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Interaction Design as Project-Based Learning: Perspectives for Unsolved Challenges

Published: 28 April 2023 Publication History

Abstract

Project-based learning (PBL) is an educational approach that actively involves students in tackling real-world complex problems in an interdisciplinary way, emphasising critical thinking, collaboration and problem-solving skills. In this paper, we share our empirical experience of teaching three different modules of an Interaction Design program: Screen Design, Generative Design and Experience and Behaviour Design within the context of Project-Based Learning. We report on what we consider successful cases, as well as significant barriers encountered by the students. We then discuss some of the unsolved challenges, providing our perspectives for teaching interaction design with PBL.

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Cited By

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  • (2024)Integration of Project-Based Learning in Science, Technology, Engineering, and Mathematics to Improve Students’ Biology Practical Skills in Higher Education: A Systematic ReviewOpen Education Studies10.1515/edu-2024-00496:1Online publication date: 27-Nov-2024
  • (2024)SelfGauge: An Intelligent Tool to Support Student Self-assessment in GenAI-enhanced Project-based LearningAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686338(1-3)Online publication date: 13-Oct-2024
  • (2024)Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with StudentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642807(1-19)Online publication date: 11-May-2024

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    EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education
    April 2023
    106 pages
    ISBN:9798400707377
    DOI:10.1145/3587399
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 April 2023

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    Author Tags

    1. HCI Education
    2. Interaction design
    3. Project-based learning

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    EduCHI
    EduCHI: 5th Annual Symposium on HCI Education
    April 28, 2023
    Hamburg, Germany

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    View all
    • (2024)Integration of Project-Based Learning in Science, Technology, Engineering, and Mathematics to Improve Students’ Biology Practical Skills in Higher Education: A Systematic ReviewOpen Education Studies10.1515/edu-2024-00496:1Online publication date: 27-Nov-2024
    • (2024)SelfGauge: An Intelligent Tool to Support Student Self-assessment in GenAI-enhanced Project-based LearningAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686338(1-3)Online publication date: 13-Oct-2024
    • (2024)Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with StudentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642807(1-19)Online publication date: 11-May-2024

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