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CoastMaster: An Ambient Speedometer to Gamify Safe Driving

Published: 24 October 2016 Publication History

Abstract

We present CoastMaster, a smartphone application that serves as an ambient speedometer and driving game display. Our work is motivated by the need to re-engage drivers in the driving task, e.g., in situations where manoeuvering the vehicle is straightforward and does not require high levels of engagement. CoastMaster supports drivers during speed limit changes by (a) re-engaging them in the driving task, and; (b) providing feedback on driving behaviour. In a simulator study (N=24), we compare a gamified and a non-gamified interface with regards to user experience, driving performance, and visual distraction. Our results indicate an increase in hedonic quality and driver engagement as well as a decrease in speed violations through the gamified condition. At the same time, the gamified version leads to longer glances towards the display suggesting visual distraction. Our study findings inform specific design recommendations for ambient interfaces and gamified driving.

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Cited By

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  • (2024)Investigation of human interaction with an augmented remote operating system for scaling in mining applicationsQuality and User Experience10.1007/s41233-024-00068-99:1Online publication date: 24-Sep-2024
  • (2023)Can Gamification Make Driving Styles More Sustainable? A Real-World Pilot StudyProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609550(315-323)Online publication date: 6-Sep-2023
  • (2023)Advanced Vehicle Detection Heads-Up Display with TensorFlow LiteProceedings of Third International Conference on Sustainable Expert Systems10.1007/978-981-19-7874-6_47(631-647)Online publication date: 23-Feb-2023
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    Automotive'UI 16: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
    October 2016
    296 pages
    ISBN:9781450345330
    DOI:10.1145/3003715
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 24 October 2016

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    Author Tags

    1. Ambient interface
    2. design approach
    3. distraction
    4. gamification
    5. interactive experience
    6. vehicle-based apps

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    Automotive'UI 16 Paper Acceptance Rate 39 of 85 submissions, 46%;
    Overall Acceptance Rate 248 of 566 submissions, 44%

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    Cited By

    View all
    • (2024)Investigation of human interaction with an augmented remote operating system for scaling in mining applicationsQuality and User Experience10.1007/s41233-024-00068-99:1Online publication date: 24-Sep-2024
    • (2023)Can Gamification Make Driving Styles More Sustainable? A Real-World Pilot StudyProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609550(315-323)Online publication date: 6-Sep-2023
    • (2023)Advanced Vehicle Detection Heads-Up Display with TensorFlow LiteProceedings of Third International Conference on Sustainable Expert Systems10.1007/978-981-19-7874-6_47(631-647)Online publication date: 23-Feb-2023
    • (2022)Towards High Usability in Gamified Systems: A Systematic Review of Key Concepts and ApproachesApplied Sciences10.3390/app1216818812:16(8188)Online publication date: 16-Aug-2022
    • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
    • (2022)Assessing the cognitive load associated with ambient displaysPersonal and Ubiquitous Computing10.1007/s00779-021-01662-w26:1(185-204)Online publication date: 7-Jan-2022
    • (2021)A Bibliometric Analysis of Gamification ResearchIEEE Access10.1109/ACCESS.2021.30639869(46505-46544)Online publication date: 2021
    • (2021)Effects of using headset-delivered virtual reality in road safety research: A systematic review of empirical studiesVirtual Reality & Intelligent Hardware10.1016/j.vrih.2021.05.0053:5(351-368)Online publication date: Oct-2021
    • (2021)Speeding through the pandemic: Perceptual and psychological factors associated with speeding during the COVID-19 stay-at-home periodAccident Analysis & Prevention10.1016/j.aap.2021.106225159(106225)Online publication date: Sep-2021
    • (2020)The Landscape of Envisioning and Speculative Design Methods for Sustainable Mobility FuturesSustainability10.3390/su1206244712:6(2447)Online publication date: 20-Mar-2020
    • Show More Cited By

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