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Cooperative inquiry: developing new technologies for children with children

Published: 01 May 1999 Publication History

Abstract

In todays homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if we are fulfilling the technology needs of our children. To answer this question, I have developed a research approach that enables young children to have a voice throughout the technology development process. In this paper, the techniques of cooperative inquiry will be described along with a theoretical framework that situates this work in the HCI literature. Two examples of technology resulting from this approach will be presented, along with a brief discussion on the design-centered learning of team researchers using cooperative inquiry.

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    cover image ACM Conferences
    CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
    May 1999
    632 pages
    ISBN:0201485591
    DOI:10.1145/302979
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 May 1999

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    Author Tags

    1. KidPad
    2. PETS
    3. children
    4. cooperative design
    5. cooperative inquiry
    6. design techniques
    7. educational applications
    8. intergenerational design team
    9. participatory design

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    May 15 - 20, 1999
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    CHI '99 Paper Acceptance Rate 78 of 312 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling EducationSimulation & Gaming10.1177/1046878124124656655:3(418-441)Online publication date: 10-May-2024
    • (2024)Cross-Disciplinary Perspectives on Youth Digital Well-Being Research: Identifying Notable Developments, Persistent Gaps, and Future DirectionsJournal of Adolescent Research10.1177/07435584241291163Online publication date: 29-Oct-2024
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