• Koolwijk P, de Jonge E, Mombarg R, Remmers T, Van Kann D, van Aart I, Savelsbergh G and de Vries S. (2024). Characteristics of Children with an Undesirable Motor Competence Development During the Transition from Early to Middle Childhood: Results of a 2-Year Longitudinal Study. International Journal of Environmental Research and Public Health. 10.3390/ijerph21111460. 21:11. (1460).

    https://www.mdpi.com/1660-4601/21/11/1460

  • MacKenzie J, Klarkowski M, Horton E, Theobald M, Danby S, Kervin L, Barrie L, Amery P, Andradi M, Smith S, Mandryk R and Johnson D. (2024). Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proceedings of the ACM on Human-Computer Interaction. 8:CHI PLAY. (1-33). Online publication date: 14-Oct-2024.

    https://doi.org/10.1145/3677112

  • Wöbbekind L and Mandl T. Exploring the Understanding of Semantic Differentials to Measure User Experience with Children and Adolescents - First Findings and Recommendations for UX Testing. Proceedings of Mensch und Computer 2024. (660-664).

    https://doi.org/10.1145/3670653.3677503

  • Abd El-Sattar H. (2024). Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies. Education and Information Technologies. 10.1007/s10639-024-12844-3.

    https://link.springer.com/10.1007/s10639-024-12844-3

  • Rapti S, Sapounidis T and Tselegkaridis S. (2024). Investigating Educators’ and Students’ Perspectives on Virtual Reality Enhanced Teaching in Preschool. Early Childhood Education Journal. 10.1007/s10643-024-01659-z.

    https://link.springer.com/10.1007/s10643-024-01659-z

  • Petrevska M, Wright F, Khan A, Munce S, Fehlings D and Biddiss E. (2024). Evaluating the impact of movement tracking feedback on engagement with home exercise programmes of children with cerebral palsy using a new therapy app: a protocol for a mixed-methods single-case experimental design with alternating treatments. BMJ Open. 10.1136/bmjopen-2023-082761. 14:3. (e082761). Online publication date: 1-Mar-2024.

    https://bmjopen.bmj.com/lookup/doi/10.1136/bmjopen-2023-082761

  • Sim G and Read J. (2024). Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity Prototypes. Interacting with Computers. 10.1093/iwc/iwad052.

    https://academic.oup.com/iwc/advance-article/doi/10.1093/iwc/iwad052/7515145

  • Rapti S, Sapounidis T and Tselegkaridis S. (2023). Enriching a Traditional Learning Activity in Preschool through Augmented Reality: Children’s and Teachers’ Views. Information. 10.3390/info14100530. 14:10. (530).

    https://www.mdpi.com/2078-2489/14/10/530

  • Dujić Rodić L, Stančić I, Čoko D, Perković T and Granić A. (2023). Towards a Machine Learning Smart Toy Design for Early Childhood Geometry Education: Usability and Performance. Electronics. 10.3390/electronics12081951. 12:8. (1951).

    https://www.mdpi.com/2079-9292/12/8/1951

  • Leonardou A, Rigou M, Panagiotarou A and Garofalakis J. (2022). Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. Smart Learning Environments. 10.1186/s40561-022-00195-w. 9:1. Online publication date: 1-Dec-2022.

    https://slejournal.springeropen.com/articles/10.1186/s40561-022-00195-w

  • Lehnert F, Niess J, Lallemand C, Markopoulos P, Fischbach A and Koenig V. (2022). Child–Computer Interaction. International Journal of Child-Computer Interaction. 32:C. Online publication date: 1-Jun-2022.

    https://doi.org/10.1016/j.ijcci.2021.100398

  • Smakman M, Vanegas D, Smit K, Leewis S, Okkerse Y, Obbes J, Uffing T, Soliman M, van der Krogt T and Tönjes L. (2022). A Trustworthy Robot Buddy for Primary School Children. Multimodal Technologies and Interaction. 10.3390/mti6040029. 6:4. (29).

    https://www.mdpi.com/2414-4088/6/4/29

  • Van Mechelen M, Baykal G, Dindler C, Eriksson E and Iversen O. 18 Years of ethics in child-computer interaction research. Proceedings of the Interaction Design and Children Conference. (161-183).

    https://doi.org/10.1145/3392063.3394407

  • Romero-Ayuso D, Alcántara-Vázquez P, Almenara-García A, Nuñez-Camarero I, Triviño-Juárez J, Ariza-Vega P, Molina J and González P. (2020). Self-Regulation in Children with Neurodevelopmental Disorders “SR-MRehab: Un Colegio Emocionante”: A Protocol Study. International Journal of Environmental Research and Public Health. 10.3390/ijerph17124198. 17:12. (4198).

    https://www.mdpi.com/1660-4601/17/12/4198

  • Gena C, Mattutino C, Perosino G, Trainito M, Vaudano C and Cellie D. (2020). Design and Development of a Social, Educational and Affective Robot 2020 IEEE Conference on Evolving and Adaptive Intelligent Systems (EAIS). 10.1109/EAIS48028.2020.9122778. 978-1-7281-4384-2. (1-8).

    https://ieeexplore.ieee.org/document/9122778/

  • Marín-Vega H, Alor-Hernández G, Colombo-Mendoza L, Sánchez-Ramírez C, García-Alcaraz J and Avelar-Sosa L. (2020). Zeus – a tool for generating rule‐based serious games with gamification techniques. IET Software. 10.1049/iet-sen.2019.0028. 14:2. (88-97). Online publication date: 1-Apr-2020.

    https://onlinelibrary.wiley.com/doi/10.1049/iet-sen.2019.0028

  • Manzano-Hernandez P, Trotta M, Aceves-Gonzalez C, Rossa-Sierra A and Cortes-Chavez F. (2020). User Attitudes Towards Wheelchairs: A Mexican Case Study with Special Focus on Vulnerable Wheelchair Users and Wheelchair Assistants. Advances in Design for Inclusion. 10.1007/978-3-030-20444-0_27. (282-291).

    http://link.springer.com/10.1007/978-3-030-20444-0_27

  • Darin T, Coelho B and Borges B. Which Instrument Should I Use? Supporting Decision-Making About the Evaluation of User Experience. Design, User Experience, and Usability. Practice and Case Studies. (49-67).

    https://doi.org/10.1007/978-3-030-23535-2_4

  • Susi T and Torstensson N. (2019). “Who’s Texting?” – Playful Game Experiences for Learning to Cope with Online Risks. HCI in Games. 10.1007/978-3-030-22602-2_32. (427-441).

    https://link.springer.com/10.1007/978-3-030-22602-2_32

  • Uğraş T, Rızvanoğlu K and Gülseçen S. Reaching a consensus through participatory design with children. Proceedings of the 32nd International BCS Human Computer Interaction Conference. (1-5).

    https://doi.org/10.14236/ewic/HCI2018.218

  • Barišić A, Cambeiro J, Amaral V, Goulão M and Mota T. Leveraging teenagers feedback in the development of a domain-specific language. Proceedings of the 33rd Annual ACM Symposium on Applied Computing. (1221-1229).

    https://doi.org/10.1145/3167132.3167264

  • Uther M, Smolander A, Junttila K, Kurimo M, Karhila R, Enarvi S, Ylinen S and Rzepka R. (2018). User Experiences from L2 Children Using a Speech Learning Application. Advances in Human-Computer Interaction. 2018. Online publication date: 1-Jan-2018.

    https://doi.org/10.1155/2018/7345397

  • Rico-Olarte C, López D and Kepplinger S. (2018). Towards a Conceptual Framework for the Objective Evaluation of User Experience. Design, User Experience, and Usability: Theory and Practice. 10.1007/978-3-319-91797-9_39. (546-559).

    https://link.springer.com/10.1007/978-3-319-91797-9_39

  • Van Camp M, Van Campenhout L and De Bruyne G. (2018). Rematerializing the User Interface of a Digitized Toy Through Tokens: A Comparative User Study with Children Aged Five to Six. Advances in Affective and Pleasurable Design. 10.1007/978-3-319-60495-4_2. (16-24).

    http://link.springer.com/10.1007/978-3-319-60495-4_2

  • Sim G, Zaman B and Horton M. A method impact assessment framework for user experience evaluations with children. Proceedings of the 31st British Computer Society Human Computer Interaction Conference. (1-9).

    https://doi.org/10.14236/ewic/HCI2017.82

  • Cano S, Collazos C, Aristizábal L, Gonzalez C and Moreira F. (2017). Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant. Recent Advances in Information Systems and Technologies. 10.1007/978-3-319-56538-5_86. (861-871).

    http://link.springer.com/10.1007/978-3-319-56538-5_86

  • Sim G, Nouwen M, Vissers J, Horton M, Slegers K and Zaman B. (2016). Using the MemoLine to capture changes in user experience over time with children. International Journal of Child-Computer Interaction. 10.1016/j.ijcci.2016.07.001. 8. (1-14). Online publication date: 1-May-2016.

    https://linkinghub.elsevier.com/retrieve/pii/S2212868916300526

  • Maia C and Furtado E. (2016). A Systematic Review About User Experience Evaluation. Design, User Experience, and Usability: Design Thinking and Methods. 10.1007/978-3-319-40409-7_42. (445-455).

    http://link.springer.com/10.1007/978-3-319-40409-7_42

  • Rehm M and Jensen M. Accessing Cultural Artifacts through Digital Companions. Proceedings of the 2015 International Conference on Culture and Computing (Culture Computing). (72-79).

    https://doi.org/10.1109/Culture.and.Computing.2015.44

  • Vanden Abeele V, Wouters J, Ghesquière P, Goeleven A and Geurts L. Game-based Assessment of Psycho-acoustic Thresholds. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (331-341).

    https://doi.org/10.1145/2793107.2793132

  • Van Mechelen M, Zaman B, Laenen A and Abeele V. Challenging group dynamics in participatory design with children. Proceedings of the 14th International Conference on Interaction Design and Children. (219-228).

    https://doi.org/10.1145/2771839.2771862

  • Sim G, Read J, Gregory P and Xu D. (2015). From England to Uganda. Human-Computer Interaction. 30:3-4. (263-293). Online publication date: 1-May-2015.

    https://doi.org/10.1080/07370024.2014.984034

  • Sim G, Cassidy B and Read J. Understanding the fidelity effect when evaluating games with children. Proceedings of the 12th International Conference on Interaction Design and Children. (193-200).

    https://doi.org/10.1145/2485760.2485769