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extended-abstract

Tangible message bubbles for children's communication and play

Published: 04 April 2009 Publication History

Abstract

We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original recordings, and share these personal creations with their friends and family. We present a design rationale that focuses on supporting both co-located and remote collaboration, and on balancing play with tool design. Results from pilot evaluations with our initial prototypes informed us with ways to leverage the physical properties of the toys and support playful exploration of children's recorded video messages for sharing.

References

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Gardner, H. (1983). Frames of mind: The theory of multiple intelligences. New York: Basic Books.
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Ishii, H. and Ullmer, B., (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proceedings of CHI '97, ACM Press, pp. 234--241
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Kay, Alan. (1972). A Personal Computer for Children of All Ages. Proceedings of ACM National Conference: ACM Press, Boston.
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O'Malley, C. & Stanton-Fraser, D. (2004). Literature Review in Learning with Tangible Technologies. NESTA Nesta Futurelab, 12.
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Piaget, J. (1976). The grasp of consciousness. Cambridge: Harvard University Press.
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Ryokai, K., Marti, S., Ishii, H. (2004). I/O Brush: Drawing with Everyday Objects as Ink, in Proceedings of CHI '04, ACM Press.
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Cited By

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  • (2015)iPlaysetProceedings of the 2015 International Conference on Interactive Technologies and Games (iTAG)10.1109/iTAG.2015.19(63-70)Online publication date: 22-Oct-2015

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Published In

cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. children
  2. communication tools
  3. tangible
  4. toys

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  • Extended-abstract

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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  • (2015)iPlaysetProceedings of the 2015 International Conference on Interactive Technologies and Games (iTAG)10.1109/iTAG.2015.19(63-70)Online publication date: 22-Oct-2015

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