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Extended Reality Authoring System for Creating Immersive Experiences: A Requirements Analysis

Published: 06 December 2023 Publication History

Abstract

This paper discusses the challenges and complex processes related to creating content for Extended Reality applications. More specifically, the paper focuses on the challenges and processes involved in developing mixed reality applications using the Unity engine and the Microsoft HoloLens 2 device. To design and develop immersive Extended Reality experiences, specific skills and knowledge of tools and their interfaces and compatibility are required. The proposed concept could considerably improve the efficiency and effectiveness of XR development by facilitating cross-device collaboration and design. This could be beneficial for creating immersive experiences, such as content-driven art projects, for devices like the HoloLens.

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KUI '23: Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality
September 2023
190 pages
ISBN:9798400708367
DOI:10.1145/3623462
  • Editors:
  • Lucas Fabian Olivero,
  • António Bandeira Araújo
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 06 December 2023

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Author Tags

  1. Extended Reality
  2. HoloLens
  3. Mixed Reality
  4. content creation
  5. cross-device
  6. human computer interaction

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KUI '23
KUI '23: Culture and Computer Science
September 28 - 29, 2023
Lisbon, Portugal

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