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Liquid Jets as Logic-Computing Fluid-User-Interfaces

Published: 23 October 2017 Publication History

Abstract

We present a fluid user interface that functions as a logic-computing input/output device, based on touching small jets of water. Tactile interaction occurs in two directions: (1) from the human to the device, where minute motions of the finger through fluid flow are sensed by a computer; (2) from the device to the human, where water pressure (or flow) is controlled by computer and sensed by the finger. Tactile feedback occurs due to a fluid pressure-to-proximity relationship. This human-in-the-loop system was used as a multisensory teaching tool, to demonstrate logic gates and flip flops, demonstrating the elementary logic operations of digital electronics via liquid flow rather than via the flow of electricity. Fuzzy logic could be demonstrated by smooth variations in fluid flow control. Applications also included game development and tactile communication-at-a-distance, where we implemented a first-mover-advantage game, based on pushing virtual packets of water over virtual pipes faster than the speed of sound, through electronic packets that encoded the exact finger expressions created in the fluid flow in each jet.

References

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Mary Beth Griggs. June 10, 2015. This Computer Runs On Water Droplets And Magnets. (June 10, 2015). http://www.popsci.com/new-computer-operates-waterdroplets- and-magnets.
[2]
Forester W. Isen. 2008. DSP for MATLAB and LabVIEW III: Digital Filter Design (Synthesis Lectures on Signal Processing). Morgan & Claypool.
[3]
Ryan Janzen and Steve Mann. 2007. Arrays of water jets as user interfaces: Detection and estimation of flow by listening to turbulence signatures using hydrophones. In Proceedings of the 15th annual ACM international conference on Multimedia, September 24--29, Augsburg, Germany. 505--8.
[4]
Steve Mann. 2005. flUId streams: fountains that are keyboards with nozzle spray as keys that give rich tactile feedback and are more expressive and more fun than plastic keys. In Proceedings of the 13th annual ACM international conference on Multimedia. ACM, 181--190.
[5]
Steve Mann, Michael Georgas, and Ryan Janzen. 2006. Water Jets as Pixels: Water Fountains as Both Sensors and Displays. In Proc. 8th IEEE International Symposium on Multimedia (ISM'06). 766--772. Digital Object Identifier 10.1109/ISM.2006.158.
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Steve Mann and Ryan Janzen. 2009. Polyphonic Embouchure on an Intricately Expressive Musical Keyboard formed by an Array of Water Jets. In Proc. International Computer Music Conference (ICMC), August 16--21, 2009, Montreal. 545--8.
[7]
Steve Mann, Ryan Janzen, and Jason Huang. 2011. 'WaterTouch': An Aquatic Interactive Multimedia Sensory Table Based on Total Internal Reflection in Water. In Proc. of the 19th ACM International Conference on Multimedia (MM '11). ACM, New York, NY, USA, 925--928.
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Steve Mann, Ryan Janzen, Jason Huang, Matthew Kelly, Jimmy Lei Ba, and Alexander Chen. 2011. User-Interfaces Based on the Water-Hammer Effect. In Proc. Tangible and Embedded Interaction (TEI 2011). 1--8.
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Steve Mann, Ryan Janzen, Raymond Lo, and James Fung. 2007. Non-electrophonic cyborg instruments: Playing on everyday things as if the whole world were one giant musical instrument. In Proceedings of the 15th annual ACM international conference on Multimedia, September 24--29, Augsburg, Germany. 932--941.
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S Mann, R Janzen, and M Post. 2006. Hydraulophone design considerations: Absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet. In Proc. ACM International Conference on Multimedia, October 23--27, Santa Barbara, USA. 519--528.
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Ninad Mehendale, Rajesh Patil, and Deborshi Chakraborty. 2015. Logic Gate Simulation for Fluidic Computers. In Proceedings of the 2015 COMSOL Conference.
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Horton Billy Mitchusson. 1961. Fluid logic components. (March 17 1961). US Patent 3,107,850 A.
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Hendrik Richter, Felix Manke, and Moriel Seror. 2013. LiquiTouch: Liquid As a Medium for Versatile Tactile Feedback on Touch Surfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, New York, NY, USA, 315--318.
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Ladan Shams and Aaron R. Seitz. 2008. Benefits of multisensory learning. Trends in Cognitive Sciences 12, 11 (2008), 411 -- 417.
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Koert van Mensvoort. 2005. Datafountain: Money translated to water. Online documentation by the inventor, http://www.koert.com/work/datafountain/.

Cited By

View all
  • (2023)History of Augmented RealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_2(35-50)Online publication date: 1-Jan-2023
  • (2020)FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual RealityHCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments10.1007/978-3-030-59987-4_23(316-331)Online publication date: 4-Nov-2020

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Published In

cover image ACM Conferences
Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017
October 2017
558 pages
ISBN:9781450354165
DOI:10.1145/3126686
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 23 October 2017

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Author Tags

  1. flow sensing
  2. fluid dynamics
  3. fluid mechanics
  4. fluid ui
  5. fluid user interface
  6. fluid-user-interface
  7. fui
  8. hydraulophone
  9. multisensory interaction
  10. poly-synapse
  11. polysynapse
  12. signal processing
  13. turbulence
  14. water jets

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MM '17
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MM '17: ACM Multimedia Conference
October 23 - 27, 2017
California, Mountain View, USA

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Cited By

View all
  • (2023)History of Augmented RealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_2(35-50)Online publication date: 1-Jan-2023
  • (2020)FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual RealityHCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments10.1007/978-3-030-59987-4_23(316-331)Online publication date: 4-Nov-2020

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