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Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

Published: 24 October 2024 Publication History

Abstract

On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user’s body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study (N = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study (N = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies (N = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.

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      cover image Proceedings of the ACM on Human-Computer Interaction
      Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue ISS
      December 2024
      693 pages
      EISSN:2573-0142
      DOI:10.1145/3554320
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      Published: 24 October 2024
      Published in PACMHCI Volume 8, Issue ISS

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      1. Bodily Preference
      2. Menu
      3. On-Body Interaction
      4. On-Body Menu
      5. Virtual Reality

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