8000 Adjust judgements to internally use GREAT/GOOD/OK by LumpBloom7 · Pull Request #206 · LumpBloom7/sentakki · GitHub
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Adjust judgements to internally use GREAT/GOOD/OK #206

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Merged
merged 3 commits into from
Apr 12, 2021

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@LumpBloom7 LumpBloom7 commented Apr 7, 2021

With the change in global hitresult values introduced in ppy/osu#12294, GREAT and GOOD were worth 95% and ~63% relative to PERFECT, from the previous values of ~86% and 57% respectively. For obvious reasons this makes the game way too lenient, where plenty of leniencies are already in place.

Now, all hit results now use GREAT/GOOD/OK as valid results internally (100%, 66% and 33% respectively). The user facing side of these results (DrawableJudgements, endgame scorecard) will have the results names altered to match PERFECT/GREAT/GOOD.

I personally agree that the method I used to change the display names of hit results is hacky as fuck, but "Perfect" is just a better fit for a 100% hit than "Great", and I want to keep that, without having awkward result values.

@LumpBloom7 LumpBloom7 added the tweak A minor change to an existing feature label Apr 7, 2021
@LumpBloom7 LumpBloom7 merged commit 16a6247 into master Apr 12, 2021
@LumpBloom7 LumpBloom7 deleted the Judgement-Adjustments branch April 12, 2021 17:57
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