8000 Releases · RTMecha/RTFunctions · GitHub
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This repository was archived by the owner on Jun 12, 2024. It is now read-only.

Releases: RTMecha/RTFunctions

RTFunctions 1.9.9

09 Feb 18:37
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1.9.9

  • Fixed a Prefab Type range bug.

RTFunctions 1.9.8

08 Feb 07:41
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1.9.8

  • Cleaned up some event parsing code.
  • Levels in the game scene should now load the Video BG.

RTFunctions 1.9.7

05 Feb 07:48
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1.9.7

  • Fixed a bug with combiner that caused it to not combine event keyframes.

RTFunctions 1.9.6

04 Feb 16:25
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1.9.6

  • Fixed a logging error.
  • Mostly implemented VG to LS and LS to VG conversion.
  • Optimized theme updating for the game timeline.

RTFunctions 1.9.5

01 Feb 05:19
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1.9.5

  • You can no longer enter editor / arcade without EditorManagement / ArcadiaCustoms.
  • Preparing for VG to LS and LS to VC converting.
  • Added new fonts VAG Rounded, Comic Sans and Determination Wingdings.
  • Fixed a bug with Prefab Objects when updating everything that caused objects to become orphaned.
  • Optimized timeline color updating.

RTFunctions 1.9.4

24 Jan 23:53
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1.9.4

  • Fixed a bug with generating prefab objects that sometimes broke the game.
  • Text updating now includes <themeObject=0>, <themeBGs=0>, <themeFX=0>, <themePlayers=0>, , and formatting, so you can now have specific parts of a text object use a specific color while still allowing it to update the color.

RTFunctions 1.9.3

23 Jan 06:10
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1.9.3

  • Added position, scale and rotation offsets to objects, specifically for ObjectModifiers usage.
  • Changed the way text objects update their text, fixing a bug with an ObjectModifiers modifier.
  • Players that already exist now have their model updated when the model ID is changed.

RTFunctions 1.9.2

22 Jan 04:06
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1.9.2

  • Objects rendered in the background now have their Z position set so you can actually see it when you change an object's render type.

RTFunctions 1.9.1

19 Jan 04:00
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1.9.1

  • Fully implemented Render Types (Foreground / Background), so objects can now be rendered in the 3D BG layer.
  • Fixed a bug with Video BG that caused objects to double render in both FG and BG.

RTFunctions 1.9.0

18 Jan 06:38
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1.9.0

  • Reworked a ton of player data so it's more consistent with the other data.
  • Video backgrounds are back! But only usable in the editor for now, since they were really annoying to implement. Though, I do plan on adding two new event keyframe types for this thing so you can animate it around lol
  • Added Player Shape. Only has default models right now, but will have the custom ones if I can figure that out.
  • Planning some more Beatmap Object features, such as Render Layer (Foreground & Background) and Object Tags.
  • Added Zen Mode in Editor true or false for EditorManagement to set with its configs.
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