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research-article

A Taxonomy of 3D Occlusion Management for Visualization

Published: 01 September 2008 Publication History

Abstract

While an important factor in depth perception, the occlusion effect in 3D environments also has a detrimental impact on tasks involving discovery, access, and spatial relation of objects in a 3D visualization. A number of interactive techniques have been developed in recent years to directly or indirectly deal with this problem using a wide range of different approaches. In this paper, we build on previous work on mapping out the problem space of 3D occlusion by defining a taxonomy of the design space of occlusion management techniques in an effort to formalize a common terminology and theoretical framework for this class of interactions. We classify a total of 50 different techniques for occlusion management using our taxonomy and then go on to analyze the results, deriving a set of five orthogonal design patterns for effective reduction of 3D occlusion. We also discuss the "gaps" in the design space, areas of the taxonomy not yet populated with existing techniques, and use these to suggest future research directions into occlusion management.

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  • (2024)Querying the Quantification of the Queer: Data-Driven Visualisations of the Gender SpectrumProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660695(3243-3256)Online publication date: 1-Jul-2024
  • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
  • (2024)Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation ContextIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345639931:1(602-612)Online publication date: 9-Sep-2024
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Information

Published In

cover image IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics  Volume 14, Issue 5
September 2008
177 pages

Publisher

IEEE Educational Activities Department

United States

Publication History

Published: 01 September 2008

Author Tags

  1. Applications
  2. Computer Graphics
  3. Three-Dimensional Graphics and Realism
  4. User Interfaces
  5. Virtual reality
  6. Visualization

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Cited By

View all
  • (2024)Querying the Quantification of the Queer: Data-Driven Visualisations of the Gender SpectrumProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660695(3243-3256)Online publication date: 1-Jul-2024
  • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
  • (2024)Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation ContextIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345639931:1(602-612)Online publication date: 9-Sep-2024
  • (2024)Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345631631:1(886-896)Online publication date: 10-Sep-2024
  • (2024)Attention-Aware Visualization: Tracking and Responding to User Perception Over TimeIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345630031:1(1017-1027)Online publication date: 9-Sep-2024
  • (2024)PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206830:5(2454-2463)Online publication date: 4-Mar-2024
  • (2024)Handling Non-Visible Referents in Situated VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332736130:1(1336-1346)Online publication date: 1-Jan-2024
  • (2024)Semi-Automatic Layout Adaptation for Responsive Multiple-View Visualization DesignIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324035630:7(3798-3812)Online publication date: 1-Jul-2024
  • (2024)ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323995130:7(3767-3778)Online publication date: 1-Jul-2024
  • (2023)Analyzing Depth Perception in Virtual Environments: A Comparative Study of Varied Scaling FactorsProceedings of the 2023 5th International Conference on Video, Signal and Image Processing10.1145/3638682.3638712(200-205)Online publication date: 24-Nov-2023
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