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The effect of culture in educational games for school students

Published: 06 December 2023 Publication History

Abstract

In this study, we aimed to determine whether incorporating a student’s cultural background into gamified educational content would positively impact their learning achievements and overall experience. To do so, we created two versions of a game - one that reflected Egyptian culture and one that did not - while keeping the learning content consistent. Through experimentation and analysis, our findings showed that students who played the culturally relevant Egyptian version demonstrated greater learning achievements and overall satisfaction compared to those who played the other version.

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KUI '23: Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality
September 2023
190 pages
ISBN:9798400708367
DOI:10.1145/3623462
  • Editors:
  • Lucas Fabian Olivero,
  • António Bandeira Araújo
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 December 2023

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Author Tags

  1. Culture
  2. E-Learning
  3. Education
  4. Gamification
  5. Serious Games

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KUI '23
KUI '23: Culture and Computer Science
September 28 - 29, 2023
Lisbon, Portugal

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