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Implications of location and touch for on-body projected interfaces

Published: 21 June 2014 Publication History

Abstract

Very recently, there has been a perfect storm of technical advances that has culminated in the emergence of a new interaction modality: on-body interfaces. Such systems enable the wearer to use their body as an input and output platform with interactive graphics. Projects such as PALMbit and Skinput sought to answer the initial and fundamental question: whether or not on-body interfaces were technologically possible. Although considerable technical work remains, we believe it is important to begin shifting the question away from how and what, and towards where, and ultimately why. These are the class of questions that inform the design of next generation systems. To better understand and explore this expansive space, we employed a mixed-methods research process involving more than two thousand individuals. This started with high-resolution, but low-detail crowdsourced data. We then combined this with rich, expert interviews, exploring aspects ranging from aesthetics to kinesthetics. The results of this complimentary, structured exploration, point the way towards more comfortable, efficacious, and enjoyable on-body user experiences.

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  • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 21 June 2014

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    Author Tags

    1. always-available input.
    2. on-body computing
    3. projected interfaces
    4. touch interaction
    5. wearable

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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    View all
    • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
    • (2024)Skins, Clothes, Costumes, Bling: How and Why Experts Dress their RobotsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686187(1-10)Online publication date: 21-Oct-2024
    • (2024)Body-Based Augmented Reality Feedback During ConversationsProceedings of the ACM on Human-Computer Interaction10.1145/36764918:MHCI(1-22)Online publication date: 24-Sep-2024
    • (2024)The State of Pilot Study Reporting in Crowdsourcing: A Reflection on Best Practices and GuidelinesProceedings of the ACM on Human-Computer Interaction10.1145/36410238:CSCW1(1-45)Online publication date: 26-Apr-2024
    • (2024)BodyTouchProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314267:4(1-22)Online publication date: 12-Jan-2024
    • (2024)Emotion Appropriateness in Human–Drone InteractionInternational Journal of Social Robotics10.1007/s12369-023-01094-x16:3(579-597)Online publication date: 22-Jan-2024
    • (2024)Deaf and Hard of Hearing People’s Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart SpeakersUniversal Access in Human-Computer Interaction10.1007/978-3-031-60881-0_21(334-357)Online publication date: 29-Jun-2024
    • (2024)Pick, Click, Flick!undefinedOnline publication date: 14-Mar-2024
    • (2023)LapTouchProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108787:3(1-23)Online publication date: 27-Sep-2023
    • (2023)Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn DisplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581098(1-15)Online publication date: 19-Apr-2023
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