[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article
Open access

FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables

Published: 24 June 2021 Publication History

Abstract

Current hand wearables have limited customizability, they are loose-fit to an individual's hand and lack comfort. The main barrier in customizing hand wearables is the geometric complexity and size variation in hands. Moreover, there are different functions that the users can be looking for; some may only want to detect hand's motion or orientation; others may be interested in tracking their vital signs. Current wearables usually fit multiple functions and are designed for a universal user with none or limited customization. There are no specialized tools that facilitate the creation of customized hand wearables for varying hand sizes and provide different functionalities. We envision an emerging generation of customizable hand wearables that supports hand differences and promotes hand exploration with additional functionality. We introduce FabHandWear, a novel system that allows end-to-end design and fabrication of customized functional self-contained hand wearables. FabHandWear is designed to work with off-the-shelf electronics, with the ability to connect them automatically and generate a printable pattern for fabrication. We validate our system by using illustrative applications, a durability test, and an empirical user evaluation. Overall, FabHandWear offers the freedom to create customized, functional, and manufacturable hand wearables.

Supplementary Material

paredes (paredes.zip)
Supplemental movie, appendix, image and software files for, FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables

References

[1]
3M 1522 CLEAR TAPE [n.d.]. Transparent Polyethylene Double Sided Medical Tape, 80 Liner. https://www.3m.com/3M/en_US/company-us/search/?Ntt=1522.
[2]
3M 9703 [n.d.]. Electrically Conductive Adhesive Transfer Tape. https://www.3m.com/3M/en_US/company-us/all-3m-products/~/3M-Electrically-Conductive-Adhesive-Transfer-Tape-9703/?N=5002385+3294001720&rt=rud.
[3]
3M™ 1509 [n.d.]. Transparent Polyethylene Double Sided Medical Tape, 80 # Liner. https://www.3m.com/3M/en_US/company-us/all-3m-products/~/3M-1509-Transparent-Polyethylene-Double-Sided-Medical-Tape-80-Liner/?N=5002385+3294739714&rt=rud.
[4]
Sven Bambach, Stefan Lee, David J Crandall, and Chen Yu. 2015. Lending a hand: Detecting hands and recognizing activities in complex egocentric interactions. In Proceedings of the IEEE International Conference on Computer Vision. 1949--1957.
[5]
Aaron Bangor, Philip T Kortum, and James T Miller. 2008. An empirical evaluation of the system usability scale. Intl. Journal of Human-Computer Interaction 24, 6 (2008), 574--594.
[6]
Matteo Bianchi, Robert Haschke, Gereon Büscher, Simone Ciotti, Nicola Carbonaro, and Alessandro Tognetti. 2016. A multi-modal sensing glove for human manual-interaction studies. Electronics 5, 3 (2016), 42.
[7]
James V Bradley. 1958. Complete counterbalancing of immediate sequential effects in a Latin square design. J. Amer. Statist. Assoc. 53, 282 (1958), 525--528.
[8]
Volkert Buchmann, Stephen Violich, Mark Billinghurst, and Andy Cockburn. 2004. FingARtips: gesture based direct manipulation in Augmented Reality. In Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia. 212--221.
[9]
Ernesto A Bustamante and Randall D Spain. 2008. Measurement invariance of the Nasa TLX. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Vol. 52. SAGE Publications Sage CA: Los Angeles, CA, 1522--1526.
[10]
Tingyu Cheng, Koya Narumi, Youngwook Do, Yang Zhang, Tung D Ta, Takuya Sasatani, Eric Markvicka, Yoshihiro Kawahara, Lining Yao, Gregory D Abowd, et al. 2020. Silver tape: Inkjet-printed circuits peeled-and-transferred on versatile substrates. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4, 1 (2020), 1--17.
[11]
Subramanian Chidambaram, Yunbo Zhang, Venkatraghavan Sundararajan, Niklas Elmqvist, and Karthik Ramani. 2019. Shape structuralizer: Design, fabrication, and user-driven iterative refinement of 3d mesh models. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--12.
[12]
Youngkyung Choi, Neung Ryu, Myung Jin Kim, Artem Dementyev, and Andrea Bianchi. 2020. BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact Plotter. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. 554--564.
[13]
circuitscribe [n.d.]. circuitscribe - real circuits, no soldering, all fun. https://circuitscribe.com/.
[14]
Andrew Dillon and Charles Watson. 1996. User analysis in HCI---the historical lessons from individual differences research. International journal of human-computer studies 45, 6 (1996), 619--637.
[15]
Laura Dipietro, Angelo M Sabatini, and Paolo Dario. 2003. Evaluation of an instrumented glove for hand-movement acquisition. Journal of rehabilitation research and development 40, 2 (2003), 179--190.
[16]
Laura Dipietro, Angelo M Sabatini, Paolo Dario, et al. 2008. A survey of glove-based systems and their applications. IEEE Trans. Systems, Man, and Cybernetics, Part C 38, 4 (2008), 461--482.
[17]
Lucy Dunne. 2010. Smart clothing in practice: key design barriers to commercialization. Fashion Practice 2, 1 (2010), 41--65.
[18]
Eagle [n.d.]. Autodesk Eagle. https://www.autodesk.com/products/eagle/overview?plc=F360&term=1-YEAR&support=ADVANCED&quantity=1.
[19]
EasyEDA [n.d.]. EasyEDA - An Easier and Powerful Online PCB Design Tool. https://easyeda.com/.
[20]
easystar 2020. easystar.js by Bryce Neal. https://easystarjs.com/.
[21]
Madeline Gannon, Tovi Grossman, and George Fitzmaurice. 2015. Tactum: a skin-centric approach to digital design and fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. 1779--1788.
[22]
Madeline Gannon, Tovi Grossman, and George Fitzmaurice. 2016. ExoSkin: On-body fabrication. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 5996--6007.
[23]
Andrew S Glassner. 1989. An introduction to ray tracing. Morgan Kaufmann.
[24]
Oliver Glauser, Shihao Wu, Daniele Panozzo, Otmar Hilliges, and Olga Sorkine-Hornung. 2019. Interactive hand pose estimation using a stretch-sensing soft glove. ACM Transactions on Graphics (TOG) 38, 4 (2019), 1--15.
[25]
Daniel Groeger and Jürgen Steimle. 2019. LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--14.
[26]
Nur Al-huda Hamdan, Simon Voelker, and Jan Borchers. 2018. Sketch&stitch: Interactive embroidery for e-textiles. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--13.
[27]
Holger Harms, Oliver Amft, and Gerhard Tröster. 2012. Does loose fitting matter? Predicting sensor performance in smart garments. In Proceedings of the 7th International Conference on Body Area Networks. 1--4.
[28]
Sandra G Hart and Lowell E Staveland. 1988. Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. In Advances in psychology. Vol. 52. Elsevier, 139--183.
[29]
Cedric Honnet, Hannah Perner-Wilson, Marc Teyssier, Bruno Fruchard, Juergen Steimle, Ana C Baptista, and Paul Strohmeier. 2020. PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--13.
[30]
Yi-Ta Hsieh, Antti Jylhä, Valeria Orso, Luciano Gamberini, and Giulio Jacucci. 2016. Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 4203--4215.
[31]
Da-Yuan Huang, Liwei Chan, Shuo Yang, Fan Wang, Rong-Hao Liang, De-Nian Yang, Yi-Ping Hung, and Bing-Yu Chen. 2016. Digitspace: Designing thumb-to-fingers touch interfaces for one-handed and eyes-free interactions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 1526--1537.
[32]
Jacquard 2016. Jacquard by Google. https://atap.google.com/jacquard/.
[33]
Sujin Jang, Wolfgang Stuerzlinger, Satyajit Ambike, and Karthik Ramani. 2017. Modeling cumulative arm fatigue in mid-air interaction based on perceived exertion and kinetics of arm motion. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 3328--3339.
[34]
Haiyan Jiang, Dongdong Weng, Zhenliang Zhang, and Feng Chen. 2019. Hifinger: One-handed text entry technique for virtual environments based on touches between fingers. Sensors 19, 14 (2019), 3063.
[35]
Lee Jones, Sara Nabil, Amanda McLeod, and Audrey Girouard. 2020. Wearable Bits: scaffolding creativity with a prototyping toolkit for wearable e-textiles. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction. 165--177.
[36]
Hsin-Liu Cindy Kao, Abdelkareem Bedri, and Kent Lyons. 2018. SkinWire: Fabricating a Self-Contained On-Skin PCB for the Hand. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2, 3 (2018), 1--23.
[37]
Hsin-Liu Cindy Kao, Artem Dementyev, Joseph A Paradiso, and Chris Schmandt. 2015. NailO: fingernails as an input surface. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 3015--3018.
[38]
Hsin-Liu Cindy Kao, Christian Holz, Asta Roseway, Andres Calvo, and Chris Schmandt. 2016. DuoSkin: Rapidly prototyping on-skin user interfaces using skin-friendly materials. In Proceedings of the 2016 ACM International Symposium on Wearable Computers. ACM, 16--23.
[39]
Keiko Katsuragawa, Ju Wang, Ziyang Shan, Ningshan Ouyang, Omid Abari, and Daniel Vogel. 2019. Tip-Tap: Battery-free Discrete 2D Fingertip Input. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 1045--1057.
[40]
Yoshihiro Kawahara, Steve Hodges, Benjamin S Cook, Cheng Zhang, and Gregory D Abowd. 2013. Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing. ACM, 363--372.
[41]
Ilda Kazani, Carla Hertleer, Gilbert De Mey, Anne Schwarz, Genti Guxho, and Lieva Van Langenhove. 2012. Electrical conductive textiles obtained by screen printing. Fibres & Textiles in Eastern Europe 20, 1 (2012), 57--63.
[42]
Arshad Khan, Joan Sol Roo, Tobias Kraus, and Jürgen Steimle. 2019. Soft Inkjet Circuits: Rapid Multi-Material Fabrication of Soft Circuits Using a Commodity Inkjet Printer. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 341--354.
[43]
Konstantin Klamka, Raimund Dachselt, and Jürgen Steimle. 2020. Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--14.
[44]
James F Knight, Daniel Deen-Williams, Theodoros N Arvanitis, Chris Baber, Sofoklis Sotiriou, Stamatina Anastopoulou, and Michael Gargalakos. 2006. Assessing the wearability of wearable computers. In 2006 10th IEEE International Symposium on Wearable Computers. IEEE, 75--82.
[45]
Armağan Kuru and Çiğdem Erbuğ. 2013. Explorations of perceived qualities of on-body interactive products. Ergonomics 56, 6 (2013), 906--921.
[46]
Ramon Lawrence. 2004. The space efficiency of XML. Information and Software Technology 46, 11 (2004), 753--759.
[47]
Jae Yeol Lee, Gue Won Rhee, and Dong Woo Seo. 2010. Hand gesture-based tangible interactions for manipulating virtual objects in a mixed reality environment. The International Journal of Advanced Manufacturing Technology 51, 9-12 (2010), 1069--1082.
[48]
Xin Liu, Katia Vega, Pattie Maes, and Joe A Paradiso. 2016. Wearability factors for skin interfaces. In Proceedings of the 7th Augmented Human International Conference 2016. 1--8.
[49]
Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, and Eric Paulos. 2016. Skintillates: Designing and creating epidermal interactions. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems. ACM, 853--864.
[50]
Joanne Lo and Eric Paulos. 2014. ShrinkyCircuits: sketching, shrinking, and formgiving for electronic circuits. In Proceedings of the 27th annual ACM symposium on User interface software and technology. 291--299.
[51]
Joanne Lo, Cesar Torres, Isabel Yang, Jasper O'Leary, Danny Kaufman, Wilmot Li, Mira Dontcheva, and Eric Paulos. 2016. Aesthetic electronics: Designing, sketching, and fabricating circuits through digital exploration. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. 665--676.
[52]
Ritch Macefield. 2009. How to specify the participant group size for usability studies: a practitioner's guide. Journal of Usability Studies 5, 1 (2009), 34--45.
[53]
Marga Marcos, Elisabet Estevez, Federico Perez, and Eelco Van Der Wal. 2009. XML exchange of control programs. IEEE Industrial Electronics Magazine 3, 4 (2009), 32--35.
[54]
Eric Markvicka, Guanyun Wang, Yi-Chin Lee, Gierad Laput, Carmel Majidi, and Lining Yao. 2019. Electrodermis: Fully untethered, stretchable, and highly-customizable electronic bandages. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--10.
[55]
Microsoft. 2020. HoloLens 2.
[56]
MIILYE Dress Body Tape [n.d.]. Double-Sided Skin and Clothes Friendly Adhesive Tape to Keep Clothing in Place, A Roll of 0.6 in x 19.5 ft with A Dispenser. https://www.amazon.com/MIILYE-Double-Sided-Friendly-Adhesive-Dispenser/dp/B01N6LCBK5.
[57]
Sam Miller, Andy Smith, Sina Bahram, and Robert St. Amant. 2012. A glove for tapping and discrete 1D/2D input. In Proceedings of the 2012 ACM international conference on Intelligent User Interfaces. 101--104.
[58]
Stefanie Mueller, Sangha Im, Serafima Gurevich, Alexander Teibrich, Lisa Pfisterer, François Guimbretière, and Patrick Baudisch. 2014. WirePrint: 3D printed previews for fast prototyping. In Proceedings of the 27th annual ACM symposium on User interface software and technology. 273--280.
[59]
Steven Nagels, Raf Ramakers, Kris Luyten, and Wim Deferme. 2018. Silicone devices: A scalable DIY approach for fabricating self-contained multi-layered soft circuits using microfluidics. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--13.
[60]
Aditya Shekhar Nittala, Arshad Khan, Klaus Kruttwig, Tobias Kraus, and Jürgen Steimle. 2020. PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--10.
[61]
Aditya Shekhar Nittala and Jürgen Steimle. 2016. Digital fabrication pipeline for on-body sensors: design goals and challenges. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct. 950--953.
[62]
Aditya Shekhar Nittala, Anusha Withana, Narjes Pourjafarian, and Jürgen Steimle. 2018. Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 33.
[63]
Oculus. 2020. Oculus Quest 2. Retrieved April 4, 2021, from https://www.oculus.com/quest-2/.
[64]
Hyunjoo Oh, Tung D Ta, Ryo Suzuki, Mark D Gross, Yoshihiro Kawahara, and Lining Yao. 2018. PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 441.
[65]
Simon Olberding, Sergio Soto Ortega, Klaus Hildebrandt, and Jürgen Steimle. 2015. Foldio: Digital fabrication of interactive and shape-changing objects with foldable printed electronics. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 223--232.
[66]
Simon Olberding, Michael Wessely, and Jürgen Steimle. 2014. PrintScreen: fabricating highly customizable thin-film touch-displays. In Proceedings of the 27th annual ACM symposium on User interface software and technology. 281--290.
[67]
Farshid Salemi Parizi, Eric Whitmire, and Shwetak Patel. 2019. AuraRing: Precise Electromagnetic Finger Tracking. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 3, 4 (2019), 1--28.
[68]
Patrick Parzer, Florian Perteneder, Kathrin Probst, Christian Rendl, Joanne Leong, Sarah Schuetz, Anita Vogl, Reinhard Schwoediauer, Martin Kaltenbrunner, Siegfried Bauer, et al. 2018. RESi: A Highly Flexible, Pressure-Sensitive, Imperceptible Textile Interface Based on Resistive Yarns. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. 745--756.
[69]
Jérôme Perret and Emmanuel Vander Poorten. 2018. Touching virtual reality: a review of haptic gloves. In ACTUATOR 2018; 16th International Conference on New Actuators. VDE, 1--5.
[70]
Anna Peshock, Julia Duvall, and Lucy E Dunne. 2014. Argot: A wearable one-handed keyboard glove. In Proceedings of the 2014 ACM international symposium on wearable computers: adjunct program. 87--92.
[71]
Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara, Mustafa Emre Karagozler, Carsten Schwesig, and Karen E Robinson. 2016. Project Jacquard: interactive digital textiles at scale. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 4216--4227.
[72]
Josep Rius, Salvador Manich, Rosa Rodríguez, and Miquel Ridao. 2007. Electrical characterization of conductive ink layers on textile fabrics: model and experimental results. In Proc. XXII Conf. on Circuits and Integrated Systems, Session D, Vol. 7.
[73]
Ahmed Salim and Sungjoon Lim. 2017. Review of recent inkjet-printed capacitive tactile sensors. Sensors 17, 11 (2017), 2593.
[74]
Valkyrie Savage, Xiaohan Zhang, and Björn Hartmann. 2012. Midas: fabricating custom capacitive touch sensors to prototype interactive objects. In Proceedings of the 25th annual ACM symposium on User interface software and technology. 579--588.
[75]
Zhong Shen, Juan Yi, Xiaodong Li, Mark Hin Pei Lo, Michael ZQ Chen, Yong Hu, and Zheng Wang. 2016. A soft stretchable bending sensor and data glove applications. Robotics and biomimetics 3, 1 (2016), 22.
[76]
Roy Shilkrot, Jochen Huber, Jürgen Steimle, Suranga Nanayakkara, and Pattie Maes. 2015. Digital digits: A comprehensive survey of finger augmentation devices. ACM Computing Surveys (CSUR) 48, 2 (2015), 1--29.
[77]
Silver Ink [n.d.]. Highly conductive, Highly Flexible Silver Ink by ECM An Engineered Materials Systems, Inc. Company. http://www.conductives.com/pdfs/CI-1036.pdf.
[78]
Matteo Stoppa and Alessandro Chiolerio. 2014. Wearable electronics and smart textiles: a critical review. sensors 14, 7 (2014), 11957--11992.
[79]
Ryosuke Takada, Junichiro Kadomoto, and Buntarou Shizuki. 2019. A Sensing Technique for Data Glove Using Conductive Fiber. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 1--4.
[80]
threejs 2010. threejs by Ricardo Cabello. https://threejs.org/.
[81]
Jonathan Ting, Yunbo Zhang, Sang Ho Yoon, James D Holbery, and Siyuan Ma. 2020. iMold: Enabling Interactive Design Optimization for In-Mold Electronics. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1--7.
[82]
tinkercad 2020. Tinkercad by Autodesk. https://www.tinkercad.com/.
[83]
Hsin-Ruey Tsai, Cheng-Yuan Wu, Lee-Ting Huang, and Yi-Ping Hung. 2016. ThumbRing: private interactions using one-handed thumb motion input on finger segments. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. 791--798.
[84]
Nobuyuki Umetani and Ryan Schmidt. 2017. SurfCuit: surface-mounted circuits on 3D prints. IEEE computer graphics and applications 37, 3 (2017), 52--60.
[85]
Pascal Volino, Frederic Cordier, and Nadia Magnenat-Thalmann. 2005. From early virtual garment simulation to interactive fashion design. Computer-aided design 37, 6 (2005), 593--608.
[86]
Jessica Voutsinas. 2017. The mi. mu Gloves: Finding Agency in Electronic Music Performance through Ancillary Gestural Semiotics. (2017).
[87]
Charlie CL Wang, Yunbo Zhang, and Hoi Sheung. 2010. From designing products to fabricating them from planar materials. IEEE Computer Graphics and Applications 30, 6 (2010), 74--85.
[88]
Jin Wang, Guodong Lu, Weilong Li, Long Chen, and Yoshiyuki Sakaguti. 2009. Interactive 3D garment design with constrained contour curves and style curves. Computer-Aided Design 41, 9 (2009), 614--625.
[89]
Tianyi Wang, Ke Huo, Pratik Chawla, Guiming Chen, Siddharth Banerjee, and Karthik Ramani. 2018. Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted Circuits. In Conference on Designing Interactive Systems. 1095--1106.
[90]
Yanan Wang, Shijian Luo, Yujia Lu, Hebo Gong, Yexing Zhou, Shuai Liu, and Preben Hansen. 2017. AnimSkin: Fabricating Epidermis with Interactive, Functional and Aesthetic Color Animation. In Proceedings of the 2017 Conference on Designing Interactive Systems. ACM, 397--401.
[91]
Martin Weigel, Tong Lu, Gilles Bailly, Antti Oulasvirta, Carmel Majidi, and Jürgen Steimle. 2015. Iskin: flexible, stretchable and visually customizable on-body touch sensors for mobile computing. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2991--3000.
[92]
Martin Weigel, Aditya Shekhar Nittala, Alex Olwal, and Jürgen Steimle. 2017. Skinmarks: Enabling interactions on body landmarks using conformal skin electronics. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 3095--3105.
[93]
Martin Weigel and Jürgen Steimle. 2017. Deformwear: Deformation input on tiny wearable devices. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1, 2 (2017), 1--23.
[94]
Michael Wessely, Theophanis Tsandilas, and Wendy E Mackay. 2016. Stretchis: Fabricating highly stretchable user interfaces. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 697--704.
[95]
Eric Whitmire, Mohit Jain, Divye Jain, Greg Nelson, Ravi Karkar, Shwetak Patel, and Mayank Goel. 2017. Digitouch: Reconfigurable thumb-to-finger input and text entry on head-mounted displays. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1, 3 (2017), 1--21.
[96]
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, and Takeo Igarashi. 2012. DressUp: a 3D interface for clothing design with a physical mannequin. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. 99--102.
[97]
Anusha Withana, Daniel Groeger, and Jürgen Steimle. 2018. Tacttoo: A thin and feel-through tattoo for on-skin tactile output. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. 365--378.
[98]
Pui Chung Wong, Kening Zhu, and Hongbo Fu. 2018. Fingert9: Leveraging thumb-to-finger interaction for same-side-hand text entry on smartwatches. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--10.
[99]
Zheer Xu, Pui Chung Wong, Jun Gong, Te-Yen Wu, Aditya Shekhar Nittala, Xiaojun Bi, Jürgen Steimle, Hongbo Fu, Kening Zhu, and Xing-Dong Yang. 2019. TipText: Eyes-Free Text Entry on a Fingertip Keyboard. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 883--899.
[100]
Yaxu Xue, Zhaojie Ju, Kui Xiang, Jing Chen, and Honghai Liu. 2018. Multimodal human hand motion sensing and analysis---A review. IEEE Transactions on Cognitive and Developmental Systems 11, 2 (2018), 162--175.
[101]
Sang Ho Yoon, Ke Huo, Yunbo Zhang, Guiming Chen, Luis Paredes, Subramanian Chidambaram, and Karthik Ramani. 2017. iSoft: A Customizable Soft Sensor with Real-time Continuous Contact and Stretching Sensing. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 665--678.
[102]
Sang Ho Yoon, Yunbo Zhang, Ke Huo, and Karthik Ramani. 2016. Tring: Instant and customizable interactions with objects using an embedded magnet and a finger-worn device. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 169--181.
[103]
Cheng Zhang, Xiaoxuan Wang, Anandghan Waghmare, Sumeet Jain, Thomas Ploetz, Omer T Inan, Thad E Starner, and Gregory D Abowd. 2017. FingOrbits: interaction with wearables using synchronized thumb movements. In Proceedings of the 2017 ACM International Symposium on Wearable Computers. 62--65.
[104]
Cheng Zhang, Qiuyue Xue, Anandghan Waghmare, Ruichen Meng, Sumeet Jain, Yizeng Han, Xinyu Li, Kenneth Cunefare, Thomas Ploetz, Thad Starner, et al. 2018. FingerPing: Recognizing fine-grained hand poses using active acoustic on-body sensing. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--10.
[105]
Yunbo Zhang and Tsz Ho Kwok. 2017. An interactive product customization framework for freeform shapes. Rapid Prototyping Journal 23, 6 (2017), 1136--1145.

Cited By

View all
  • (2024)E-Acrylic: Electronic-Acrylic Composites for Making Interactive ArtifactsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642010(1-15)Online publication date: 11-May-2024
  • (2024)AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision ApplicationsJournal of Computing and Information Science in Engineering10.1115/1.4066180(1-13)Online publication date: 7-Aug-2024
  • (2023)PCBend: Light Up Your 3D Shapes With Foldable Circuit BoardsACM Transactions on Graphics10.1145/359241142:4(1-16)Online publication date: 26-Jul-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 5, Issue 2
June 2021
932 pages
EISSN:2474-9567
DOI:10.1145/3472726
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 June 2021
Published in IMWUT Volume 5, Issue 2

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 3D design
  2. Wearables
  3. customization
  4. electronics
  5. fabrication
  6. hand
  7. inks
  8. interface
  9. screen print
  10. textiles

Qualifiers

  • Research-article
  • Research
  • Refereed

Funding Sources

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)571
  • Downloads (Last 6 weeks)25
Reflects downloads up to 01 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)E-Acrylic: Electronic-Acrylic Composites for Making Interactive ArtifactsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642010(1-15)Online publication date: 11-May-2024
  • (2024)AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision ApplicationsJournal of Computing and Information Science in Engineering10.1115/1.4066180(1-13)Online publication date: 7-Aug-2024
  • (2023)PCBend: Light Up Your 3D Shapes With Foldable Circuit BoardsACM Transactions on Graphics10.1145/359241142:4(1-16)Online publication date: 26-Jul-2023
  • (2023)3D Deformation Capture via a Configurable Self-Sensing IMU Sensor NetworkProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35808747:1(1-24)Online publication date: 28-Mar-2023
  • (2023)RetroSphereProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35694796:4(1-36)Online publication date: 11-Jan-2023
  • (2022)Stepping Into the Next Decade of Ubiquitous and Pervasive Computing: UbiComp and ISWC 2021IEEE Pervasive Computing10.1109/MPRV.2022.316006321:2(87-99)Online publication date: 1-Apr-2022

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Login options

Full Access

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media