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Designing and evaluating touchless playful interaction for ASD children

Published: 17 June 2014 Publication History

Abstract

Limited studies exist that explore motionbased touchless applications for children with ASD (Autism Spectrum Disorder) and investigate their design issues and the benefits they can bring to this target group. The paper reports a structured set of design guidelines that distill our experience gained from empirical studies and collaborations with therapeutic centers. These heuristics informed the design of three touchless games that were evaluated in a controlled study involving medium functioning ASD children at a therapeutic center. Our findings confirm the potential of motionbased touchless applications games for technologyenhanced interventions for this target group.

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  • (2024)Augmented Reality Based Personalized Learning in Autism Spectrum Disorder Reading SkillsJournal of Special Education Technology10.1177/0162643424123673839:4(513-526)Online publication date: 29-Feb-2024
  • (2024)EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR ActivitiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997388:4(1-36)Online publication date: 21-Nov-2024
  • (2024)Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with AutismCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698051(48-53)Online publication date: 27-Oct-2024
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      cover image ACM Conferences
      IDC '14: Proceedings of the 2014 conference on Interaction design and children
      June 2014
      378 pages
      ISBN:9781450322720
      DOI:10.1145/2593968
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 17 June 2014

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      Author Tags

      1. autistic children
      2. learning
      3. motionbased touchless interaction
      4. therapy

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      • Research-article

      Funding Sources

      • European Commission under grant "M4ALLMotion Based Interaction for All"

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      IDC'14
      Sponsor:
      IDC'14: Interaction Design and Children 2014
      June 17 - 20, 2014
      Aarhus, Denmark

      Acceptance Rates

      IDC '14 Paper Acceptance Rate 18 of 60 submissions, 30%;
      Overall Acceptance Rate 172 of 578 submissions, 30%

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      Cited By

      View all
      • (2024)Augmented Reality Based Personalized Learning in Autism Spectrum Disorder Reading SkillsJournal of Special Education Technology10.1177/0162643424123673839:4(513-526)Online publication date: 29-Feb-2024
      • (2024)EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR ActivitiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997388:4(1-36)Online publication date: 21-Nov-2024
      • (2024)Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with AutismCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698051(48-53)Online publication date: 27-Oct-2024
      • (2024)Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality DesignCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678823(378-383)Online publication date: 14-Oct-2024
      • (2024)Integrating a movement‐based learning platform as core curriculum tool in kindergarten classroomsBritish Journal of Educational Technology10.1111/bjet.13511Online publication date: 31-Jul-2024
      • (2024)Intelligent Moving Display Robots: Human-Centric Design Guidelines for Human–Robot Interaction DesignersInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2331881(1-15)Online publication date: 25-Mar-2024
      • (2024)Carry-forward effect: providing proactive scaffolding to learning processesBehaviour & Information Technology10.1080/0144929X.2024.2411592(1-40)Online publication date: 16-Oct-2024
      • (2023)Exploring Mid-air Gestural Interfaces for Children with ADHDProceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3623264.3624449(1-10)Online publication date: 15-Nov-2023
      • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 4-Oct-2023
      • (2023)Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589385(397-410)Online publication date: 19-Jun-2023
      • Show More Cited By

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