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Sensory triptych: here, near, out there

Published: 05 October 2014 Publication History

Abstract

Sensory Triptych is a set of exploratory, interactive sensors designed for children that invite "new ways of seeing" our world from the perspective of the here (the earth, air, and water around us), near (things just out of sight), and out there (orbiting satellites and space junk) using familiar and novel interfaces, affordances, and narratives. We present a series of novel physical design prototypes that reframe sensing technologies for children that foster an early adoption of technology usage for exploring, understanding, communicating, sharing, and changing our world. Finally, we discuss how such designs expand the potential opportunities and landscapes for our future interactive systems and experiences within the UIST community.

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Cited By

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  • (2022)From Environmental Monitoring to Mitigation Action: Considerations, Challenges, and Opportunities for HCIProceedings of the ACM on Human-Computer Interaction10.1145/35550936:CSCW2(1-31)Online publication date: 11-Nov-2022
  • (2016)MyPartProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858571(1338-1348)Online publication date: 7-May-2016
  • (2016)Inner GardenProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2856532(570-576)Online publication date: 14-Feb-2016

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    cover image ACM Conferences
    UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technology
    October 2014
    722 pages
    ISBN:9781450330695
    DOI:10.1145/2642918
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 October 2014

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    Author Tags

    1. children
    2. citizen exploration
    3. citizen science
    4. critical design
    5. education
    6. sensors
    7. toys

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    UIST '14 Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    View all
    • (2022)From Environmental Monitoring to Mitigation Action: Considerations, Challenges, and Opportunities for HCIProceedings of the ACM on Human-Computer Interaction10.1145/35550936:CSCW2(1-31)Online publication date: 11-Nov-2022
    • (2016)MyPartProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858571(1338-1348)Online publication date: 7-May-2016
    • (2016)Inner GardenProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2856532(570-576)Online publication date: 14-Feb-2016

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