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Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development

Published: 23 April 2020 Publication History

Abstract

Game design is increasingly used in modern education to foster Computational Thinking (CT). Yet, it is unclear how and if the game genre of student-designed games impact CT and programming. We explore how game genre impacts CT development and programming routines in Scratch games designed by 8th-grade students using a metrics-based approach (i.e., Dr. Scratch). Our findings show that designing particular games (e.g., action, storytelling) impact CT and programming development. We observe, for instance, that CT skills develop and consolidate fast, after which students can focus on aspects more specific to game design. Based on the results, we suggest that researchers and educators in constructionist learning consider the impact of game genre when designing game-based curricula for the learning of programming and CT.

Supplementary Material

XLSX File (paper626aux.xlsx)
Auxiliary material include the Excel sheet on which we performed our TGD coding of game genres for student-designed games. The coding sheet includes the instructions for coding too.
MP4 File (a626-troiano-presentation.mp4)

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  1. Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development

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      cover image ACM Conferences
      CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      10688 pages
      ISBN:9781450367080
      DOI:10.1145/3313831
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      Published: 23 April 2020

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      1. Dr. Scratch
      2. computational thinking
      3. constructionist learning
      4. game design
      5. game-based learning
      6. scratch
      7. video games

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      • (2024)Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCICompanion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing10.1145/3678884.3681826(716-719)Online publication date: 11-Nov-2024
      • (2024)Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636293(1-5)Online publication date: 11-May-2024
      • (2024)Interdisciplinary Synergy: Resources for Embedding Plugged and Unplugged Computer and Data Science Activities into the K-12 Curriculum2024 IEEE Integrated STEM Education Conference (ISEC)10.1109/ISEC61299.2024.10665108(1-4)Online publication date: 9-Mar-2024
      • (2023)Examination of Projects Prepared by Prospective Secondary School Mathematics Teachers Using ScratchJournal of Teacher Education and Lifelong Learning10.51535/tell.12506515:1(209-221)Online publication date: 30-Jun-2023
      • (2023)Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333239(1-8)Online publication date: 21-Aug-2023
      • (2023)Components of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposalCogent Education10.1080/2331186X.2023.219175110:1Online publication date: 20-Mar-2023
      • (2023)Effects of Simulation Games on students’ Computational Thinking and Game Experience for Programming Courses in Primary SchoolComputers in the Schools10.1080/07380569.2023.220682541:1(23-50)Online publication date: 11-May-2023
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      • (2023)“If it’s sunny, don’t take an umbrella”: a systematic evaluation of design principles for CT teaching gamesEducational technology research and development10.1007/s11423-023-10240-171:4(1725-1763)Online publication date: 22-May-2023
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