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Is semitransparency useful for navigating virtual environments?

Published: 15 November 2001 Publication History

Abstract

A relevant issue for any Virtual Environment (VE) is the navigational support provided to users who are exploring it. Semitransparency is sometimes exploited as a means to see through occluding surfaces with the aim of improving user navigation abilities and awareness of the VE structure. Designers who make this choice assume that it is useful, especially in the case of VEs with many levels of occluding surfaces, e.g. virtual buildings or cities. This paper is devoted to investigate this assumption with a proper experimental evaluation on users. First, we discuss possible ways for improving navigation, and focus on implementation choices for semitransparency as a navigation aid. Then, we present and discuss the experimental evaluation we carried out. We compared subjects' performance in three conditions: local exploitation of semitransparency inside the VE, a more global exploitation provided by a bird's-eye-view, and a control condition where neither of the two features was available.

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Cited By

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  • (2023)An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environmentsFrontiers in Virtual Reality10.3389/frvir.2022.10758113Online publication date: 10-Jan-2023
  • (2020)Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.290558026:9(2762-2774)Online publication date: 1-Sep-2020
  • (2018)Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8447553(355-362)Online publication date: Mar-2018
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Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
November 2001
214 pages
ISBN:1581134274
DOI:10.1145/505008
  • Conference Chairs:
  • Chris Shaw,
  • Wenping Wang,
  • General Chair:
  • Mark Green
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 November 2001

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Author Tags

  1. evaluation
  2. navigation aids
  3. wayfinding

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VRST01

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environmentsFrontiers in Virtual Reality10.3389/frvir.2022.10758113Online publication date: 10-Jan-2023
  • (2020)Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.290558026:9(2762-2774)Online publication date: 1-Sep-2020
  • (2018)Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8447553(355-362)Online publication date: Mar-2018
  • (2018)An Automatic Deformation Approach for Occlusion Free Egocentric Data Exploration2018 IEEE Pacific Visualization Symposium (PacificVis)10.1109/PacificVis.2018.00035(215-224)Online publication date: Apr-2018
  • (2018)Way-finding on-board training for maritime vesselsEntertainment Computing10.1016/j.entcom.2018.01.00226(30-40)Online publication date: May-2018
  • (2017)Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection2017 3rd IEEE International Conference on Cybernetics (CYBCONF)10.1109/CYBConf.2017.7985779(1-8)Online publication date: Jun-2017
  • (2015)Advances in Interaction with 3D EnvironmentsComputer Graphics Forum10.1111/cgf.1246634:1(152-190)Online publication date: 1-Feb-2015
  • (2009)A novel visualisation and interaction technique for exploring multidimensional dataInternational Journal of Business Intelligence and Data Mining10.1504/IJBIDM.2009.0290844:3/4(350-374)Online publication date: 1-Nov-2009
  • (2008)A Taxonomy of 3D Occlusion Management for VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2008.5914:5(1095-1109)Online publication date: 1-Sep-2008
  • (2007)Employing dynamic transparency for 3D occlusion managementProceedings of the 11th IFIP TC 13 international conference on Human-computer interaction10.5555/1776994.1777065(532-545)Online publication date: 1-Sep-2007
  • Show More Cited By

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