8000 Releases · RTMecha/RTFunctions · GitHub
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This repository was archived by the owner on Jun 12, 2024. It is now read-only.

Releases: RTMecha/RTFunctions

RTFunctions 1.11.2

31 Mar 14:37
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1.11.2

  • Fixed an issue with parsing that prevented themes from being saved to a level if the themes shouldn't be added to the main theme list.

RTFunctions 1.11.1

28 Mar 23:56
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1.11.1

  • Fixed an issue with Prefab Objects not having the correct data type assigned to its editor data.

RTFunctions 1.11.0

26 Mar 02:15
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1.11.0

  • Added BG modifier storage.
  • Added Window Controlling functionality for EventsCore.
  • Added Level Modiifers, based on alpha+ Event Triggers.
  • Fixed language config not actually updating the language setting and added new languages.
  • Added a config for allowing player controls while using an Input Field.

RTFunctions 1.10.2

13 Mar 14:05
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1.10.2

  • LDM Config now updates all objects with LDM on if the user is in the editor.
  • Cleaned up some config code.

RTFunctions 1.10.1

12 Mar 09:50
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1.10.1

  • Added catch for situations where Steam hasn't loaded correctly.

RTFunctions 1.10.0

12 Mar 04:37
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1.10.0

  • Added a boost counter for ObjectModifiers and ArcadiaCustoms.
  • Fixed a bug with Custom Objects in Player Models visibility values being the opposite if the value is zen mode.
  • Added Opacity Collision toggle to Beatmap Objects. If on, the object will work like alpha+ objects, if the opacity is lower than 100% it will turn the collision off.
  • Added a image storage system for Image Shapes.
  • Discord Rich Presence (status) can now be customized if you already have a Discord App and Rich Presence via the Discord Developer portal. The following icons are required for their respective uses: arcade, editor, pa_logo_white, play.
  • Added Parent Desync to Beatmap Objects. Once the object is spawned, it will "detach" itself from the parent and continue as normal. This should be useful for bullets, particles and more.
  • Changed the menu moving sounds to a click and a block sound so it's not always the blip noise.
  • Level loading should be faster now, since previously the level updated twice for some reason.
  • Fixed most custom shape collisions, aside from the heart outlines. the half heart outlines do work so you can use those instead.
  • Fixed deleting objects still regenerating its children, throwing an error.
  • Updated Steam systems. Replace Project Arrhythmia_Data/Plugins/steam_api64.dll with the steam_api64.dll file provided.

RTFunctions 1.9.13

18 Feb 05:15
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1.9.13

  • Fixed an error with video BG that prevented you from entering levels.

RTFunctions 1.9.12

18 Feb 04:25
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1.9.12

  • Another fix for Camera Parent zoom so now it properly offsets from the objects' scale.

RTFunctions 1.9.11

18 Feb 03:07
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1.9.11

  • Turns out I should be fine doing some minor bug fixes and QOL before the Arcade Rework.
  • Fixed Event Keyframe relative values not parsing.
  • Prefab Objects should now properly update when added to the level.
  • Attempting to make levels load a bit quicker in the arcade, but unsure.
  • Fixed an issue with Camera Parent zoom being scaled up more than it should be.

RTFunctions 1.9.10

10 Feb 23:17
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1.9.10

  • Final update until Online Arcade server due to some level systems being reworked in preparation for it.
  • Fixed a bug with tail color in themes not parsing correctly.
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