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VRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
ACM2001 Proceeding
  • Conference Chairs:
  • Chris Shaw,
  • Wenping Wang,
  • General Chair:
  • Mark Green
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
VRST01: The ACM Symposium on Virtual Reality Software and Technology 2001 Baniff Alberta Canada November 15 - 17, 2001
ISBN:
978-1-58113-427-8
Published:
15 November 2001
Sponsors:

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Abstract

VRST 2001 is the Eighth Annual ACM Conference on Virtual Reality Software and Hardware Technology. The aim is to provide a varied program that covers basic research and applications, with papers from a wide range of countries. This year's technical program includes refereed papers from 13 countries, plus two panel sessions organized around the them of VR as a cultural artifact.Each paper in the program was reviewed by three members of the International Program Committee. Of the 49 papers submitted, the International Program Committee selected 24 for inclusion in the program.

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Session: Tracking
Article
Binocular eye tracking in VR for visual inspection training

This paper presents novel software techniques for binocular eye tracking within Virtual Reality and discusses their application to aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques ...

Article
Inertial and magnetic posture tracking for inserting humans into networked virtual environments

Rigid body orientation can be determined without the aid of a generated source using nine-axis MARG (Magnetic field, Angular Rate, and Gravity) sensor unit containing three orthogonally mounted angular rate sensors, three orthogonal linear ...

Article
Tracking based structure and motion recovery for augmented video productions

Augmented Reality (AR) can hardly be called uncharted territory. Much research in this area revealed solutions to the three most prominent challenges of AR: accurate camera state retrieval, resolving occlusions between real and virtual objects and ...

Session: Collaboration in Virtual Environments
Article
SmartCU3D: a collaborative virtual environment system with behavior based interaction management

To support real-time natural interaction in the Collaborative Virtual Environment (CVE) with limited network bandwidth and computer processing power, the development of an efficient interaction management mechanism is a key issue. In this paper, we ...

Article
An abstraction for awareness management in collaborative virtual environments

This paper describes an object-oriented abstraction for the problem of awareness management in Collaborative Virtual Environments (CVEs). The described abstraction allows for different types of awareness information and awareness management policies to ...

Article
Audience interaction for virtual reality theater and its implementation

Recently we have built a VR(Virtual Reality) theater in Kyongju, Korea. It combines the advantages of VR and IMAX theater. The VR theater can be characterized by a single shared screen and by multiple inputs from several hundreds of people. In this case,...

Session: Software
Article
An open software architecture for virtual reality interaction

This article describes OpenTracker, an open software architecture that provides a framework for the different tasks involved in tracking input devices and processing multi-modal input data in virtual environments and augmented reality application. The ...

Article
VRPN: a device-independent, network-transparent VR peripheral system

The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtual-reality peripherals. VRPN's application of factoring by function and of layering in the context of devices produces an ...

Article
Exploring the past: a toolset for visualization of historical events in virtual environments

In this paper, we present a set of tools and techniques for visualization of and interaction with historical data. First, we briefly describe the data acquisition and preparation. Afterwards, we discuss in detail the interaction approaches for ...

Session: Algorithms
Article
A fast implicit integration method for solving dynamic equations of movement

The use of physics is a way to improve realism in Virtual Reality. In order to calculate virtual objects movement in a real-time physically based simulation, you have to solve ODE (Ordinary Differential Equations) relative to time. This solution has to ...

Article
Temporal and spatial level of details for dynamic meshes

Multi-resolution techniques enhance the ability of graphics and visual systems to overcome limitations in time, space and transmission costs. Numerous techniques have been presented which concentrate on creating level of detail models for static meshes. ...

Article
Real-time shadows for animated crowds in virtual cities

In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on the assumption that the environment is 2.5D, which is often the case for virtual cities, thus ...

Session: Display Devices
Article
Life-sized projector-based dioramas

We introduce an idea and some preliminary results for a new projector-based approach to re-creating real and imagined sites. Our goal is to achieve re-creations that are both visually and spatially realistic, providing a small number of relatively ...

Article
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders

We are currently developing an immersive virtual environment display for research into the rehabilitation of balance disorders, called the Balance NAVE (BNAVE). Using this system, the therapist can create varying degrees of sensory conflict and ...

Article
Stereoscopic video system with embedded high spatial resolution images using two channels for transmission

Teleoperation requires both wide vision to recognize a whole workspace and fine vision to recognize the precise structure of objects which an operator wants to see. In order to achieve high operational efficiency in teleoperation, we have developed the ...

Panel Session: PANELS
Article
Surround aesthetics: VR as an art form

VR has been explored as an artistic medium from its early beginnings in the last century. It has drawn off various other forms, be these theatre or the panorama. What are the current aesthetics of VR? How has content matured, engaged and created a new ...

Article
Virtual reality and public spaces

Virtual reality researchers and artists will discuss the use of virtual reality as a creative and presentation medium. Museums, galleries, libraries, theatres, research entres, theme parks make varied use of VR. VR is no longer gee whiz, strong content, ...

Session: Distributed Virtual Environments
Article
Scalable data management using user-based caching and prefetching in distributed virtual environments

For supporting real-time interaction in distributed virtual environments (DVEs), it is common to replicate virtual world data at clients from the server. For efficient replication, two schemes are used together in general - prioritized transfer of ...

Article
Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds

Shared sense of a virtual world is often enhanced by replicating the information at each user's site since replication provides acceptable interactive performance, especially when users are geographically distributed over large networks like the ...

Article
A hybrid motion prediction method for caching and prefetching in distributed virtual environments

Although there are a few methods proposed for predicting 3D motion, most of these methods are primarily designed for predicting the motion of specific objects, by assuming certain object motion behaviors. We notice that in desktop distributed 3D ...

Session: Applications
Article
Situational visualization

In this paper, we introduce a new style of visualization called Situational Visualization, in which the user of a robust, mobile visualization system uses mobile computing resources to enhance the experience and understanding of the surrounding world. ...

Article
Visualization of particle traces in virtual environments

Real-time visualization of particle traces in virtual environments can aid in the exploration and analysis of complex three dimensional vector fields. This paper introduces a scalable method suitable for the interactive visualization of large time-...

Article
Is semitransparency useful for navigating virtual environments?

A relevant issue for any Virtual Environment (VE) is the navigational support provided to users who are exploring it. Semitransparency is sometimes exploited as a means to see through occluding surfaces with the aim of improving user navigation ...

Session: Interaction
Article
FreeDrawer: a free-form sketching system on the responsive workbench

A sketching system for spline-based free-form surfaces on the Responsive Workbench is presented. We propose 3D tools for curve drawing and deformation techniques for curves and surfaces, adapted to the needs of designers. The user directly draws curves ...

Article
VRID: a design model and methodology for developing virtual reality interfaces

Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and ...

Article
Interactive content for presentations in virtual reality

In this paper, we develop concepts for presenting interactive content in form of a slideshow in a virtual environment, similar to conventional desktop presentation software. We demonstrate how traditional content like text and images can be integrated ...

Contributors
  • Simon Fraser University
  • City University of Hong Kong
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Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%
YearSubmittedAcceptedRate
VRST '08681218%
VRST '03812835%
VRST '021052625%
Overall2546626%