Lists (32)
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3D gaussian
3D reconstruction
ADS
AIGC
AIGC3D
audio2body
audio2face
bodyimageanimation
CAD
Collision Detection
DataSet_Motion
Depth
Detection
DL
Face Capture
HandCapture
Localization
LogAnalysis
MotionCapture
MotionRetargeting
bvhMultiview Motion Capture
nerf
neural avatar
Numerical Optimization
Optics
renderer
Segmentation
singleViewRecon
tocheck
Tracking
vision transformer
World Model
Stars
Visual localization made easy with hloc
[ECCV 2024] WoVoGen: World Volume-aware Diffusion for Controllable Multi-camera Driving Scene Generation
[CVPR 2025] StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models
Official implementation of "ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis"
Software rendering engine with PBR. Built from scratch on C++.
A shader-based software renderer written from scratch in C89
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Physically based renderer (PBR) and scene graph for PEX.
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
CUDA accelerated rasterization of gaussian splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Collect some World Models for Autonomous Driving (and Robotic) papers.
A curated list of world models for autonomous driving. Keep updated.
[ECCV'24] Online Vectorized HD Map Construction using Geometry
Source code of PivotNet (ICCV2023, PivotNet: Vectorized Pivot Learning for End-to-end HD Map Construction)
[IROS 2024 Oral Presentation] WidthFormer: Toward Efficient Transformer-based BEV View Transformation
Code release for the ECCV 2024 paper 'Fully Test-Time Adaptation for Monocular 3D Object Detection'
[ECCV 2024] HENet: Hybrid Encoding for End-to-end Multi-task 3D Perception from Multi-view Cameras
[ECCV 2024] The official implementation of DualBEV
[ECCV 2024] 3D World Model for Autonomous Driving