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- abstractNovember 2024
Sustainable VFX - An Educational Challenge
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 12, Pages 1–5https://doi.org/10.1145/3680533.3697063VFX and animated movie production creation processes are exposed to constant improvement, optimization and innovation, and film schools have to reflect these developments in their education. At the current point in time, almost any visual demand can be ...
- short-paperAugust 2024
Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project
- Justus Blönnigen,
- Christopher Clarke,
- Andreas Dahn,
- Lisa Forelli,
- Ramyah Gowrishankar,
- Tuija Heikura,
- Volker Helzle,
- Paul Hine,
- Crescent Jicol,
- Alexander Kreische,
- Christof Lutteroth,
- Francisco Macía,
- Tim Moesgen,
- Narcis Pares,
- Leszek Plichta,
- Dominic Potts,
- Eduard Schäfer,
- Adwait Sharma,
- Simon Spielmann,
- Juhani Tenhunen,
- Jonas Trottnow,
- Yu-Han Tseng,
- Esa Vikberg,
- Yu Xiao
IMXw '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences WorkshopsPages 137–141https://doi.org/10.1145/3672406.3672426European Media and Immersion Lab, or EMIL, is a pan-European network of extended reality (XR) labs consisting of 4 European academic institutions, with a mission to accelerate development of virtual, augmented and mixed reality technologies, content, ...
- invited-talkJuly 2022
Green Screens, Green Pixels and Green Shooting
SIGGRAPH '22: ACM SIGGRAPH 2022 TalksArticle No.: 1, Pages 1–2https://doi.org/10.1145/3532836.3536235Sustainability and green producing are in high demand in all sectors of creative industries. Fortunately, this topic is received very well among film students providing an excellent opportunity for upcoming talent willing to apply new methods in ...
- research-articleAugust 2020
SAUCE: Asset Libraries of the Future
DigiPro '20: Proceedings of the 2020 Digital Production SymposiumArticle No.: 3, Pages 1–5https://doi.org/10.1145/3403736.3403941Storage and retrieval of production assets is vital for every modern VFX and animation facility. From the volume of assets being stored to the constantly changing variety and richness of the asset data, efficiently storing, indexing, finding and ...
- research-articleNovember 2019
The Potential of Light Fields in Media Productions
- Jonas Trottnow,
- Simon Spielmann,
- Tobias Lange,
- Kelvin Chelli,
- Marek Solony,
- Pavel Smrz,
- Pavel Zemcik,
- Weston Aenchbacher,
- Mairéad Grogan,
- Martin Alain,
- Aljosa Smolic,
- Trevor Canham,
- Olivier Vu-Thanh,
- Javier Vázquez-Corral,
- Marcelo Bertalmío
One aspect of the EU funded project SAUCE is to explore the possibilities and challenges of integrating light field capturing and processing into media productions. A special light field camera was build by Saarland University [Herfet et al. 2018] and ...
- abstractAugust 2018
VPET: virtual production editing tools
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging TechnologiesArticle No.: 22, Pages 1–2https://doi.org/10.1145/3214907.3233760The work on intuitive Virtual Production tools at Filmakademie Baden-Württemberg has focused on an open platform tied to existing film creation pipelines. The Virtual Production Editing Tools (VPET) started in a former project on Virtual Production ...
- research-articleNovember 2015
Intuitive virtual production tools for set and light editing
- Jonas Trottnow,
- Kai Götz,
- Stefan Seibert,
- Simon Spielmann,
- Volker Helzle,
- Farshad Einabadi,
- Clemens K. H. Sielaff,
- Oliver Grau
CVMP '15: Proceedings of the 12th European Conference on Visual Media ProductionArticle No.: 6, Pages 1–8https://doi.org/10.1145/2824840.2824851This contribution describes a set of newly developed tools for virtual production. Virtual production aims to bring together the creative production aspects into one real-time environment, to overcome the bottlenecks of offline processing in digital ...