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"WaterTouch": an aquatic interactive multimedia sensory table based on total internal reflection in water

Published: 28 November 2011 Publication History

Abstract

We propose a water-based multitouch multimedia user-interface based on total-internal reflection as viewed by an underwater camera. The underwater camera is arranged so that nothing above the water surface is visible until a user touches the water, at which time anything that penetrates the water's surface becomes clearly visible. Our contribution is twofold: (1) computer vision using underwater cameras aided by total internal reflection; (2) hyperacoustic signal processing (frequency shifting) to capture the natural, acoustically-originating sounds of water rather than using synthetic sounds.
Using water itself as a touch screen creates a fun and playful user interface medium that captures the fluidity of the water's ebb and flow. In one application, a musical instrument is created in which acoustic disturbances in the water (received by underwater microphones or hydrophones) are frequency-shifted to musical notes corresponding to the location in which the water is touched, as determined by the underwater computer vision system.

References

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K. Devereux et al. Effects of a water-based program on women 65 years and over: a randomised controlled trial. Australian Journal of Physiotherapy, 52(2):102--8, 2005.
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H. Ishii. Bottles: A transparent interface as a tribute to mark weiser. IEICE Trans. on Info. and Systems, pages Vol. E87--D, No. 6, pp. 1299--1311, June 2004.
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R. Janzen and S. Mann. Arrays of water jets as user interfaces: Detection and estimation of flow by listening to turbulence signatures using hydrophones. In Proc. ACM MM '07, September 24--29, Augsburg, Germany, pages 505--8, 2007.
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S. Mann, R. Janzen, and M. Post. Hydraulophone design considerations: Absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet. In Proc. ACM MM '06, October 23--27, Santa Barbara, pages 519--528, 2006.
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Cited By

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  • (2019)SeaMote - Interactive Remotely Operated Apparatus for Aquatic ExpeditionsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_14(237-248)Online publication date: 2-Sep-2019
  • (2017)Liquid Jets as Logic-Computing Fluid-User-InterfacesProceedings of the on Thematic Workshops of ACM Multimedia 201710.1145/3126686.3126765(469-476)Online publication date: 23-Oct-2017
  • (2014)The PumpSpark fountain development kitProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598599(259-266)Online publication date: 21-Jun-2014
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  1. "WaterTouch": an aquatic interactive multimedia sensory table based on total internal reflection in water

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      cover image ACM Conferences
      MM '11: Proceedings of the 19th ACM international conference on Multimedia
      November 2011
      944 pages
      ISBN:9781450306164
      DOI:10.1145/2072298
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 November 2011

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      Author Tags

      1. human computer interaction
      2. hydraulophone
      3. musical instrument
      4. organic user interface
      5. tangible user interface
      6. total internal reflection
      7. touch screen
      8. waterplay

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      MM '11
      Sponsor:
      MM '11: ACM Multimedia Conference
      November 28 - December 1, 2011
      Arizona, Scottsdale, USA

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      Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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      Cited By

      View all
      • (2019)SeaMote - Interactive Remotely Operated Apparatus for Aquatic ExpeditionsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_14(237-248)Online publication date: 2-Sep-2019
      • (2017)Liquid Jets as Logic-Computing Fluid-User-InterfacesProceedings of the on Thematic Workshops of ACM Multimedia 201710.1145/3126686.3126765(469-476)Online publication date: 23-Oct-2017
      • (2014)The PumpSpark fountain development kitProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598599(259-266)Online publication date: 21-Jun-2014
      • (2014)“SELF-HII”: Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction2014 IEEE Games Media Entertainment10.1109/GEM.2014.7047970(1-8)Online publication date: Oct-2014
      • (2013)Multimodal + multimedia + sensors = pleasant interfaces2013 International Conference on Advances in ICT for Emerging Regions (ICTer)10.1109/ICTer.2013.6761190(272-276)Online publication date: Dec-2013
      • (2013)A framework for detecting positions of objects in water2013 International Joint Conference on Awareness Science and Technology & Ubi-Media Computing (iCAST 2013 & UMEDIA 2013)10.1109/ICAwST.2013.6765524(679-685)Online publication date: Nov-2013
      • (1968)Aquation kinetics of the green-blue isomer of dibromodiaquoethylenediaminechromium(III) cation and of the magenta isomer of bromotriaquoethylenediaminechromium(III) cationInorganic Chemistry10.1021/ic50068a0067:10(1988-1993)Online publication date: Oct-1968

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