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- extended-abstractJune 2023
MOVES: Going beyond hardwired multisensory environments for children
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 716–720https://doi.org/10.1145/3585088.3594493Multisensory Environments (MSEs) enable different forms of interactions to enhance children’s learning and play. While traditional MSEs are "built-in" to a specific space (e.g., a room or a part of a room), our movable solution, named MOVES, goes beyond ...
- Work in ProgressAugust 2023
ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool
IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media ExperiencesPages 174–179https://doi.org/10.1145/3573381.3596472This paper presents the advancement of the PRIM project that aims at giving the power to non-computer experts to create digital and interactive scenarios. For this purpose, we explored the strengths and limitations of the visual programming languages ...
- Work in ProgressJune 2021
PRIM Project: Playing and Recording with Interactivity and Multisensoriality
- Céline Jost,
- Justin Debloos,
- Dominique Archambault,
- Brigitte Le Pévédic,
- Jack Sagot,
- Rémy Sohier,
- Charles Albert Tijus,
- Isis Truck,
- Gérard Uzan
IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media ExperiencesPages 223–227https://doi.org/10.1145/3452918.3465487Multisensory Interaction (M.I.) is a promising research field acting on both perception and cognition. Among benefits, including the "design for all" approach, it is expected to increase humans’ cognitive performance (such as learning and cognitive ...
- posterOctober 2020
Tangible Multisensory Aids for Collaborative Phonics Learning
CSCW '20 Companion: Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social ComputingPages 245–250https://doi.org/10.1145/3406865.3418342Children in the UK start learning to read and write using the phonics method, which teaches them how to link sounds (phonemes) with their written representation (graphemes). However, it is a difficult skill which takes a long time to master. To address ...
- research-articleMay 2019
"Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 459, Pages 1–13https://doi.org/10.1145/3290605.3300689There is increasing interest in multisensory experiences in HCI. However, little research considers how sensory modalities interact with each other and how this may impact interactive experiences. We investigate how children associate emotions with ...
- demonstrationOctober 2018
AniDance: Real-Time Dance Motion Synthesize to the Song
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1237–1239https://doi.org/10.1145/3240508.3241388In this paper, we present a demo named AniDance that can synthesize dance motions with melody in real-time. When users sing a song or play one in their phone to AniDance, their melody will drive the 3D-space character to dance to create a lively dance ...
- abstractApril 2018
An Initial Study of Multisensory Interaction for Outdoor Heritage Sites
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW062, Pages 1–6https://doi.org/10.1145/3170427.3188504Whilst there is increasing work investigating the role of digital augmentation of outdoor cultural heritage sites, such augmentations have largely focused on visual and auditory modalities. We present initial findings from a field study of 29 visitors ...
- research-articleOctober 2017
Liquid Jets as Logic-Computing Fluid-User-Interfaces
Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017Pages 469–476https://doi.org/10.1145/3126686.3126765We present a fluid user interface that functions as a logic-computing input/output device, based on touching small jets of water. Tactile interaction occurs in two directions: (1) from the human to the device, where minute motions of the finger through ...
- extended-abstractSeptember 2016
Multi-sensory EmotiPlant: multimodal interaction with augmented plants
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 1001–1009https://doi.org/10.1145/2968219.2968266Plants are live beings with often underestimated sensory and communicative abilities. In this paper, we sensitize to these natural abilities and we show how they can be extended through technology. To these purpose, we propose a framework for ...
- extended-abstractSeptember 2016
Multisensory experiences for singers: a first tangible prototype
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 983–988https://doi.org/10.1145/2968219.2968263When performing a piece of music, body, senses, and cognition are strictly connected to each other. This connection, however, is not always particularly evident. As a consequence, it is extremely important for musicians to be able to control their ...
- abstractOctober 2015
ImmersiveMe'15: 3rd ACM International Workshop on Immersive Media Experiences
MM '15: Proceedings of the 23rd ACM international conference on MultimediaPages 1339–1340https://doi.org/10.1145/2733373.2806410This ACM International Workshop on Immersive Media Experiences is in its 3rd edition. Since 2013 in Barcelona, it has been a meeting point of researchers, students, media producers, service providers and industry players in the area of immersive media ...
- tutorialNovember 2014
ImmersiveMe'14: 2nd ACM international workshop on immersive media experiences
MM '14: Proceedings of the 22nd ACM international conference on MultimediaPages 1255–1256https://doi.org/10.1145/2647868.2647875The 2nd ACM International Workshop on Immersive Media Experiences (ImmersiveMe'14) at ACM Multimedia aims at bringing together researchers, students, media producers, service providers and industry players in the emergent area of immersive media ...
- review-articleOctober 2013
Immersive media experiences: immersiveme 2013 workshop at ACM multimedia
MM '13: Proceedings of the 21st ACM international conference on MultimediaPages 1095–1096https://doi.org/10.1145/2502081.2503831Immersive media has the potential for strong impact on users' emotions and their sense of presence and engagement. The main objective of this workshop is to bring together researchers, students, media producers, service providers and industry players in ...
- chapterFebruary 2008
Psychoacoustic Manipulation of the Sound-Induced Illusory Flash
Computer Music Modeling and Retrieval. Sense of SoundsFebruary 2008, Pages 223–234https://doi.org/10.1007/978-3-540-85035-9_15Psychological research on cross-modal auditory-visual perception has focused on the manipulation of sensory information predominantly by visual information. There are relatively few studies of the way auditory stimuli may affect other sensory ...