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- research-articleJanuary 2025JUST ACCEPTED
Purpose Mode: Reducing Distraction Through Toggling Attention Capture Damaging Patterns on Social Media Websites
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3711841Social media websites thrive on user engagement by employing Attention Capture Damaging Patterns (ACDPs), e.g., infinite scroll, that prey on cognitive vulnerabilities to distract users. Prior work has taxonomized these ACDPs, but we have yet to measure ...
- extended-abstractOctober 2024
Digital Self-Control in Danish High Schools: A Pilot Intervention Study
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 9, Pages 1–6https://doi.org/10.1145/3677045.3685423To support learning, students need to be able to control their time and attention when using digital devices like smartphones and laptops for study-related tasks. However, self-regulation skills are rarely discussed as a basic part of digital literacy. ...
- posterOctober 2024
Digital Distractions in Reading: Investigating Impact of Cognitive Control Training on Reading Behavior and Outcomes
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 91–95https://doi.org/10.1145/3675094.3677591Characterizing the effects of notifications and pop-ups on reading comprehension, eye movements, and reader experience can deepen our understanding of digital reading behaviors. However, notifications are highly disruptive and can significantly impact ...
- research-articleMay 2024Honorable Mention
“I finally felt I had the tools to control these urges”: Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop
- Ulrik Lyngs,
- Kai Lukoff,
- Petr Slovak,
- Michael Inzlicht,
- Maureen Freed,
- Hannah Andrews,
- Claudine Tinsman,
- Laura Csuka,
- Lize Alberts,
- Victoria Oldemburgo De Mello,
- Guido Makransky,
- Kasper Hornbæk,
- Max Van Kleek,
- Nigel Shadbolt
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 251, Pages 1–23https://doi.org/10.1145/3613904.3642946Digital self-control tools (DSCTs) help people control their time and attention on digital devices, using interventions like distraction blocking or usage tracking. Most studies of DSCTs’ effectiveness have focused on whether a single intervention ...
- Work in ProgressSeptember 2023
Exploring the Impacts of Mind Wandering on Driver Takeover in Automated Vehicles: A Comparative Study of Multimodal Displays
AutomotiveUI '23 Adjunct: Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 93–98https://doi.org/10.1145/3581961.3609882An increasing number of traffic accidents are attributed to distracted driving, encompassing both mind wandering (MW) and secondary task-related distractions. Autonomous vehicles (AVs) have various support features to reduce these safety issues. However, ...
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- extended-abstractSeptember 2023
Workshop on HMI Design in the Context of DMS and Automation: How Should the System Respond?
- Megan D Mulhall,
- Angus McKerral,
- Shiyan Yang,
- Natasha Merat,
- Ilse Harms,
- Rafael Cirino Gonçalves,
- Kyle Wilson
AutomotiveUI '23 Adjunct: Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 271–274https://doi.org/10.1145/3581961.3609826Camera-based driver monitoring systems (DMS) are a mature technology capable of reliably detecting a wide range of driver behaviours and states [3, 7]. However, fully realising the safety potential of DMS requires accurate monitoring be paired with ...
- Work in ProgressApril 2023
NotiFade: Minimizing OHMD Notification Distractions Using Fading
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 218, Pages 1–9https://doi.org/10.1145/3544549.3585784While animations can minimize attention costs for desktop notifications, their application for Optical see-through Head-Mounted Display (OHMD) notifications is underexplored. To investigate the effectiveness of animation on OHMD notifications in ...
- research-articleApril 2023
Can Icons Outperform Text? Understanding the Role of Pictograms in OHMD Notifications
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 575, Pages 1–23https://doi.org/10.1145/3544548.3580891Optical see-through head-mounted displays (OHMDs) can provide just-in-time digital assistance to users while they are engaged in ongoing tasks. However, given users’ limited attentional resources when multitasking, there is a need to concisely and ...
- research-articleApril 2023
It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 64, Pages 1–19https://doi.org/10.1145/3544548.3580742Online meetings are indispensable in collaborative remote work environments, but they are vulnerable to distractions due to their distributed and location-agnostic nature. While distraction often leads to a decrease in online meeting quality due to loss ...
- research-articleJanuary 2023
Classification Comparison of Activity Distraction Detection in Car Driving
SIET '22: Proceedings of the 7th International Conference on Sustainable Information Engineering and TechnologyPages 22–27https://doi.org/10.1145/3568231.3568236Currently, development of safety in driving is advancing. Technology in safety in driving can be found in cars. A higher safety precautions is expected with lots of technology implemented in the car to minimize road accidents. However, most of the ...
- short-paperDecember 2022
Towards smartwatch-driven just-in-time adaptive interventions (JITAI) for building occupants
BuildSys '22: Proceedings of the 9th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and TransportationPages 336–339https://doi.org/10.1145/3563357.3566135Building occupants are complex in the aspects of the indoor environment that satisfies them. Thermal comfort-driven systems control, office floor plan design, and lighting or acoustics considerations are all driven by conventional understandings of how ...
- posterApril 2022
Exploring Intervention Strategies for Distracted Students in VR Classrooms
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 354, Pages 1–7https://doi.org/10.1145/3491101.3519627As one of the manifestations of virtual reality (VR) in education, virtual classroom allows students to enjoy a near-real classroom experience. VR class creates much better engagement and helps to stimulate interest and motivation in learning, making it ...
- research-articleMay 2021
Personalizing Ambience and Illusionary Presence: How People Use “Study with me” Videos to Create Effective Studying Environments
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 355, Pages 1–13https://doi.org/10.1145/3411764.3445222“Study with me” videos contain footage of people studying for hours, in which social components like conversations or informational content like instructions are absent. Recently, they became increasingly popular on video-sharing platforms. This paper ...
- research-articleNovember 2020
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 46–57https://doi.org/10.1145/3410404.3414263The feeling of lying in the restricted bore of an MRI scanner, surrounded by loud noises and not allowed to move, is a psychological burden for patients. Children especially have problems to lie still during the examination and sometimes exhibit intense ...
- short-paperDecember 2020
Investigating the Influence of Sound Design for Inducing Anxiety in Virtual Public Speaking
ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal InteractionPages 492–496https://doi.org/10.1145/3395035.3425227Virtual reality has demonstrated successful outcomes for treating social anxiety disorders, or helping to improve social skills. Some studies showed that various factors can impact the level of participants' anxiety during public speaking. However, the ...
- research-articleDecember 2020
SmartHelm: Towards Multimodal Detection of Attention in an Outdoor Augmented Reality Biking Scenario
- Sromona Chatterjee,
- Kevin Scheck,
- Dennis Küster,
- Felix Putze,
- Harish Moturu,
- Johannes Schering,
- Jorge Marx Gómez,
- Tanja Schultz
ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal InteractionPages 426–432https://doi.org/10.1145/3395035.3425207Driving and biking are complex and attention-demanding tasks for which distractions are a major safety hazard.
Modeling driving-related attention with regard to audio-visual distractions and assessing the attentional overload could help drivers to reduce ...
- Work in ProgressSeptember 2020
Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events
AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 46–49https://doi.org/10.1145/3409251.3411720In this study, we provide a first look at driver responses when using augmented reality (AR) head-up displays (HUDs) during an unexpected and potentially dangerous event. Twenty participants followed a lead car in a driving simulator while completing no ...
- research-articleSeptember 2020
Do not disturb!: trust in decision support systems improves work outcomes under certain conditions
MuC '20: Proceedings of Mensch und Computer 2020Pages 229–237https://doi.org/10.1145/3404983.3405515Organizations provide their employees with decision support systems (DSS) to facilitate successful decision making. However, the mere provision of a DSS may not be sufficient to facilitate beneficial work outcomes because employees often do not rely on a ...
- research-articleMay 2020
It’s All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 27, Issue 3Article No.: 17, Pages 1–29https://doi.org/10.1145/3386358Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the perception of such ...
- research-articleApril 2020
'I Just Want to Hack Myself to Not Get Distracted': Evaluating Design Interventions for Self-Control on Facebook
- Ulrik Lyngs,
- Kai Lukoff,
- Petr Slovak,
- William Seymour,
- Helena Webb,
- Marina Jirotka,
- Jun Zhao,
- Max Van Kleek,
- Nigel Shadbolt
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–15https://doi.org/10.1145/3313831.3376672Beyond being the world's largest social network, Facebook is for many also one of its greatest sources of digital distraction. For students, problematic use has been associated with negative effects on academic achievement and general wellbeing. To ...