[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3675094.3681945acmconferencesArticle/Chapter ViewAbstractPublication PagesubicompConference Proceedingsconference-collections
demonstration

Designing a Virtual Death VR Experience

Published: 05 October 2024 Publication History

Abstract

Virtual Reality (VR) exhibitions are becoming increasingly popular for creating immersive and interactive experiences. One particular use case in research is death simulations in VR, where users can experience or explore the concept of death in a controlled environment. Death is a profound theme that offers opportunities for emotional growth, empathy, and deep reflection. This project presents Passing Electrical Storms, an innovative virtual reality art installation by Shaun Gladwell, designed to evoke the human experience of dying and an out-of-body journey through the universe. The installation combines VR, sensing technologies, and tactile feedback to create a visually stunning and emotionally immersive experience. Participants journey from a simulated cardiac arrest to brain death, moving through inner-body experiences and vast cosmic expanses, provoking contemplation on mortality and the sublime nature of the universe. This work demonstrates the potential of VR to engage users with complex emotional and existential themes, providing valuable insights for future VR design in the field of HCI.

Supplemental Material

MP4 File - Video
This video narrated by Shaun Gladwell, describes the Passing Electrical Storms project that is positioned at the intersection of art, technology, and the human experience of death. The installation combines virtual reality, tactile feedback, and sensing technologies to evoke the sensation of dying and an out-of-body journey. Participants transition from simulated cardiac arrest to cosmic expanses, contemplating mortality and the universe. This project highlights VR's potential to engage with complex emotional and existential themes, offering insights for future design in human-computer interaction.
CC BY (Attribution) to National Gallery of Victoria

References

[1]
Sojung Bahng, Ryan M. Kelly, and Jon McCormack. 2020. Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (New York, NY, USA). ACM, 1--13. https://doi.org/10.1145/3313831.3376582
[2]
Itxaso Barberia, Ramon Oliva, Pierre Bourdin, and Mel Slater. 2018. Virtual mortality and near-death experience after a prolonged exposure in a shared virtual reality may lead to positive life-attitude changes. PLOS ONE, Vol. 13 (11 2018), e0203358. Issue 11. https://doi.org/10.1371/journal.pone.0203358
[3]
Jean Baudrillard. 2019. Simulacra and simulations (1981). In Crime and Media. Routledge, 69--85.
[4]
Mackenzie Blomstrom, Andrew Burns, Daniel Larriviere, and Jennifer Kim Penberthy. 2022. Addressing fear of death and dying: traditional and innovative interventions. Mortality, Vol. 27 (1 2022), 18--37. Issue 1. https://doi.org/10.1080/13576275.2020.1810649
[5]
Amber Boothe. 2022. The death and life of Jang Nayeon: a case for personality rights in the digital layers of reality. International Journal of Law and Information Technology, Vol. 30 (12 2022), 398--422. Issue 4. https://doi.org/10.1093/ijlit/eaad005
[6]
Pierre Bourdin, Itxaso Barberia, Ramon Oliva, and Mel Slater. 2017. A Virtual Out-of-Body Experience Reduces Fear of Death. PLOS ONE, Vol. 12 (1 2017), e0169343. Issue 1. https://doi.org/10.1371/journal.pone.0169343
[7]
David J Chalmers. 1997. The conscious mind: In search of a fundamental theory. Oxford Paperbacks.
[8]
Daniel Eckhoff, Royce Ng, and Alvaro Cassinelli. 2022. Virtual Reality Therapy for the Psychological Well-being of Palliative Care Patients in Hong Kong. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 1--5. https://doi.org/10.1109/ISMAR-Adjunct57072.2022.00010
[9]
Michel Foucault. 1965. Madness and Civilization: A History of Insanity in the Age of Reason, trans. Richard Howard (New York: Pantheon, 1965), Vol. 16 (1965).
[10]
Michel Foucault. 2002. The birth of the clinic. Routledge.
[11]
Stefan Greuter, Florian 'Floyd' Mueller, and Thuong Hoang. 2022. Designing public VR installations. In Designing Interactive Systems Conference (New York, NY, USA). ACM, 792--806. https://doi.org/10.1145/3532106.3533454
[12]
Thuong Hoang, Stefan Greuter, Simeon Taylor, George Aranda, and Gerard T Mulvany. 2021. An evaluation of virtual reality for fear arousal safety training in the construction industry. In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 177--182.
[13]
Victor Kaptelinin. 2016. Making the case for an existential perspective in HCI research on mortality and death. In Conference on Human Factors in Computing Systems - Proceedings, Vol. 07--12-May-2016. https://doi.org/10.1145/2851581.2892585
[14]
Signal Space Lab. 2019. Afterlife [Virtual reality game]. https://www.afterlife-vr.com/
[15]
Michael Massimi and Andrea Charise. 2009. Dying, death, and mortality. In CHI '09 Extended Abstracts on Human Factors in Computing Systems (New York, NY, USA). ACM, 2459--2468. https://doi.org/10.1145/1520340.1520349
[16]
Silvia Francesca Maria Pizzoli, Dario Monzani, Laura Vergani, Virginia Sanchini, and Ketti Mazzocco. 2023. From virtual to real healing: a critical overview of the therapeutic use of virtual reality to cope with mourning. Current Psychology, Vol. 42 (4 2023), 8697--8704. Issue 11. https://doi.org/10.1007/s12144-021-02158--9
[17]
Madison B. Smith, Tamara G. R. Macieira, Michael D. Bumbach, Susan J. Garbutt, Sandra W. Citty, Anita Stephen, Margaret Ansell, Toni L. Glover, and Gail Keenan. 2018. The Use of Simulation to Teach Nursing Students and Clinicians Palliative Care and End-of-Life Communication: A Systematic Review. American Journal of Hospice and Palliative Medicine®, Vol. 35 (8 2018), 1140--1154. Issue 8. https://doi.org/10.1177/1049909118761386
[18]
Paisley Smith. 2019. Homestay. https://www.paisleysmith.com/homestay

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing
October 2024
1032 pages
ISBN:9798400710582
DOI:10.1145/3675094
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 October 2024

Check for updates

Author Tags

  1. artistic visualization
  2. emotional immersion
  3. haptic feedback
  4. immersive experience
  5. interactive art
  6. mortality
  7. out-of-body experience
  8. sensory feedback
  9. simulated death
  10. virtual reality

Qualifiers

  • Demonstration

Funding Sources

  • National Gallery of Victoria

Conference

UbiComp '24

Acceptance Rates

Overall Acceptance Rate 764 of 2,912 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 58
    Total Downloads
  • Downloads (Last 12 months)58
  • Downloads (Last 6 weeks)11
Reflects downloads up to 06 Jan 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media