This repository was archived by the owner on Jun 12, 2024. It is now read-only.
Releases: RTMecha/RTFunctions
Releases · RTMecha/RTFunctions
RTFunctions 1.9.9
1.9.9
- Fixed a Prefab Type range bug.
RTFunctions 1.9.8
1.9.8
- Cleaned up some event parsing code.
- Levels in the game scene should now load the Video BG.
RTFunctions 1.9.7
1.9.7
- Fixed a bug with combiner that caused it to not combine event keyframes.
RTFunctions 1.9.6
1.9.6
- Fixed a logging error.
- Mostly implemented VG to LS and LS to VG conversion.
- Optimized theme updating for the game timeline.
RTFunctions 1.9.5
1.9.5
- You can no longer enter editor / arcade without EditorManagement / ArcadiaCustoms.
- Preparing for VG to LS and LS to VC converting.
- Added new fonts VAG Rounded, Comic Sans and Determination Wingdings.
- Fixed a bug with Prefab Objects when updating everything that caused objects to become orphaned.
- Optimized timeline color updating.
RTFunctions 1.9.4
1.9.4
- Fixed a bug with generating prefab objects that sometimes broke the game.
- Text updating now includes <themeObject=0>, <themeBGs=0>, <themeFX=0>, <themePlayers=0>, , and formatting, so you can now have specific parts of a text object use a specific color while still allowing it to update the color.
RTFunctions 1.9.3
1.9.3
- Added position, scale and rotation offsets to objects, specifically for ObjectModifiers usage.
- Changed the way text objects update their text, fixing a bug with an ObjectModifiers modifier.
- Players that already exist now have their model updated when the model ID is changed.
RTFunctions 1.9.2
1.9.2
- Objects rendered in the background now have their Z position set so you can actually see it when you change an object's render type.
RTFunctions 1.9.1
1.9.1
- Fully implemented Render Types (Foreground / Background), so objects can now be rendered in the 3D BG layer.
- Fixed a bug with Video BG that caused objects to double render in both FG and BG.
RTFunctions 1.9.0
1.9.0
- Reworked a ton of player data so it's more consistent with the other data.
- Video backgrounds are back! But only usable in the editor for now, since they were really annoying to implement. Though, I do plan on adding two new event keyframe types for this thing so you can animate it around lol
- Added Player Shape. Only has default models right now, but will have the custom ones if I can figure that out.
- Planning some more Beatmap Object features, such as Render Layer (Foreground & Background) and Object Tags.
- Added Zen Mode in Editor true or false for EditorManagement to set with its configs.