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Gameful design in the automotive domain: review, outlook and challenges

Published: 28 October 2013 Publication History

Abstract

In this paper, we review the use of gameful design in the automotive domain. Outside of vehicles the automotive industry is mainly using gameful design for marketing and brand forming. For in-vehicle applications and for applications directly connected to real vehicles, the main usage scenarios of gameful design are navigation, eco-driving and driving safety. The objective of this review is to answer the following questions: (1) What elements of gameful design are currently used in the automotive industry? (2) What other automotive applications could be realized or enhanced by applying gameful design? (3) What are the challenges and limitations of gameful design in this domain especially for in-vehicle applications? The review concludes that the use of gameful design for in-vehicle applications seems to be promising. However, gamified applications related to the serious task of driving require thought-out rules and extensive testing in order to achieve the desired goal.

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AutomotiveUI '13: Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
October 2013
281 pages
ISBN:9781450324786
DOI:10.1145/2516540
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design

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Association for Computing Machinery

New York, NY, United States

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Published: 28 October 2013

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  • Eindhoven University of Technology Department of Industrial Design

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AutomotiveUI '13 Paper Acceptance Rate 41 of 67 submissions, 61%;
Overall Acceptance Rate 248 of 566 submissions, 44%

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Cited By

View all
  • (2024)Steering Towards Safety: Evaluating Signaling Gestures for an Embodied Driver GuideProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675703(363-373)Online publication date: 22-Sep-2024
  • (2024)Fictional or Real? a review of how gamification types effect eco-driving on the roadTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2024.08.036107(288-300)Online publication date: Nov-2024
  • (2024)Gamification in the Transport and Mobility Sector: A Systematic ReviewTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2024.06.004104(286-302)Online publication date: Jul-2024
  • (2024)An empirical study on new-energy vehicle users’ preferences of in-vehicle interaction input methodsHeliyon10.1016/j.heliyon.2024.e33376(e33376)Online publication date: Jun-2024
  • (2023)Physical Length and Weight Reduction of Humanoid In-Robot Network with Zonal ArchitectureSensors10.3390/s2305262723:5(2627)Online publication date: 27-Feb-2023
  • (2023)Gamification of Driver Distraction Feedback: A Simulator Study With Younger DriversIEEE Transactions on Human-Machine Systems10.1109/THMS.2023.329830953:5(813-822)Online publication date: Oct-2023
  • (2023)Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehiclesTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2022.10.01492(266-282)Online publication date: Jan-2023
  • (2022)Serious Gaming for Behaviour Change: A Systematic ReviewInformation10.3390/info1303014213:3(142)Online publication date: 8-Mar-2022
  • (2022)A review of gamified approaches to encouraging eco-drivingFrontiers in Psychology10.3389/fpsyg.2022.97085113Online publication date: 2-Sep-2022
  • (2021)Beyond user experience and technology acceptance: Criteria to select a technology for a road safety behavioural change interventionTransactions on Transport Sciences10.5507/tots.2021.01712:2(53-61)Online publication date: 16-Nov-2021
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