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Releases: LumpBloom7/sentakki

2021.1016.0

16 Oct 10:00
2021.1016.0
7f59381
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Thank you for showing interest in this ruleset. This is a tagged release (2021.1016.0).
If you like this ruleset, do consider supporting me.

This release resolves a minor incompatibility that could occur on the 2021.1016.0 release of osu!lazer

What's Changed

Full Changelog: 2021.1006.0...2021.1016.0

Feedback

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Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.1006.0

06 Oct 21:01
2021.1006.0
7663ab7
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Thank you for showing interest in this ruleset. This is a tagged release (2021.1006.0).
If you like this ruleset, do consider supporting me.

This release resolves a major incompatibility that could occur on the 2021.1006.1 release of osu!lazer


Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.917.0

16 Sep 18:48
2021.917.0
2b2f436
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Thank you for showing interest in this ruleset. This is a tagged release (2021.917.0).
If you like this ruleset, do consider supporting me.

This release resolves a major incompatibility that occurs on the 2021.916.0 release of osu!lazer

What's Changed

Full Changelog: 2021.820.0...2021.917.0

Installation

Refer to this wiki page

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

2021.820.0

20 Aug 19:33
2021.820.0
ece2c7d
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Thank you for showing interest in this ruleset. This is a tagged release (2021.820.0).
If you like this ruleset, do consider supporting me.

What's Changed

  • Make ResumeOverlay ticks follow the current BPM by @LumpBloom7 in #247
    • "A one, a two, a one two"
  • General reduction of allocations during gameplay by @LumpBloom7 in #252
  • Bump Microsoft.NET.Test.Sdk from 16.10.0 to 16.11.0 by @dependabot in #253
  • Re-implement Hidden mod by @LumpBloom7 in #249
    • 'coz I felt that playing with the spin mod alone was not hard enough
  • Bump ppy.osu.Game from 2021.815.0 to 2021.820.0 by @dependabot in #256

Full Changelog: 2021.720.0...2021.820.0

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.720.0

19 Jul 22:01
2021.720.0
3aeec89
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Thank you for showing interest in this ruleset. This is a tagged release (2021.720.0).
If you like this ruleset, do consider supporting me.

This release resolves a minor incompatibility that could occur on the 2021.720.0 release of osu!lazer

🛠 Improvements

  • Move break sample from tail to head in holds | #241
  • Slightly tweak slide endpoint margin | #242

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.612.0

11 Jun 19:15
2021.612.0
c239787
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Thank you for showing interest in this ruleset. This is a tagged release (2021.612.0).
If you like this ruleset, do consider supporting me.

This release resolves a minor incompatibility that could occur on the 2021.612.0 release of osu!lazer

🐛 Bug Fixes

  • Fix SR not working | #235

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Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.608.0

08 Jun 18:42
2021.608.0
043c915
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Thank you for showing interest in this ruleset. This is a tagged release (2021.608.0).
If you like this ruleset, do consider supporting me.

This release resolves an incompatibility that could occur on the 2021.608.0 release of osu!lazer

🐛 Bug Fixes

  • Fix visualizer colour not being consistent with SentakkiRing | #231

Feedback

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Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

2021.602.0

02 Jun 19:19
2021.602.0
164ac16
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Thank you for showing interest in this ruleset. This is a tagged release (2021.602.0).
If you like this ruleset, do consider supporting me.

🛠 Improvements

  • Move TOUCH notes out of the experimental stage
  • Improve positioning of TOUCH notes in converted maps | #225
    • This will reduce the likelihood of TOUCH notes overlapping in a pretty unfun way.
    • This will cause existing replays to desync if the conversion includes TOUCH notes
  • Update the size and shape of lane sensors | #223

🐛 Bug Fixes

  • Fix ring color not always being consistent with SR | #230
  • Fix lane KeyDown event not firing when another keypress is made while already triggered | #226
    • z/x players rejoice!
  • Fix resume overlay cursor being offset | #219

2021.502.0

02 May 09:00
2021.502.0
f152ec2
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Thank you for showing interest in this ruleset. This is a tagged release (2021.502.0).
If you like this ruleset, do consider supporting me.

This release resolves a minor incompatibility that could occur on the 2021.502.0 release of osu!lazer

What's Changed

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

Full Changelog: 2021.416.0...2021.502.0

2021.416.0

16 Apr 19:06
2021.416.0
7958431
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Thank you for showing interest in this ruleset. This is a tagged release (2021.416.0).
If you like this ruleset, do consider supporting me.

This release resolves an incompatibility that could occur on the 2021.416.0 release of osu!lazer

✨ New Features

  • Add windup sample to the TOUCHHOLDS | #210
  • Implement connected HitObjectLine for twin notes | #194

🛠 Improvements

  • Propagate input events to DrawableTouch from a parent, rather than to let them actively poll for it | #213
    • Tapping overlapping touch notes won't result in both being judged on the same frame now
  • Adjust judgements to internally use GREAT/GOOD/OK | #206
  • Let all SlideVisuals share the same ChevronPool | #197
  • Apply appropriate note colours in beatmap post-process step | #199
  • Fix perfect mod not having the correct name and icon | #195

🐛 Bug Fixes

  • Fix non-snaking slide transforms not resetting before entry animation | #208

Feedback

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Feel free to join the sentakki 3D08 discord for a direct communication line to devs, and exclusive access to dev builds.

Installation

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