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A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit

Published: 29 August 2023 Publication History

Abstract

In recent years, museums have become more interactive and immersive through the adaptation of technology within large scale art exhibitions. Due to these changes, new types of cultural experiences are more appealing to a younger audience. Despite these positive changes, some museum experiences are still primarily focused on visual art experiences, which remain out of reach to those with visual impairments. Such unimodal and visual dominated experiences restrict these users who depend on sensory feedback to experience the world around them.
In this paper, the authors propose a novel VR experience which incorporates multisensory technologies. It allows individuals to engage and interact with a visual artwork museum experience presented as a fully immersive VR environment. Users can interact with virtual paintings and trigger sensory zones which deliver multisensory feedback to the user. These sensory zones are unique to each painting, presenting thematic audio and smells, custom haptic feedback to feel the artwork, and lastly air, light and thermal changes in an effort to engage those with visual impairments.

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Cited By

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  • (2024)Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality GalleriesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678815(256-262)Online publication date: 14-Oct-2024

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Published In

cover image ACM Conferences
IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
June 2023
465 pages
ISBN:9798400700286
DOI:10.1145/3573381
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 August 2023

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Author Tags

  1. Accessibility
  2. Immersive Experience
  3. Multisensory
  4. Virtual Reality
  5. Visual Impairment

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  • Work in progress
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  • Refereed limited

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IMX '23

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Overall Acceptance Rate 69 of 245 submissions, 28%

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IMX '25

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View all
  • (2024)Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality GalleriesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678815(256-262)Online publication date: 14-Oct-2024

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