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Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

Published: 01 April 2014 Publication History

Abstract

Game-based learning environments hold significant promise for STEM education, yet they are enormously complex. Crystal Island: Uncharted Discovery, is a game-based learning environment designed for upper elementary science education that has been under development in our laboratory for the past four years. This article discusses curricular and narrative interaction design requirements, presents the design of the Crystal Island learning environment, and describes its evolution through a series of pilots and field tests. Additionally, a classroom integration study was conducted to initiate a shift towards ecological validity. Results indicated that Crystal Island produced significant learning gains on both science content and problem-solving measures. Importantly, gains were consistent for gender across studies. This finding is key in light of past studies that revealed disproportionate participation by boys within game-based learning environments.

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cover image Information Sciences: an International Journal
Information Sciences: an International Journal  Volume 264, Issue
April, 2014
371 pages

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Elsevier Science Inc.

United States

Publication History

Published: 01 April 2014

Author Tags

  1. Game-based learning
  2. Narrative-centered learning
  3. Science education
  4. Serious games

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  • (2024)Game elements enhance engagement and mitigate attrition in online learning tasksComputers in Human Behavior10.1016/j.chb.2023.107948149:COnline publication date: 10-Jan-2024
  • (2024)Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based LearningSerious Games10.1007/978-3-031-74138-8_15(196-210)Online publication date: 7-Nov-2024
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