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Looking glass: a field study on noticing interactivity of a shop window

Published: 05 May 2012 Publication History

Abstract

In this paper we present our findings from a lab and a field study investigating how passers-by notice the interactivity of public displays. We designed an interactive installation that uses visual feedback to the incidental movements of passers-by to communicate its interactivity. The lab study reveals: (1) Mirrored user silhouettes and images are more effective than avatar-like representations. (2) It takes time to notice the interactivity (approx. 1.2s). In the field study, three displays were installed during three weeks in shop windows, and data about 502 interaction sessions were collected. Our observations show: (1) Significantly more passers-by interact when immediately showing the mirrored user image (+90%) or silhouette (+47%) compared to a traditional attract sequence with call-to-action. (2) Passers-by often notice interactivity late and have to walk back to interact (the landing effect). (3) If somebody is already interacting, others begin interaction behind the ones already interacting, forming multiple rows (the honeypot effect). Our findings can be used to design public display applications and shop windows that more effectively communicate interactivity to passers-by.

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    cover image ACM Conferences
    CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2012
    3276 pages
    ISBN:9781450310154
    DOI:10.1145/2207676
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 May 2012

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    Author Tags

    1. interactivity
    2. noticing interactivity
    3. public displays
    4. user representation

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    • (2024)Popping-Up Poster: A Pin-Based Promotional Poster Device for Engaging Customers through Physical Shape TransformationProceedings of the ACM on Human-Computer Interaction10.1145/36981388:ISS(283-300)Online publication date: 24-Oct-2024
    • (2024)Encountering Autonomous Robots on Public StreetsProceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610977.3634936(561-571)Online publication date: 11-Mar-2024
    • (2023)An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display InteractionMachines10.3390/machines1101007311:1(73)Online publication date: 6-Jan-2023
    • (2023)Proxemic Cursor Interactions for Touchless Widget ControlProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614525(1-12)Online publication date: 13-Oct-2023
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    • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
    • (2023)Yousu: A mythical character robot design for public scene interaction2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN57019.2023.10309429(134-140)Online publication date: 28-Aug-2023
    • (2023)Guiding the design and implementation of interactive public displays in educational settingsJournal of Computers in Education10.1007/s40692-023-00280-011:3(823-854)Online publication date: 7-Jul-2023
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