[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2307096.2307105acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Investigating children's opinions of games: Fun Toolkit vs. This or That

Published: 12 June 2012 Publication History

Abstract

Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation of other techniques. This paper reports on a comparative analysis of 2 user experience evaluations methods with children. A within-subject design was adopted using 20 children aged between 7 and 8. The children played 2 different games on a tablet PCs and their experiences of each were captured using 2 evaluation methods which have been validated with children: the Fun Toolkit and This or That. The results showed that the Fun Toolkit and This or That method yielded similar results and were able to establish a preference for one game over the other. However, there were some inconsistencies between the results of individual tools within the Fun toolkit and some of the constructs being measured in the This or That method. Further research will try to identify any ordering effects within each method and redundancies within the questions.

References

[1]
Korhonen, H. and Koivisto, E. M. 2006. Playability Heuristics for Mobile Games, in MobileHCI. Helsinki: ACM.
[2]
Olsen, A., Smolentzov, L. and Strandvall, T. 2010. Comparing different eye tracking cues when using the retrospective think aloud method in usability testing, in 24th British HCI Conference - Play is serious business, ACM: Abertay.
[3]
Hanna, N. R. 2002. Effective Use of a Range of Authentic Assessments in a Web Assisted Pharmacology Course. Educational Technology & Society, 5(3): p. 123--137.
[4]
Druin, A. 1999. Cooperative inquiry: develping new technologies for children with children, in SIGCHI Conference on Human Factors in Computer Systems: The CHI is the Limit. Pittsburgh: ACM.
[5]
Druin, A. and Solomon, C. 1996, Designing Multimedia Environments for Children: Computers, Creatvity, and Kids. Wiley Computer Publishing.
[6]
Read, J. C., MacFarlane, S. J. and Casey, C. 2001. Measuring the Usability of Text Input Methods for Children. in HCI2001. Lille, France: Springer Verlag.
[7]
Hoysniemi, J., Hamalainen, P. and Turkki, L. 2003. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15(2): p. 203--225.
[8]
Sim, G., MacFarlane, S. and Read, J. C. 2006. All Work and No Play: Measuring Fun, Usability and Learning in Software for Children. Computers and Education, 46(3): p. 235--248.
[9]
Baauw, E. and Markopoulos, P. 2004. A comparison of think-aloud and post-task interview for usability testing with children., in IDC 2004, ACM Press: Maryland.
[10]
Xu, Y., Read, J. C., Sim, G. and Qualter, P. 2009. Children and Smart Technologies: Can Chldren's Experiences be Interpreted and Coded, in HCI 2009 People and Computers, British Computer Society: Cambridge, p. 224--231.
[11]
Law, E. L.-C., Roto, V., Vermeeren, A. P. O. S., Kort, J. and Hassenzahl, M. 2008. Towards a Shared Definition of User Experience, in CHI 2008 ACM Press: Florence, p. 2395--2398.
[12]
ISO. 2010. Ergonomics of human system interaction - Prt 210: Human-centred design for interactive system. International Standards Organisation: Switserland.
[13]
Kaye, J. 2007. Evaluating experienced-focused HCI, in CHI 2007, ACM Press: San Jose. p. 1661--1664.
[14]
Carroll, J. M. 2004. Beyond Fun. Interactions, 11(5): p. 38--40.
[15]
Inkpen, K. 1997. Three Important Research Agendas for Educational Multimedia: Learning, Children and Gender. in Educationl MultiMedia 97. Calgary.
[16]
Malone, T. W. 1980. What makes things fun to learn? Heuristics for designing instructional computer games, in 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems. Palo Alto: ACM.
[17]
Barendregt, W., Bekker, M. and Baauw, E. 2008. Development and evaluation of the problem identification picture cards method. Cognition, Technology and Work, 10(2): p. 95--105.
[18]
Read, J., MacFarlane, S. and Casey, C. 2002. Endurability, Engagement and Expectations: Measuring Children's Fun. in Interaction Design and Children. Eindhoven.
[19]
Zaman, B. and Abeele. V. V. 2010. Laddering with Young Children in User Experence Evaluations: Theoretical Groundings and a Practical Case. in IDC. Barcelona: ACM.
[20]
Zaman, B. 2009. Introduction and validation of a pairwise comparison scale for UX evaluations and benchmarking with preschoolers, in Interact. Uppsala: Springer.
[21]
Horton, M. and Read, J. C. 2008. Interactive Whiteboards in the Living Room? - Asking Children about their Technologies, in 22nd British HCI Conference. Liverpool.
[22]
Borgers, N., Leeuw, E. D. and Hox, J. 2000. Children as Respondents in Survey Research: Cognitive Development and Response Quality. Buletin de Methodologie Sociologique, 66: p. 60--75.
[23]
Read, J. C. and Fine, K. 2005. Using Survey Methods for Design and Evaluation in Child Computer Interaction. in Interact 2005, Rome.
[24]
Barendregt, W., Bekker, M., Bouwhuis, D. G. and Baauw, E. 2006. Identifying usability and fun problems in a computer game during first use and some practice. International Journal Human Computer Interaction, 64: p. 830--846.
[25]
Metaxas, G., Metin, B., Schneider, J., Shapiro, G. Zhou, W. and Markopoulos, P. 2005. SCORPIODROME: an exploration in mixed reality social gaming for children, in International Conference on Advances in computer entertainment technology. Valencia: ACM.
[26]
Read, J. C., 2008. Validating the Fun Toolkit: an instrument for measuring children's opinion of technology. Cognition, Technology and Work, 10(2): p. 119--128.
[27]
Dhar, R. and Simonson, I. 2003. The effects of Forced Choice on Choice. Journal of Marketing Research, 40(2): p. 146--160.
[28]
Miller, N. E. 1944. Experimental Studies of Conflict, in Personality and Behavior Disorder, J. M. Hunt, Editor Ronald Press: New York.
[29]
Jams, I. L. and Mann, L. 1977. Decision Making, New York: Free Press.

Cited By

View all
  • (2024)Characteristics of Children with an Undesirable Motor Competence Development During the Transition from Early to Middle Childhood: Results of a 2-Year Longitudinal StudyInternational Journal of Environmental Research and Public Health10.3390/ijerph2111146021:11(1460)Online publication date: 31-Oct-2024
  • (2024)Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/36771128:CHI PLAY(1-33)Online publication date: 15-Oct-2024
  • (2024)Exploring the Understanding of Semantic Differentials to Measure User Experience with Children and Adolescents - First Findings and Recommendations for UX TestingProceedings of Mensch und Computer 202410.1145/3670653.3677503(660-664)Online publication date: 1-Sep-2024
  • Show More Cited By

Index Terms

  1. Investigating children's opinions of games: Fun Toolkit vs. This or That

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
    June 2012
    399 pages
    ISBN:9781450310079
    DOI:10.1145/2307096
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • didactalab: didactalab
    • IMIS: Institut für Multimediale und Interaktive Systeme

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 12 June 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. child computer interaction
    2. evaluation methods
    3. user experience

    Qualifiers

    • Research-article

    Conference

    IDC '12
    Sponsor:
    • didactalab
    • IMIS

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)32
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 11 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Characteristics of Children with an Undesirable Motor Competence Development During the Transition from Early to Middle Childhood: Results of a 2-Year Longitudinal StudyInternational Journal of Environmental Research and Public Health10.3390/ijerph2111146021:11(1460)Online publication date: 31-Oct-2024
    • (2024)Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/36771128:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)Exploring the Understanding of Semantic Differentials to Measure User Experience with Children and Adolescents - First Findings and Recommendations for UX TestingProceedings of Mensch und Computer 202410.1145/3670653.3677503(660-664)Online publication date: 1-Sep-2024
    • (2024)Evaluating the impact of movement tracking feedback on engagement with home exercise programmes of children with cerebral palsy using a new therapy app: a protocol for a mixed-methods single-case experimental design with alternating treatmentsBMJ Open10.1136/bmjopen-2023-08276114:3(e082761)Online publication date: 18-Mar-2024
    • (2024)Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity PrototypesInteracting with Computers10.1093/iwc/iwad052Online publication date: 10-Jan-2024
    • (2024)Investigating Educators’ and Students’ Perspectives on Virtual Reality Enhanced Teaching in PreschoolEarly Childhood Education Journal10.1007/s10643-024-01659-zOnline publication date: 5-Apr-2024
    • (2024)Future metaverse-based education to promote daily living activities in learners with autism using immersive technologiesEducation and Information Technologies10.1007/s10639-024-12844-3Online publication date: 9-Aug-2024
    • (2023)Enriching a Traditional Learning Activity in Preschool through Augmented Reality: Children’s and Teachers’ ViewsInformation10.3390/info1410053014:10(530)Online publication date: 28-Sep-2023
    • (2023)Towards a Machine Learning Smart Toy Design for Early Childhood Geometry Education: Usability and PerformanceElectronics10.3390/electronics1208195112:8(1951)Online publication date: 21-Apr-2023
    • (2022)A Trustworthy Robot Buddy for Primary School ChildrenMultimodal Technologies and Interaction10.3390/mti60400296:4(29)Online publication date: 14-Apr-2022
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media