致忽略该第一提示信息,提高用户获取第一提示信息的效率,从而提高人机交互效率。通过显示特效形式的该第二提示信息,使得用户能够根据特效快速的确定目标虚拟对象在第二展示区中的位置,也提高了人机交互效率。
例如,仍旧以MOBA游戏为例,友方账号关联的虚拟对象为友方账号想玩的英雄。参见图6所示,图6是根据本申请实施例提供的一种显示第一提示信息和第二提示信息的示意图。如图6,终端根据用户的选取操作,确定被选取的目标虚拟对象为英雄“B”。由于友方账号3与该英雄“B”关联,也即英雄“B”是友方账号3想玩的英雄,则终端确定该至少一个第二类虚拟对象中存在该目标虚拟对象。终端在第一展示区中显示第一悬浮窗601,并在该第一悬浮窗中显示第一提示信息:“友方想玩”。与此同时,终端在该第二展示区中英雄“B”的位置上,以特效602的形式显示英雄“B”的位置,其中该特效602为高亮、闪烁以及凸出中的至少一个。
在一些实施例中,终端以悬浮窗形式显示第一提示信息和第二提示信息。响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,则终端在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗,在该第一悬浮窗中显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗,在该第二悬浮窗中显示该第二提示信息。通过在悬浮窗中显示第一提示信息和第二提示信息,使得用户能够清晰的获取该第一提示信息和第二提示信息,从而获知该目标虚拟对象为友方账号关联的虚拟对象以及哪个友方账号关联了该虚拟对象,而不会被作为背景的其他虚拟对象吸引目光,导致忽略该第一提示信息和第二提示信息,提高用户获取提示信息的效率,从而提高人机交互效率。
在一些实施例中,终端以特效形式显示第一提示信息,以悬浮窗形式显示第二提示信息。响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,则终端在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗,在该第二悬浮窗中显示该第二提示信息。通过以特效形式显示第一提示信息,使得用户能够获知该目标虚拟对象为友方账号关联的虚拟对象,提高用户获取第一提示信息的效率,从而提高人机交互效率。通过以悬浮窗形式显示第二提示信息,使得用户能够根据快速的确定目标虚拟对象在第二展示区中的位置,也提高了人机交互效率。
在一些实施例中,终端以特效形式显示第一提示信息和第二提示信息。响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,则终端在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。通过以特效形式显示第一提示信息和第二提示信息,使得用户能够清晰的获取该第一提示信息和第二提示信息,从而获知该目标虚拟对象为友方账号关联的虚拟对象以及哪个友方账号关联了该虚拟对象,而不会被作为背景的其他虚拟对象吸引目光,导致忽略该第一提示信息进而第二提示信息,提高用户获取提示信息的效率,从而提高人机交互效率。
需要说明的是,该特效包括闪烁、高亮、提示符以及凸出等,本申请实施例对此不进行限制。当然,终端还可以采用振动、播放音效等方式来进行提示,本申请实施例对此不进行限制。
在一些实施例中,该特效为提示符,终端在第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息,包括:终端在第二展示区域中该目标虚拟对象对应的位置上,显示提示符形式的第二提示信息。
在一些实施例中,该特效为凸出,终端在第一展示区中该目标虚拟对象对应的位置上,以特效形式显示第一提示信息,包括:终端在第一展示区域中该目标虚拟对象对应的位置上,凸出显示该目标虚拟对象。
需要说明的是,如果有两个或两个以上的友方账号均关联了目标虚拟对象,则终端在第二展示区中每个目标虚拟对象的位置上分别显示第二提示信息。
在一些实施例中,第一提示信息的显示时长具有限制,响应于第一提示信息的显示时长超过第三时长,则终端取消显示该第一提示信息。通过设置第三时长,使得第一提示信息不会因为长时间显示而遮挡其他虚拟对象,进而影响用户选择其他虚拟对象,提高了人机交互效率。
在一些实施例中,第二提示信息的显示时长具有限制,响应于第二提示信息的显示时长超过第四时长,则终端取消显示该第二提示信息。通过设置第四时长,使得该第二提示信息不会因为长时间显示而吸引用户的目光,进而影响用户选择其他虚拟对象和设置其他游戏内容,提高了人机交互效率。
需要说明的是,上述第三时长和第四时长可以相同,也可以不同,本申请实施例对此不进行限制。
在一些实施例中,终端还能够播放提示音效来提示用户。响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,终端播放第二提示音效,该第二提示音效用于提示该至少一个第二类虚拟对象中存在该目标虚拟对象。其中,该第二提示音效可以复用现有的提示音效,也可以设置专用的提示音效,还可以为每个虚拟对象设置不同的提示音效,本申请实施例对此不进行限制。通过播放提示音效,从视觉和听觉两个角度来提醒用户选择了友方账号关联的虚拟对象,提升了提醒用户的效果,提高了人机交互效率。
需要说明的是,为了使上述步骤301至步骤304所描述的信息显示方法更容易理解,下面基于一个实例来说明,参见图7所示,图7是根据本申请实施例提供的另一种信息显示方法的流程图。如图7,以虚拟对象显示为英雄的头像、第一展示区中显示的提示信息为气泡形式、第二展示区中显示的提示信息为特效为例进行说明,包括以下步骤:701、终端检测到用户选中英雄的头像。702、终端检测是否为友方预选的英雄的头像,若是则执行步骤703,若不是,则执行步骤704。703、终端在第一展示区中该头像位置用气泡提示“友方已预选”2秒,并在第二展示区中该头像位置播放特效。704、终端检测是否为友方想玩的英雄的头像,若是则执行步骤705,若否则执行步骤706。705、终端在第一展示区中该头像位置用气泡提示“友方想玩”2秒,并在第二展示区中该头像位置播放特效。706、终端检测是否切换为其他英雄的头像,若是执行步骤707,若否执行步骤708。707、终端取消显示当前显示的气泡和特效。708、终端继续禁用英雄的流程。
本申请实施例提供的方案,通过在用户选取第一类虚拟对象时,确定友方账号是否与被选取的目标虚拟对象关联,然后在友方账号与该目标虚拟对象关联时,在第一展示区和第二展示区分别针对该目标虚拟对象来进行提示,能够有效的提示用户有友方账号与该目标虚拟对象关联,从而避免用户误将友方账号想要使用的虚拟对象禁用而导致对局解散,节约了用户的时间,提高了人机交互效率。另外,由于本申请实施例提供的信息显示方法是对用户进行提示,不会打断用户选择虚拟对象的体验,还能够避免由于选择虚拟对象和禁用虚拟对象而引发友方账号之间的争端,对团队协作的心态具有正向的促进作用。
图8是根据本申请实施例提供的一种信息显示装置的框图。该装置用于执行上述信息显示方法中的步骤,参见图8,装置包括:显示模块801和确定模块802。
显示模块801,用于显示目标对局的第一展示区和第二展示区,该第一展示区用于展示待禁用的多个第一类虚拟对象,该第二展示区用于展示该目标对局中友方账号关联的至少一个第二类虚拟对象;
确定模块802,用于响应于对该第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
该显示模块801,还用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基 于该第一展示区中的该目标虚拟对象,显示第一提示信息,在该第二展示区中的该目标虚拟对象,显示第二提示信息;
其中,该第一提示信息用于提示有友方账号与该目标虚拟对象关联,该第二提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。
在一些实施例中,该显示模块801,还用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗,在该第一悬浮窗中显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗,在该第一悬浮窗中显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗,在该第二悬浮窗中显示该第二提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗,在该第二悬浮窗中显示该第二提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。
在一些实施例中,该第二展示区还用于展示该目标对局中友方账号预选择的至少一个第三类虚拟对象;
该显示模块801,还用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,在该第二展示区中的该目标虚拟对象,显示第四提示信息;其中,该第三提示信息用于提示有友方账号预选择了该目标虚拟对象,该第四提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。
在一些实施例中,该显示模块801,还用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗,在该第三悬浮窗中显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第四提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗,在该第三悬浮窗中显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗,在该第四悬浮窗中显示该第四提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提示信息,在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗,在该第四悬浮窗中显示该第四提示信息。
在一些实施例中,该显示模块801,还用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提 示信息,在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第四提示信息。
在一些实施例中,该显示模块801,还用于响应于该第三提示信息的显示时长超过第一时长,移除该第三提示信息。
在一些实施例中,该显示模块801,还用于响应于该第四提示信息的显示时长超过第二时长,移除该第四提示信息。
在一些实施例中,参见图9所示,图9是根据本申请实施例提供的另一种信息显示装置的框图。如图9所示,该装置还包括:
第一播放模块803,用于响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,播放第一提示音效,该第一提示音效用于提示该至少一个第三类虚拟对象中存在该目标虚拟对象。
在一些实施例中,该多个第一类虚拟对象和至少一个第二类虚拟对象的展示形式包括头像形式和卡片形式。
在一些实施例中,如图9所示,该装置还包括:
第一获取模块804,用于获取该目标对局中的至少一个友方账号;将该至少一个友方账号关联的虚拟对象,获取为该至少一个第二类虚拟对象。
在一些实施例中,如图9所示,该装置还包括:
第二获取模块805,用于根据友方账号在多个历史对局中使用的虚拟对象,确定该友方账号关联的虚拟对象,该历史对局为该目标对局之前的对局。
在一些实施例中,该显示模块801,还用于响应于该第一提示信息的显示时长超过第三时长,移除该第一提示信息。
在一些实施例中,该显示模块801,还用于响应于该第二提示信息的显示时长超过第四时长,移除该第二提示信息。
在一些实施例中,如图9所示,该装置还包括:
第二播放模块806,用于响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,播放第二提示音效,该第二提示音效用于提示该至少一个第二类虚拟对象中存在该目标虚拟对象。
本申请实施例提供的方案,通过在用户选取第一类虚拟对象时,确定友方账号是否与被选取的目标虚拟对象关联,然后在友方账号与该目标虚拟对象关联时,在第一展示区和第二展示区分别针对该目标虚拟对象来进行提示,能够有效的提示用户有友方账号与该目标虚拟对象关联,从而避免用户误禁用友方账号想要使用的虚拟对象而导致对局解散,节约了用户的时间,提高了人机交互效率。
需要说明的是:上述实施例提供的信息显示装置在显示提示信息时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将装置的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的信息显示装置与信息显示方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
图10是根据本申请实施例提供的一种终端的结构框图。该终端1000可以是便携式移动 终端,比如:智能手机、平板电脑、MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器、笔记本电脑或台式电脑。终端1000还可能被称为用户设备、便携式终端、膝上型终端、台式终端等其他名称。
通常,终端1000包括有:处理器1001和存储器1002。
处理器1001可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1001可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field-Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1001也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1001可以集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1001还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1002可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1002还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1002中的非暂态的计算机可读存储介质用于存储至少一个计算机程序,该至少一个计算机程序用于被处理器1001所执行以实现下述步骤:
显示目标对局的第一展示区和第二展示区,该第一展示区用于展示待禁用的多个第一类虚拟对象,该第二展示区用于展示该目标对局中友方账号关联的至少一个第二类虚拟对象;
响应于对第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息;
其中,该第一提示信息用于提示有友方账号与该目标虚拟对象关联,该第二提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。
在一些实施例中,该响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息,包括:
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗;
在该第一悬浮窗中显示该第一提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。
在一些实施例中,该响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息,包括:
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第一悬浮窗;
在该第一悬浮窗中显示该第一提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗;
在该第二悬浮窗中显示该第二提示信息。
在一些实施例中,该响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息,包括:
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,显示第二悬浮窗;
在该第二悬浮窗中显示该第二提示信息。
在一些实施例中,该响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第一提示信息,基于该第二展示区中的该目标虚拟对象,显示第二提示信息,包括:
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第一提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第二提示信息。
在一些实施例中,该第二展示区还用于展示该目标对局中友方账号预选择的至少一个第三类虚拟对象;
该方法还包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息;
其中,该第三提示信息用于提示有友方账号预选择了该目标虚拟对象,该第四提示信息用于提示该目标虚拟对象在该第二展示区中对应的位置。
在一些实施例中,该响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息,包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗;
在该第三悬浮窗中显示该第三提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第四提示信息。
在一些实施例中,该响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息,包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,显示第三悬浮窗;
在该第三悬浮窗中显示该第三提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗;
在该第四悬浮窗中显示该第四提示信息。
在一些实施例中,该响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息,包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,显示第四悬浮窗;
在该第四悬浮窗中显示该第四提示信息。
在一些实施例中,该响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,基于该第一展示区中的该目标虚拟对象,显示第三提示信息,基于该第二展示区中的该目标虚拟对象,显示第四提示信息,包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,在该第一展示区中该目标虚拟对象对应的位置上,以特效形式显示该第三提示信息;
在该第二展示区中该目标虚拟对象对应的位置上,以特效形式显示该第四提示信息。
在一些实施例中,该方法还包括:
响应于该第三提示信息的显示时长超过第一时长,移除该第三提示信息。
在一些实施例中,该方法还包括:
响应于该第四提示信息的显示时长超过第二时长,移除该第四提示信息。
在一些实施例中,该方法还包括:
响应于该至少一个第三类虚拟对象中存在该目标虚拟对象,播放第一提示音效,该第一提示音效用于提示该至少一个第三类虚拟对象中存在该目标虚拟对象。
在一些实施例中,该多个第一类虚拟对象和至少一个第二类虚拟对象的展示形式包括头像形式和卡片形式。
在一些实施例中,该方法还包括:
获取该目标对局中的至少一个友方账号;
将该至少一个友方账号关联的虚拟对象,获取为该至少一个第二类虚拟对象。
在一些实施例中,该方法还包括:
根据友方账号在多个历史对局中使用的虚拟对象,确定该友方账号关联的虚拟对象,该历史对局为该目标对局之前的对局。
在一些实施例中,该方法还包括:
响应于该第一提示信息的显示时长超过第三时长,移除该第一提示信息。
在一些实施例中,该方法还包括:
响应于该第二提示信息的显示时长超过第四时长,移除该第二提示信息。
在一些实施例中,该方法还包括:
响应于该至少一个第二类虚拟对象中存在该目标虚拟对象,播放第二提示音效,该第二提示音效用于提示该至少一个第二类虚拟对象中存在该目标虚拟对象。
在一些实施例中,终端1000还可选包括有:外围设备接口1003和至少一个外围设备。处理器1001、存储器1002和外围设备接口1003之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1003相连。具体地,外围设备包括:显示屏1005、音频电路1007和电源1009中的至少一种。
外围设备接口1003可被用于将I/O(Input/Output,输入/输出)相关的至少一个外围设备连接到处理器1001和存储器1002。在一些实施例中,处理器1001、存储器1002和外围设备接口1003被集成在同一芯片或电路板上;在一些其他实施例中,处理器1001、存储器1002和外围设备接口1003中的任意一个或两个可以在单独的芯片或电路板上实现,本实施例对此不加以限定。
显示屏1005用于显示UI(User Interface,用户界面)。该UI可以包括图形、文本、图标、视频及其它们的任意组合。当显示屏1005是触摸显示屏时,显示屏1005还具有采集在显示屏1005的表面或表面上方的触摸信号的能力。该触摸信号可以作为控制信号输入至处理器1001进行处理。此时,显示屏1005还可以用于提供虚拟按钮和/或虚拟键盘,也称软按钮和/或软键盘。在一些实施例中,显示屏1005可以为一个,设置在终端1000的前面板;在另一些实施例中,显示屏1005可以为至少两个,分别设置在终端1000的不同表面或呈折叠设计;在另一些实施例中,显示屏1005可以是柔性显示屏,设置在终端1000的弯曲表面上或折叠面上。甚至,显示屏1005还可以设置成非矩形的不规则图形,也即异形屏。显示屏1005可以采用LCD(Liquid Crystal Display,液晶显示屏)、OLED(Organic Light-Emitting Diode,有机发光二极管)等材质制备。
音频电路1007可以包括麦克风和扬声器。麦克风用于采集用户及环境的声波,并将声波转换为电信号输入至处理器1001进行处理。出于立体声采集或降噪的目的,麦克风可以为多个,分别设置在终端1000的不同部位。麦克风还可以是阵列麦克风或全向采集型麦克风。扬声器则用于将来自处理器1001或射频电路1004的电信号转换为声波。扬声器可以是传统的薄膜扬声器,也可以是压电陶瓷扬声器。当扬声器是压电陶瓷扬声器时,不仅可以将电信号转换为人类可听见的声波,也可以将电信号转换为人类听不见的声波以进行测距等用途。在一些实施例中,音频电路1007还可以包括耳机插孔。
电源1009用于为终端1000中的各个组件进行供电。电源1009可以是交流电、直流电、一次性电池或可充电电池。当电源1009包括可充电电池时,该可充电电池可以是有线充电电池或无线充电电池。有线充电电池是通过有线线路充电的电池,无线充电电池是通过无线线圈充电的电池。该可充电电池还可以用于支持快充技术。
在一些实施例中,终端1000还包括有一个或多个传感器1010。该一个或多个传感器1010包括但不限于:加速度传感器1011、陀螺仪传感器1012、压力传感器1013、指纹传感器1014、光学传感器1015以及接近传感器1016。
加速度传感器1011可以检测以终端1000建立的坐标系的三个坐标轴上的加速度大小。比如,加速度传感器1011可以用于检测重力加速度在三个坐标轴上的分量。处理器1001可以根据加速度传感器1011采集的重力加速度信号,控制显示屏1005以横向视图或纵向视图进行用户界面的显示。加速度传感器1011还可以用于游戏或者用户的运动数据的采集。
陀螺仪传感器1012可以检测终端1000的机体方向及转动角度,陀螺仪传感器1012可以与加速度传感器1011协同采集用户对终端1000的3D动作。处理器1001根据陀螺仪传感器1012采集的数据,可以实现如下功能:动作感应(比如根据用户的倾斜操作来改变UI)、拍摄时的图像稳定、游戏控制以及惯性导航。
压力传感器1013可以设置在终端1000的侧边框和/或显示屏1005的下层。当压力传感器1013设置在终端1000的侧边框时,可以检测用户对终端1000的握持信号,由处理器1001 根据压力传感器1013采集的握持信号进行左右手识别或快捷操作。当压力传感器1013设置在显示屏1005的下层时,由处理器1001根据用户对显示屏1005的压力操作,实现对UI界面上的可操作性控件进行控制。可操作性控件包括按钮控件、滚动条控件、图标控件、菜单控件中的至少一种。
指纹传感器1014用于采集用户的指纹,由处理器1001根据指纹传感器1014采集到的指纹识别用户的身份,或者,由指纹传感器1014根据采集到的指纹识别用户的身份。在识别出用户的身份为可信身份时,由处理器1001授权该用户执行相关的敏感操作,该敏感操作包括解锁屏幕、查看加密信息、下载软件、支付及更改设置等。指纹传感器1014可以被设置在终端1000的正面、背面或侧面。当终端1000上设置有物理按键或厂商Logo时,指纹传感器1014可以与物理按键或厂商Logo集成在一起。
光学传感器1015用于采集环境光强度。在一个实施例中,处理器1001可以根据光学传感器1015采集的环境光强度,控制显示屏1005的显示亮度。具体地,当环境光强度较高时,调高显示屏1005的显示亮度;当环境光强度较低时,调低显示屏1005的显示亮度。在另一个实施例中,处理器1001还可以根据光学传感器1015采集的环境光强度,动态调整摄像头组件1006的拍摄参数。
接近传感器1016,也称距离传感器,通常设置在终端1000的前面板。接近传感器1016用于采集用户与终端1000的正面之间的距离。在一个实施例中,当接近传感器1016检测到用户与终端1000的正面之间的距离逐渐变小时,由处理器1001控制显示屏1005从亮屏状态切换为息屏状态;当接近传感器1016检测到用户与终端1000的正面之间的距离逐渐变大时,由处理器1001控制显示屏1005从息屏状态切换为亮屏状态。
本领域技术人员可以理解,图10中示出的结构并不构成对终端1000的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
本申请实施例还提供了一种计算机可读存储介质,该计算机可读存储介质中存储有至少一段计算机程序,该至少一段计算机程序由终端的处理器加载并执行以实现上述实施例的信息显示方法中终端所执行的操作。例如,所述计算机可读存储介质可以是只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、光盘只读存储器(Compact Disc Read-Only Memory,CD-ROM)、磁带、软盘和光数据存储设备等。
本申请实施例还提供了一种计算机程序产品,该计算机程序产品包括计算机程序代码,该计算机程序代码存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机程序代码,处理器执行该计算机程序代码,使得该终端执行上述各种可选实现方式中提供的信息显示方法。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
以上所述仅为本申请的可选实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
Claims (22)
- 一种信息显示方法,由终端执行,所述方法包括:显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
- 根据权利要求1所述的方法,其中,所述响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息,包括:响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第一悬浮窗;在所述第一悬浮窗中显示所述第一提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第二提示信息。
- 根据权利要求1所述的方法,其中,所述响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息,包括:响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第一悬浮窗;在所述第一悬浮窗中显示所述第一提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,显示第二悬浮窗;在所述第二悬浮窗中显示所述第二提示信息。
- 根据权利要求1所述的方法,其中,所述响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息,包括:响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第一提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,显示第二悬浮窗;在所述第二悬浮窗中显示所述第二提示信息。
- 根据权利要求1所述的方法,其中,所述响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息,包括:响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第一提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第二提示信息。
- 根据权利要求1所述的方法,其中,所述第二展示区还用于展示所述目标对局中友方账号预选择的至少一个第三类虚拟对象;所述方法还包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第四提示信息;其中,所述第三提示信息用于提示有友方账号预选择了所述目标虚拟对象,所述第四提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
- 根据权利要求6所述的方法,其中,所述响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第四提示信息,包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第三悬浮窗;在所述第三悬浮窗中显示所述第三提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第四提示信息。
- 根据权利要求6所述的方法,其中,所述响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第四提示信息,包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,显示第三悬浮窗;在所述第三悬浮窗中显示所述第三提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,显示第四悬浮窗;在所述第四悬浮窗中显示所述第四提示信息。
- 根据权利要求6所述的方法,其中,所述响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于 所述第二展示区中的所述目标虚拟对象,显示第四提示信息,包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第三提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,显示第四悬浮窗;在所述第四悬浮窗中显示所述第四提示信息。
- 根据权利要求6所述的方法,其中,所述响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第三提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第四提示信息,包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,在所述第一展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第三提示信息;在所述第二展示区中所述目标虚拟对象对应的位置上,以特效形式显示所述第四提示信息。
- 根据权利要求6所述的方法,其中,所述方法还包括:响应于所述第三提示信息的显示时长超过第一时长,移除所述第三提示信息。
- 根据权利要求6所述的方法,其中,所述方法还包括:响应于所述第四提示信息的显示时长超过第二时长,移除所述第四提示信息。
- 根据权利要求6所述的方法,其中,所述方法还包括:响应于所述至少一个第三类虚拟对象中存在所述目标虚拟对象,播放第一提示音效,所述第一提示音效用于提示所述至少一个第三类虚拟对象中存在所述目标虚拟对象。
- 根据权利要求1-13任一项所述的方法,其中,所述多个第一类虚拟对象和所述至少一个第二类虚拟对象的展示形式包括头像形式和卡片形式。
- 根据权利要求1-13任一项所述的方法,其中,所述方法还包括:获取所述目标对局中的至少一个友方账号;将所述至少一个友方账号关联的虚拟对象,获取为所述至少一个第二类虚拟对象。
- 根据权利要求15所述的方法,其中,所述方法还包括:根据所述友方账号在多个历史对局中使用的虚拟对象,确定所述友方账号关联的虚拟对象,所述历史对局为所述目标对局之前的对局。
- 根据权利要求1-13任一项所述的方法,其中,所述方法还包括:响应于所述第一提示信息的显示时长超过第三时长,移除所述第一提示信息。
- 根据权利要求1-13任一项所述的方法,其中,所述方法还包括:响应于所述第二提示信息的显示时长超过第四时长,移除所述第二提示信息。
- 根据权利要求1-13任一项所述的方法,其中,所述方法还包括:响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,播放第二提示音效,所述第二提示音效用于提示所述至少一个第二类虚拟对象中存在所述目标虚拟对象。
- 一种信息显示装置,其中,所述装置包括:显示模块,用于显示目标对局的第一展示区和第二展示区,所述第一展示区用于展示待禁用的多个第一类虚拟对象,所述第二展示区用于展示至少一个友方账号关联的至少一个第二类虚拟对象,所述友方账号为在所述目标对局中与用户账号属于同一阵营的账号,所述用户账号为所述终端登录的账号;确定模块,用于响应于对所述第一类虚拟对象的选取操作,确定被选取的目标虚拟对象;所述显示模块,还用于响应于所述至少一个第二类虚拟对象中存在所述目标虚拟对象,基于所述第一展示区中的所述目标虚拟对象,显示第一提示信息,基于所述第二展示区中的所述目标虚拟对象,显示第二提示信息;其中,所述第一提示信息用于提示有友方账号与所述目标虚拟对象关联,所述第二提示信息用于提示所述目标虚拟对象在所述第二展示区中对应的位置。
- 一种终端,其中,所述终端包括处理器和存储器,所述存储器用于存储至少一段计算机程序,所述至少一段计算机程序由所述处理器加载并执行权利要求1至19任一项权利要求所述的信息显示方法。
- 一种计算机可读存储介质,其中,所述计算机可读存储介质用于存储至少一段计算机程序,所述至少一段计算机程序用于执行权利要求1至19任一项权利要求所述的信息显示方法。
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