[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3489849.3489890acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
research-article

TangibleData: Interactive Data Visualization with Mid-Air Haptics

Published: 08 December 2021 Publication History

Abstract

In this paper, we investigate the effects of mid-air haptics in interactive 3D data visualization. We build an interactive 3D data visualization tool that adapts hand gestures and mid-air haptics to provide tangible interaction in VR using ultrasound haptic feedback on 3D data visualization. We consider two types of 3D visualization datasets and provide different data encoding methods for haptic representations. Two user experiments are conducted to evaluate the effectiveness of our approach. The first experimental results show that adding a mid-air haptic modality can be beneficial regardless of noise conditions and useful for handling occlusion or discerning density and volume information. The second experiment results further show the strengths and weaknesses of direct touch and indirect touch modes. Our findings can shed light on designing and implementing a tangible interaction on 3D data visualization with mid-air haptic feedback.

References

[1]
Mehdi Ammi and Brian FG Katz. 2014. Intermodal audio-haptic metaphor: improvement of target search in abstract environments. International journal of human-computer interaction 30, 11(2014), 921–933.
[2]
Kei Aoyagi, Wen Wen, Qi An, Shunsuke Hamasaki, Hiroshi Yamakawa, Yusuke Tamura, Atsushi Yamashita, and Hajime Asama. 2021. Modified sensory feedback enhances the sense of agency during continuous body movements in virtual reality. Scientific reports 11, 1 (2021), 1–10.
[3]
Ricardo S Avila and Lisa M Sobierajski. 1996. A haptic interaction method for volume visualization. In Proceedings of Seventh Annual IEEE Visualization’96. IEEE, 197–204.
[4]
Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister. 2017. The hologram in my hand: How effective is interactive exploration of 3d visualizations in immersive tangible augmented reality?IEEE transactions on visualization and computer graphics 24, 1(2017), 457–467.
[5]
Lonni Besançon, Paul Issartel, Mehdi Ammi, and Tobias Isenberg. 2016. Hybrid tactile/tangible interaction for 3D data exploration. IEEE transactions on visualization and computer graphics 23, 1(2016), 881–890.
[6]
Alberto Betella, Enrique Martínez Bueno, Wipawee Kongsantad, Riccardo Zucca, Xerxes D Arsiwalla, Pedro Omedas, and Paul FMJ Verschure. 2014. Understanding large network datasets through embodied interaction in virtual reality. In Proceedings of the 2014 Virtual Reality International Conference. 1–7.
[7]
Doug A Bowman and Chadwick A Wingrave. 2001. Design and evaluation of menu systems for immersive virtual environments. In Proceedings IEEE Virtual Reality 2001. IEEE, 149–156.
[8]
David J Brenner. 1993. Dose, volume, and tumor-control predictions in radiotherapy. International Journal of Radiation Oncology* Biology* Physics 26, 1(1993), 171–179.
[9]
Leandro Cancar, Alex Díaz, Antonio Barrientos, David Travieso, and David M Jacobs. 2013. Tactile-sight: A sensory substitution device based on distance-related vibrotactile flow. International Journal of Advanced Robotic Systems 10, 6 (2013), 272.
[10]
Tom Carter, Sue Ann Seah, Benjamin Long, Bruce Drinkwater, and Sriram Subramanian. 2013. UltraHaptics: multi-point mid-air haptic feedback for touch surfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology. 505–514.
[11]
David J Cowperthwaite, M Sheelagh T Carpendale, and F David Fracchia. 1996. Visual access for 3D data. In Conference Companion on Human Factors in Computing Systems. 175–176.
[12]
Sanmathi Dangeti, Yingjie Victor Chen, and Chunhui Zheng. 2016. Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling. In Proceedings of the TEI’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. 417–421.
[13]
Niklas Elmqvist and Philippas Tsigas. 2008. A taxonomy of 3d occlusion management for visualization. IEEE transactions on visualization and computer graphics 14, 5(2008), 1095–1109.
[14]
Rickard Englund, Karljohan Lundin Palmerius, Ingrid Hotz, and Anders Ynnerman. 2018. Touching data: Enhancing visual exploration of flow data with haptics. Computing in Science & Engineering 20, 3 (2018), 89–100.
[15]
Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, 2021. Grand challenges in immersive analytics. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–17.
[16]
Adrien Fonnet and Yannick Prie. 2019. Survey of immersive analytics. IEEE transactions on visualization and computer graphics (2019).
[17]
LR Gavrilov and EM Tsirulnikov. 2012. Focused ultrasound as a tool to input sensory information to humans. Acoustical Physics 58, 1 (2012), 1–21.
[18]
Hyunjae Gil, Hyungki Son, Jin Ryong Kim, and Ian Oakley. 2018. Whiskers: Exploring the use of ultrasonic haptic cues on the face. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1–13.
[19]
Keisuke Hasegawa and Hiroyuki Shinoda. 2013. A method for distribution control of aerial ultrasound radiation pressure for remote vibrotactile display. In The SICE Annual Conference 2013. IEEE, 223–228.
[20]
Ken Hinckley, Randy Pausch, John C Goble, and Neal F Kassell. 1994. Passive real-world interface props for neurosurgical visualization. In Proceedings of the SIGCHI conference on Human factors in computing systems. 452–458.
[21]
Christophe Hurter, Alexandru Telea, and Ozan Ersoy. 2011. Moleview: An attribute and structure-based semantic lens for large element-based plots. IEEE Transactions on Visualization and Computer Graphics 17, 12(2011), 2600–2609.
[22]
Inwook Hwang, Hyungki Son, and Jin Ryong Kim. 2017. AirPiano: Enhancing music playing experience in virtual reality with mid-air haptic feedback. In 2017 IEEE World Haptics Conference (WHC). IEEE, 213–218.
[23]
Paul Issartel, Florimond Guéniat, and Mehdi Ammi. 2014. Slicing techniques for handheld augmented reality. In 2014 IEEE symposium on 3D user interfaces (3DUI). IEEE, 39–42.
[24]
Hiroo Iwata and Haruo Noma. 1993. Volume haptization. In Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium. IEEE, 16–23.
[25]
Bret Jackson, Tung Yuen Lau, David Schroeder, Kimani C Toussaint, and Daniel F Keefe. 2013. A lightweight tangible 3D interface for interactive visualization of thin fiber structures. IEEE transactions on visualization and computer graphics 19, 12(2013), 2802–2809.
[26]
Yvonne Jansen, Pierre Dragicevic, and Jean-Daniel Fekete. 2013. Evaluating the efficiency of physical visualizations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2593–2602.
[27]
Yvonne Jansen, Pierre Dragicevic, Petra Isenberg, Jason Alexander, Abhijit Karnik, Johan Kildal, Sriram Subramanian, and Kasper Hornbæk. 2015. Opportunities and challenges for data physicalization. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. 3227–3236.
[28]
Frederic Kaplan. 2009. Are gesture-based interfaces the future of human computer interaction?. In Proceedings of the 2009 international conference on Multimodal interfaces. 239–240.
[29]
Chaowanan Khundam. 2015. First person movement control with palm normal and hand gesture interaction in virtual reality. In 2015 12th International Joint Conference on Computer Science and Software Engineering (JCSSE). IEEE, 325–330.
[30]
Jin Ryong Kim, Stephanie Chan, Xiangchao Huang, Kenneth Ng, Limin Paul Fu, and Chen Zhao. 2019. Demonstration of refinity: an interactive holographic signage for new retail shopping experience. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 1–4.
[31]
Tijmen Klein, Florimond Guéniat, Luc Pastur, Frédéric Vernier, and Tobias Isenberg. 2012. A design study of direct-touch interaction for exploratory 3D scientific visualization. In Computer Graphics Forum, Vol. 31. Wiley Online Library, 1225–1234.
[32]
Benjamin Long, Sue Ann Seah, Tom Carter, and Sriram Subramanian. 2014. Rendering volumetric haptic shapes in mid-air using ultrasound. ACM Transactions on Graphics (TOG) 33, 6 (2014), 1–10.
[33]
Christos Lougiakis, Akrivi Katifori, Maria Roussou, and Ioannis-Panagiotis Ioannidis. 2020. Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 510–518.
[34]
Michael J McGuffin, Liviu Tancau, and Ravin Balakrishnan. 2003. Using deformations for browsing volumetric data. In IEEE Visualization, 2003. VIS 2003. IEEE, 401–408.
[35]
Bob Menelas, Mehdi Ammi, Luc Pastur, and Patrick Bourdot. 2009. Haptical exploration of an unsteady flow. In World Haptics 2009-Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. IEEE, 232–237.
[36]
Bob-Antoine J Menelas. 2014. Virtual Reality Technologies (Visual, Haptics, and Audio) in Large Datasets Analysis. In Innovative Approaches of Data Visualization and Visual Analytics. IGI Global, 111–132.
[37]
Harald Piringer, Robert Kosara, and Helwig Hauser. 2004. Interactive focus+ context visualization with linked 2d/3d scatterplots. In Proceedings. Second International Conference on Coordinated and Multiple Views in Exploratory Visualization, 2004. IEEE, 49–60.
[38]
Arnaud Prouzeau, Maxime Cordeil, Clement Robin, Barrett Ens, Bruce H Thomas, and Tim Dwyer. 2019. Scaptics and highlight-planes: Immersive interaction techniques for finding occluded features in 3d scatterplots. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1–12.
[39]
Stefan Reifinger, Florian Laquai, and Gerhard Rigoll. 2008. Translation and rotation of virtual objects in Augmented Reality: A comparison of interaction devices. In 2008 IEEE International Conference on Systems, Man and Cybernetics. IEEE, 2448–2453.
[40]
Ted Romanus, Sam Frish, Mykola Maksymenko, William Frier, Loïc Corenthy, and Orestis Georgiou. 2019. Mid-air haptic bio-holograms in mixed reality. In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 348–352.
[41]
Isa Rutten, William Frier, and David Geerts. 2020. Discriminating Between Intensities and Velocities of Mid-Air Haptic Patterns. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications. Springer, 78–86.
[42]
Kittasil Silanon and Nikom Suvonvorn. 2011. Real time hand tracking as a user input device. In Knowledge, information, and creativity support systems. Springer, 178–189.
[43]
Jaemin Soh, Yeongjae Choi, Youngmin Park, and Hyun S Yang. 2013. User-friendly 3D object manipulation gesture using Kinect. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. 231–234.
[44]
Peng Song, Wooi Boon Goh, William Hutama, Chi-Wing Fu, and Xiaopei Liu. 2012. A handle bar metaphor for virtual object manipulation with mid-air interaction. In Proceedings of the SIGCHI conference on human factors in computing systems. 1297–1306.
[45]
Markus Straub, Andreas Riener, and Alois Ferscha. 2009. Distance encoding in vibro-tactile guidance cues. In 2009 6th Annual International Mobile and Ubiquitous Systems: Networking & Services, MobiQuitous. IEEE, 1–2.
[46]
Tomomi Takashina, Mitsuru Ito, and Yuji Kokumai. 2019. Midair Haptic Representation for Internal Structure in Volumetric Data Visualization. In SIGGRAPH Asia 2019 Posters. 1–2.
[47]
UltraLeap. [n.d.]. How does Ultrahaptics technology work. https://developer.ultrahaptics.com/knowledgebase/haptics-overview/
[48]
Paul Winkler, Philipp Stiens, Nadine Rauh, Thomas Franke, and Josef Krems. 2020. How latency, action modality and display modality influence the sense of agency: a virtual reality study. Virtual Reality 24, 3 (2020), 411–422.
[49]
Tae-Heon Yang, Jin Ryong Kim, Hanbit Jin, Hyunjae Gil, Jeong-Hoi Koo, and Hye Jin Kim. 2021. Recent Advances and Opportunities of Active Materials for Haptic Technologies in Virtual and Augmented Reality. Advanced Functional Materials(2021), 2008831.
[50]
Nesra Yannier, Ali Israr, Jill Fain Lehman, and Roberta L Klatzky. 2015. FeelSleeve: Haptic feedback to enhance early reading. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. 1015–1024.
[51]
Kazuma Yoshino and Hiroyuki Shinoda. 2014. Contactless touch interface supporting blind touch interaction by aerial tactile stimulation. In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 347–350.
[52]
Cha Zhang and Tsuhan Chen. 2001. Efficient feature extraction for 2D/3D objects in mesh representation. In Proceedings 2001 International Conference on Image Processing (Cat. No. 01CH37205), Vol. 3. IEEE, 935–938.

Cited By

View all

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Data visualization
  2. haptics
  3. immersive analytics
  4. virtual reality

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

VRST '21

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)160
  • Downloads (Last 6 weeks)12
Reflects downloads up to 29 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Harnessing Hypertext Paradigms to Augment VR SpacesProceedings of the 7th Workshop on Human Factors in Hypertext10.1145/3679058.3688633(1-10)Online publication date: 10-Sep-2024
  • (2024)Stepping into the Unknown: Immersive Spatial HypertextProceedings of the 7th Workshop on Human Factors in Hypertext10.1145/3679058.3688632(1-7)Online publication date: 10-Sep-2024
  • (2024)Tangible Data: Immersive Data Exploration with TouchACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664398(1-2)Online publication date: 13-Jul-2024
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2024)Demonstration of TangibleData: Immersive Data Exploration with Touch2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00192(646-647)Online publication date: 21-Oct-2024
  • (2024)HpEIS: Learning Hand Pose Embeddings for Multimedia Interactive Systems2024 IEEE International Conference on Multimedia and Expo (ICME)10.1109/ICME57554.2024.10688341(1-6)Online publication date: 15-Jul-2024
  • (2023)When Realities Interweave: Exploring the Design Space of Immersive Tangible XRProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3571843(1-4)Online publication date: 26-Feb-2023
  • (2023)Unraveling the Design Space of Immersive Analytics: A Systematic ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332736830:1(495-506)Online publication date: 25-Oct-2023
  • (2023)Does It Par-?: Investigating the Relationship Between Mid-Air Haptics and Visual Representations of Surface TexturesIEEE Transactions on Haptics10.1109/TOH.2023.327295116:4(561-566)Online publication date: 4-May-2023
  • (2022)Multimodal Volume Data Exploration through Mid-Air Haptics2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00039(243-251)Online publication date: Oct-2022
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media