This repository was archived by the owner on Jun 12, 2024. It is now read-only.
Releases: RTMecha/RTFunctions
Releases · RTMecha/RTFunctions
RTFunctions 1.11.12
RTFunctions 1.11.11
1.11.11
- Fixed LiberationSans SDF being just LiberationSans in some cases.
- Shake X values should no longer be 0 if the shake event's value count is 2.
RTFunctions 1.11.10
1.11.10
- Added Analog Glitch and Digital Glitch loading / saving to level.lsb.
RTFunctions 1.11.9
1.11.9
- Added Prefab Object parenting. PRefab Objects can now be parented to regular objects. Basically, all unparented objects spawned from the prefab will be parented to the object specified.
- Added configs for customizing the in-game interface background blur.
RTFunctions 1.11.8
1.11.8
- Selecting the visual of a Beatmap Object spawned from a Prefab Object now selects the Prefab Object, as well as hovering the object highlighting all objects spawned from it.
- Prefab Objects can now be dragged around.
- Fixed updating autokill not working correctly.
- Fixed a rare case where multiple objects with the same ID cause the objects to not spawn correctly and completely freak out when trying to be animated.
- Added song link and level name to metadata. Song link will be for songs that cannot be included on the upcoming online server. Storyline data from dev+ is stored, but not used yet.
RTFunctions 1.11.7
1.11.7
- Fixed up object dragging, so now the drag UI parts don't scale weirdly.
RTFunctions 1.11.6
1.11.6
- Fixed zen mode not working in editor.
- Hopefully loading into levels with lots of prefabs is quicker now.
- Fixed April fools bug... well after the day passed bruh
RTFunctions 1.11.5
1.11.5
- Removed the function from the last update due to it not working the way I needed it to.
RTFunctions 1.11.4
1.11.4
- Added an onUpdate BeatmapObject function to fix some issues with other mods not updating things properly.
RTFunctions 1.11.3
1.11.3
- Replaced Unity's PlayerPrefs with my own system.