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A laboratory-based study methodology to investigate attraction power of large public interactive displays

Published: 07 September 2015 Publication History

Abstract

A known challenge of designing large public interactive displays is to create an interface that attracts a passerby's attention and communicates its interactivity. However, typical "in-the-wild" field study methods of assessing public display design solutions require costly system implementation and deployment, creating challenges for assessing early stage design concepts. Such studies also limit the amount of experimental control researchers have over the environment, limiting the precision of results. To address these issues, we developed a complementary laboratory-based study methodology that employs experimental deception to assess the ability of an interface design solution to attract a passerby's attention. Our methodology enables more rigorous control of confounding factors, study of early-stage prototypes, and requires minimal setup. We used this methodology to assess existing visual design solutions for drawing attention and enticing interaction, compare our results to previous studies, and reflect on the benefits and limitations of this assessment approach.

Supplementary Material

PDF File (p1239-cheung-sup.pdf)
Supplemental appendix: questionnaires from the final experimental design

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Cited By

View all
  • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
  • (2017)Fostering large display engagement through playful interactionsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078818(1-8)Online publication date: 7-Jun-2017

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    Published In

    cover image ACM Conferences
    UbiComp '15: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing
    September 2015
    1302 pages
    ISBN:9781450335744
    DOI:10.1145/2750858
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 07 September 2015

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    Author Tags

    1. experimental design
    2. laboratory study
    3. large interactive displays
    4. public space

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    UbiComp '15
    Sponsor:
    • Yahoo! Japan
    • SIGMOBILE
    • FX Palo Alto Laboratory, Inc.
    • ACM
    • Rakuten Institute of Technology
    • Microsoft
    • Bell Labs
    • SIGCHI
    • Panasonic
    • Telefónica
    • ISTC-PC

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    UbiComp '15 Paper Acceptance Rate 101 of 394 submissions, 26%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
    • (2017)Fostering large display engagement through playful interactionsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078818(1-8)Online publication date: 7-Jun-2017

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