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- abstractFebruary 2020
Tiglo: Inhabiting Toys Through Expression Mirroring
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 943–948https://doi.org/10.1145/3374920.3374997One of the superpowers that children posses is the power of imagination. Imagination can be said to be a tool that aids in cognitive development and intellectual thinking. Imagination comes to the foreground when children play with their toys. Its often ...
- abstractOctober 2019
Legoons: Inflatable Construction Kit for Children
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 139–146https://doi.org/10.1145/3341215.3356980Legoons is a ready-to-play inflatable construction kit that enables children, 6 to 12 year old, to construct characters and artifacts that can be actuated by pumping air. Our set features three types of silicone bricks with distinct behaviors when ...
- research-articleOctober 2018
Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 155–168https://doi.org/10.1145/3270316.3272056Playing with food is both a common taboo and a secret desire. From a young age children are taught not to play with their food but are fed in playful ways ("here comes the aeroplane"). The food we consume be it a fruit picked from a tree or an elaborate ...
- research-articleNovember 2017
Exploring Research through Design in Animal Computer Interaction
ACI '17: Proceedings of the Fourth International Conference on Animal-Computer InteractionArticle No.: 2, Pages 1–12https://doi.org/10.1145/3152130.3152147This paper explores Research through Design (RtD) as a potential methodology for developing new interactive experiences for animals. We present an example study from an on-going project and examine whether RtD offers an appropriate framework for ...
- research-articleMarch 2017
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionPages 11–20https://doi.org/10.1145/3024969.3025006The paper presents Polipo, a tangible toy created for children with Neurodevelopmental Disorders (NDD). Designed in collaboration with therapists, and tested with six children for five weeks, Polipo offers various opportunities for tangible interaction ...
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- extended-abstractSeptember 2016
Playing with your data: towards personal informatics driven games
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 565–569https://doi.org/10.1145/2968219.2968322Personal Informatics technologies and the quantified-self movement focus on helping people collect personally meaningful information to gain self-knowledge, which can go hand in hand with the drive to change behavior or improve oneself. The field of ...
- research-articleNovember 2014
Meet the Frumbles: a post-digital toy orchestra
ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment TechnologyArticle No.: 58, Pages 1–4https://doi.org/10.1145/2663806.2663813"Meet the Frumbles" is a group of felt robotic characters that talk amongst themselves and interact with the audience. Empathy, cuteness and gags are explored as communicational facilitators and ludic interaction between a felt robot creature's ...
- research-articleOctober 2014
Sensory triptych: here, near, out there
UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technologyPages 491–496https://doi.org/10.1145/2642918.2647410Sensory Triptych is a set of exploratory, interactive sensors designed for children that invite "new ways of seeing" our world from the perspective of the here (the earth, air, and water around us), near (things just out of sight), and out there (...
- short-paperJune 2014
A study of auti: a socially assistive robotic toy
IDC '14: Proceedings of the 2014 conference on Interaction design and childrenPages 245–248https://doi.org/10.1145/2593968.2610463This paper presents an evaluation of the effectiveness of a new sociallyassistive robot, Auti, in encouraging physical and verbal interactions in children with autism. It aims to encourage positive play behaviors such as gentle speaking and touching, ...
- tutorialOctober 2013
Dimensions of Hybrid in Playful Products
AcademicMindTrek '13: Proceedings of International Conference on Making Sense of Converging MediaPages 237–244https://doi.org/10.1145/2523429.2523489In this article we examine playful hybrid products located in the intersection of toys and games. By hybrid, we mean games and toys that utilize digital environments to provide added value to tactile, physical or material experiences. The paper aims to ...
- demonstrationJune 2013
Blockuits: innovating building blocks
IDC '13: Proceedings of the 12th International Conference on Interaction Design and ChildrenPages 519–522https://doi.org/10.1145/2485760.2485855Blockuits is an exploration in the design of construction sets for children, resulting in three prototypes. All prototypes have simple interfaces, interactions and electronic outputs. These interactive toys foster creativity and artistic expression ...
- short-paperJune 2013
The play grid
IDC '13: Proceedings of the 12th International Conference on Interaction Design and ChildrenPages 356–359https://doi.org/10.1145/2485760.2485842In this paper we propose The Play Grid, a model for systemizing different play types. The approach is psychological by nature and the actual Play Grid is based, therefore, on two pairs of fundamental and widely acknowledged distinguishing ...
- research-articleOctober 2012
Modeling tangible game controls with ToyVision
INTERACCION '12: Proceedings of the 13th International Conference on Interacción Persona-OrdenadorArticle No.: 19, Pages 1–2https://doi.org/10.1145/2379636.2379655This paper presents "ToyVision", a software toolkit aimed to make easy the prototyping of tangible games in visual based tabletop devices. The architecture of ToyVision incorporates a new abstraction layer, the Widget layer. This layer is the ...
- research-articleJune 2010
Playing with toys on a tabletop active surface
IDC '10: Proceedings of the 9th International Conference on Interaction Design and ChildrenPages 296–299https://doi.org/10.1145/1810543.1810596We present a new set of toys and games especially designed to bring tabletop interaction closer to very young children. The use of these toys will be shown in an especially designed tabletop device adapted to children aged between 3 to 6 years old. ...
- extended-abstractApril 2010
Tangible video bubbles
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 2775–2784https://doi.org/10.1145/1753846.1753863We introduce the Tangible Video Bubbles, a new video-based drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for children's expressions, as well as an instrument with which children can perform ...
- extended-abstractApril 2009
Tangible message bubbles for children's communication and play
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsPages 4597–4602https://doi.org/10.1145/1520340.1520706We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original recordings, and share these personal creations with their friends and ...
- research-articleFebruary 2009
A tangible construction kit for exploring graph theory
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded InteractionPages 373–376https://doi.org/10.1145/1517664.1517739Graphs are a versatile representation of many systems in computer science, the social sciences, and mathematics, but graph theory is not taught in schools. We present our work on Graphmaster, a computationally enhanced construction kit that enables ...
- research-articleFebruary 2008
Posey: instrumenting a poseable hub and strut construction toy
TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interactionPages 39–46https://doi.org/10.1145/1347390.1347402We describe Posey, a computationally-enhanced hub-and-strut construction kit for learning and play. Posey employs a ball and socket connection that allows users to move the parts of an assembled model. Hubs and struts are optocoupled through the ball ...
- ArticleJune 2007
Modular robotics as tools for design
C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognitionPage 298https://doi.org/10.1145/1254960.1255034Design is fundamental. In various forms, it permeates engineering, management, architecture and the arts. Design aptitude separates the visionary from the technician. Although many skills, like math or technical writing, are straightforward to quantify ...
- ArticleJune 2006
Experiences from designing a tangible musical toy for children
IDC '06: Proceedings of the 2006 conference on Interaction design and childrenPages 169–170https://doi.org/10.1145/1139073.1139078This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers embodied by soft toys. Results show that children enjoy creating tunes ...