[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

Play-Centric Games Education

Published: 01 June 2006 Publication History

Abstract

The interactive media program at the USC School of Cinema-Television combines a broad liberal arts education with the technical expertise needed to create games that provide players with a narratively rich and emotionally immersive experience.

References

[1]
J. Quittner, "Are Video Games Really So Bad?" Time,10 May 1999.
[2]
E. Jensen, "Study Finds TV Tops Kids' Big Diet of Media," Los Angeles Times,18 Nov. 1999.
[3]
J. Huizinga, Homo Ludens: A Study of the Play Element in Culture, Beacon Press, 1971.
[4]
J.H. Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press, 1998.
[5]
R. Pausch, "An Academic's Field Guide to Electronic Arts: Observations Based on a Residency in the Spring Semester of 2004";

Cited By

View all
  • (2024)Toward a Design and Play-Focused Approach to Teaching Technical Game DesignProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650003(1-7)Online publication date: 21-May-2024
  • (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414256(534-548)Online publication date: 2-Nov-2020
  • (2020)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376755(1-17)Online publication date: 21-Apr-2020
  • Show More Cited By

Recommendations

Reviews

Ann E. Fleury

"Over time, students naturally gravitate to specialties that most interest them.... Educators should strive to create bridges between specialties" (p. 41). This quotation could apply to many fields, but in this article it applies to game design education. The University of Southern California School of Cinema-Television has created a bachelor of arts degree in interactive entertainment. This article discusses the "bridges" within that academic program. The interactive entertainment academic program attempts to provide a cultural and historical perspective on games; to provide an understanding of written, oral, and visual communication; to impart collaborative participatory design, and artistic skills; and to teach technological skills. It emphasizes creativity unlimited by current technology. The hands-on portion of the program provides depth by emphasizing play-centric design, including rigorous play-testing at all stages of game development. As well as including descriptions of the individual courses of the interactive entertainment program, this article includes a description of the curriculum advice provided by a committee of the International Game Developers Association. Whether you are interested in game design as a student, an instructor, a curriculum designer, a game designer, or a game user, I strongly recommend this extremely well-written article.

Access critical reviews of Computing literature here

Become a reviewer for Computing Reviews.

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Computer
Computer  Volume 39, Issue 6
June 2006
89 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 June 2006

Author Tags

  1. computers and education
  2. digital media curricula
  3. game design and development

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 12 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Toward a Design and Play-Focused Approach to Teaching Technical Game DesignProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650003(1-7)Online publication date: 21-May-2024
  • (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414256(534-548)Online publication date: 2-Nov-2020
  • (2020)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376755(1-17)Online publication date: 21-Apr-2020
  • (2017)Teaching Pervasive Game Design in a Zombie ApocalypseExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131440(165-177)Online publication date: 15-Oct-2017
  • (2015)Designing microgames for assessmentProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2832969(1-4)Online publication date: 16-Nov-2015
  • (2011)The application of digital game-based learning to idioms education acceptanceProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040545(435-439)Online publication date: 7-Sep-2011
  • (2008)Operating a computer science game degree programProceedings of the 3rd international conference on Game development in computer science education10.1145/1463673.1463688(71-75)Online publication date: 27-Feb-2008
  • (2008)Games, robots, and robot gamesProceedings of the 3rd international conference on Game development in computer science education10.1145/1463673.1463687(66-70)Online publication date: 27-Feb-2008
  • (2007)A games first approach to teaching introductory programmingACM SIGCSE Bulletin10.1145/1227504.122735239:1(115-118)Online publication date: 7-Mar-2007
  • (2007)A games first approach to teaching introductory programmingProceedings of the 38th SIGCSE technical symposium on Computer science education10.1145/1227310.1227352(115-118)Online publication date: 7-Mar-2007

View Options

View options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media