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- abstractNovember 2024
Sustainable VFX - An Educational Challenge
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 12, Pages 1–5https://doi.org/10.1145/3680533.3697063VFX and animated movie production creation processes are exposed to constant improvement, optimization and innovation, and film schools have to reflect these developments in their education. At the current point in time, almost any visual demand can be ...
- research-articleAugust 2024
Real-Time Decompression and Rasterization of Massive Point Clouds
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 3Article No.: 48, Pages 1–15https://doi.org/10.1145/3675373Large-scale capturing of real-world scenes as 3D point clouds (e.g., using LIDAR scanning) generates billions of points that are challenging to visualize. High storage requirements prevent the quick and easy inspection of captured datasets on user-grade ...
- research-articleMay 2024
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 1Article No.: 3, Pages 1–16https://doi.org/10.1145/3651298We show how to transform a non-differentiable rasterizer into a differentiable one with minimal engineering efforts and no external dependencies (no Pytorch/Tensorflow). We rely on Stochastic Gradient Estimation, a technique that consists of rasterizing ...
- posterJuly 2023
Reverse Projection: Real-Time Local Space Texture Mapping
SIGGRAPH '23: ACM SIGGRAPH 2023 PostersArticle No.: 48, Pages 1–2https://doi.org/10.1145/3588028.3603653We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in ...
- research-articleMay 2023
Raster Intervals: An Approximation Technique for Polygon Intersection Joins
Proceedings of the ACM on Management of Data (PACMMOD), Volume 1, Issue 1Article No.: 36, Pages 1–18https://doi.org/10.1145/3588716Many data science applications, most notably Geographic Information Systems, require the computation of spatial joins between large object collections. The objective is to find pairs of objects that intersect, i.e., share at least one common point. The ...
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- research-articleJuly 2022
Software Rasterization of 2 Billion Points in Real Time
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 5, Issue 3Article No.: 24, Pages 1–17https://doi.org/10.1145/3543863The accelerated collection of detailed real-world 3D data in the form of ever-larger point clouds is sparking a demand for novel visualization techniques that are capable of rendering billions of point primitives in real-time. We propose a software ...
- abstractMay 2022
Combined scientific CFD simulation and interactive raytracing with OpenCL
IWOCL '22: Proceedings of the 10th International Workshop on OpenCLArticle No.: 3, Pages 1–2https://doi.org/10.1145/3529538.3529542One of the main uses for OpenCL is (scientific) compute applications where graphical rendering is done externally, after the simulation has finished. However separating simulation and rendering has many disadvantages, especially the extreme slowdown ...
- abstractAugust 2021
3D Meister Planner: The simplest floor planner worldwide
SIGGRAPH '21: ACM SIGGRAPH 2021 Appy HourArticle No.: 1, Pages 1–2https://doi.org/10.1145/3450415.34644053D Meister Planner is the simplest real time floor planner worldwide. It is a Progressive Web App in which users are able to define and customize their room in 2D and 3D. Users can position and select which elements are present and choose from the ...
- research-articleJuly 2021
Study on Mechanism Resulting in Errors for Conversion from Vector to Raster
ICGDA '21: Proceedings of the 2021 4th International Conference on Geoinformatics and Data AnalysisPages 54–58https://doi.org/10.1145/3465222.3465224Firstly, with ArcGIS software, three pixel coding methods, including Rule of Cell Center (RCC), Rule of Maximum Area (RMA) and Rule of Maximum Combined Area (RMCA), were used to rasterize 1:100,000 land use vector data of Beijing-Tianjin-Hebei Region in ...
- research-articleNovember 2020
Modular primitives for high-performance differentiable rendering
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 194, Pages 1–14https://doi.org/10.1145/3414685.3417861We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: ...
- research-articleOctober 2020
Model Renderer Design with Style Image
AIAM2020: Proceedings of the 2nd International Conference on Artificial Intelligence and Advanced ManufacturePages 484–488https://doi.org/10.1145/3421766.3421797A model renderer with style image generation is designed combine with illumination technology and style transfer technology for the illumination problems, that may be encountered in the process of computer image graphics design and production.In order ...
- research-articleAugust 2020
Massively parallel rendering of complex closed-form implicit surfaces
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 141, Pages 141:1–141:10https://doi.org/10.1145/3386569.3392429We present a new method for directly rendering complex closed-form implicit surfaces on modern GPUs, taking advantage of their massive parallelism. Our model representation is unambiguously solid, can be sampled at arbitrary resolution, and supports both ...
- research-articleJuly 2019
A Practical Approach to Integrating Live 2D Web Content with the Immersive Web
Web3D '19: Proceedings of the 24th International Conference on 3D Web TechnologyPages 1–10https://doi.org/10.1145/3329714.3338136As 3D on the web gains momentum via standards such as WebGL and WebXR, a reoccurring frustration among web developers is inability to leverage 2D web technologies within immersive presentation contexts. The use-cases for blending 2D and 3D web content ...
- research-articleJune 2019
Visually Lossless Content and Motion Adaptive Shading in Games
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 2, Issue 1Article No.: 6, Pages 1–19https://doi.org/10.1145/3320287We present a technique that adaptively adjusts the shading rate during rendering based on the scene content and motion. Our goal is to improve performance with no loss in perceived quality. We determine per-screen-tile shading rate by testing an error ...
- research-articleJuly 2018
A high-performance software graphics pipeline architecture for the GPU
ACM Transactions on Graphics (TOG), Volume 37, Issue 4Article No.: 140, Pages 1–15https://doi.org/10.1145/3197517.3201374In this paper, we present a real-time graphics pipeline implemented entirely in software on a modern GPU. As opposed to previous work, our approach features a fully-concurrent, multi-stage, streaming design with dynamic load balancing, capable of ...
- research-articleJune 2018
Point Cloud Based Path Planning for Tower Crane Lifting
CGI 2018: Proceedings of Computer Graphics International 2018Pages 211–215https://doi.org/10.1145/3208159.3208186This paper discusses automatic path planning for tower crane lifting in highly complex environments to be digitized using point cloud representation. A mathematical optimization technique is developed to identify the lifting path with GPU accelerated ...
- research-articleFebruary 2016
A multiview and multilayer approach for interactive ray tracing
I3D '16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and GamesPages 171–178https://doi.org/10.1145/2856400.2856401We introduce a generic method for interactive ray tracing, able to support complex and dynamic environments, without the need for precomputations or the maintenance of additional spatial data structures. Our method, which relies entirely on the ...
- research-articleJune 2015
An efficient shift invariant rasterization algorithm for all-angle mask patterns in ILT
DAC '15: Proceedings of the 52nd Annual Design Automation ConferenceArticle No.: 72, Pages 1–6https://doi.org/10.1145/2744769.2744797Lithography simulation is an essential technique to guide the design of inverse lithography technology (ILT) masks. To reduce the complexity in modern lithography simulation, a widely used approach is to first rasterize the ILT masks before they are ...
- research-articleApril 2015
Two dimensional hidden surface removal with frame-to-frame coherence
SCCG '15: Proceedings of the 31st Spring Conference on Computer GraphicsPages 141–149https://doi.org/10.1145/2788539.2788560We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a set-based raster ...
- ArticleNovember 2013
Screen-Space Ambient Occlusion Using A-Buffer Techniques
CADGRAPHICS '13: Proceedings of the 2013 International Conference on Computer-Aided Design and Computer GraphicsPages 140–147https://doi.org/10.1109/CADGraphics.2013.26Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering applications which use rasterization to process 3D triangle data. However, one of the most critical problems emerging in screen-space is the lack of ...