Releases: LumpBloom7/sentakki
2021.1016.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.1016.0).
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This release resolves a minor incompatibility that could occur on the 2021.1016.0
release of osu!lazer
What's Changed
- Avoid differentiating assembly name for dev builds by @LumpBloom7 in #265
- Update actions to be a tad simpler by @LumpBloom7 in #268
- Bump ppy.osu.Game from 2021.1006.1 to 2021.1016.0 by @dependabot in #269
Full Changelog: 2021.1006.0...2021.1016.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.1006.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.1006.0).
If you like this ruleset, do consider supporting me.
This release resolves a major incompatibility that could occur on the 2021.1006.1
release of osu!lazer
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.917.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.917.0).
If you like this ruleset, do consider supporting me.
This release resolves a major incompatibility that occurs on the 2021.916.0
release of osu!lazer
What's Changed
- Bump ppy.osu.Game from 2021.820.0 to 2021.828.0 by @dependabot in #258
- Fix shader error causing potential crashes by @LumpBloom7 in #260
- Bump ppy.osu.Game from 2021.828.0 to 2021.907.0 by @dependabot in #261
- Bump ppy.osu.Game from 2021.907.0 to 2021.916.0 by @dependabot in #262
Full Changelog: 2021.820.0...2021.917.0
Installation
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
2021.820.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.820.0).
If you like this ruleset, do consider supporting me.
What's Changed
- Make ResumeOverlay ticks follow the current BPM by @LumpBloom7 in #247
-
- "A one, a two, a one two"
- General reduction of allocations during gameplay by @LumpBloom7 in #252
- Bump Microsoft.NET.Test.Sdk from 16.10.0 to 16.11.0 by @dependabot in #253
- Re-implement Hidden mod by @LumpBloom7 in #249
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- 'coz I felt that playing with the spin mod alone was not hard enough
- Bump ppy.osu.Game from 2021.815.0 to 2021.820.0 by @dependabot in #256
Full Changelog: 2021.720.0...2021.820.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.720.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.720.0).
If you like this ruleset, do consider supporting me.
This release resolves a minor incompatibility that could occur on the 2021.720.0
release of osu!lazer
🛠 Improvements
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.612.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.612.0).
If you like this ruleset, do consider supporting me.
This release resolves a minor incompatibility that could occur on the 2021.612.0
release of osu!lazer
🐛 Bug Fixes
- Fix SR not working | #235
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.608.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.608.0).
If you like this ruleset, do consider supporting me.
This release resolves an incompatibility that could occur on the 2021.608.0
release of osu!lazer
🐛 Bug Fixes
- Fix visualizer colour not being consistent with SentakkiRing | #231
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2021.602.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.602.0).
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🛠 Improvements
- Move TOUCH notes out of the experimental stage
- Improve positioning of TOUCH notes in converted maps | #225
-
- This will reduce the likelihood of TOUCH notes overlapping in a pretty unfun way.
-
- This will cause existing replays to desync if the conversion includes TOUCH notes
- Update the size and shape of lane sensors | #223
🐛 Bug Fixes
2021.502.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.502.0).
If you like this ruleset, do consider supporting me.
This release resolves a minor incompatibility that could occur on the 2021.502.0
release of osu!lazer
What's Changed
- Bump ppy.osu.Game from 2021.416.0 to 2021.424.0 by @dependabot in #216
- Bump NUnit from 3.13.1 to 3.13.2 by @dependabot in #217
- Rework HitExplosions visuals by @LumpBloom7 in #215
- Bump ppy.osu.Game from 2021.424.0 to 2021.502.0 by @dependabot in #218
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
Full Changelog: 2021.416.0...2021.502.0
2021.416.0
Thank you for showing interest in this ruleset. This is a tagged release (2021.416.0).
If you like this ruleset, do consider supporting me.
This release resolves an incompatibility that could occur on the 2021.416.0
release of osu!lazer
✨ New Features
🛠 Improvements
- Propagate input events to DrawableTouch from a parent, rather than to let them actively poll for it | #213
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- Tapping overlapping touch notes won't result in both being judged on the same frame now
- Adjust judgements to internally use GREAT/GOOD/OK | #206
- Let all SlideVisuals share the same ChevronPool | #197
- Apply appropriate note colours in beatmap post-process step | #199
- Fix perfect mod not having the correct name and icon | #195
🐛 Bug Fixes
- Fix non-snaking slide transforms not resetting before entry animation | #208
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki 3D08 discord for a direct communication line to devs, and exclusive access to dev builds.