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Purposeful gaming & socio-computational systems: a citizen science design case

Published: 27 October 2012 Publication History

Abstract

Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form of computer-supported cooperative work. However, finding ways to attract participants and confirm the veracity of the data they produce are key issues in making such systems successful. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen-science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed.

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  • (2023)Characterizing Swiss Alpine Lakes: from Wikipedia to Citizen ScienceACM Journal on Computing and Sustainable Societies10.1145/36171281:2(1-24)Online publication date: 6-Dec-2023
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      cover image ACM Conferences
      GROUP '12: Proceedings of the 2012 ACM International Conference on Supporting Group Work
      October 2012
      342 pages
      ISBN:9781450314862
      DOI:10.1145/2389176
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 27 October 2012

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      Author Tags

      1. citizen-science
      2. data quality
      3. engagement
      4. purposeful gaming motivation
      5. socio-computational systems

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      Group '12: ACM 2012 International Conference on Support Group Work
      October 27 - 31, 2012
      Florida, Sanibel Island, USA

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      • (2023)Characterizing Swiss Alpine Lakes: from Wikipedia to Citizen ScienceACM Journal on Computing and Sustainable Societies10.1145/36171281:2(1-24)Online publication date: 6-Dec-2023
      • (2022)Barriers to Expertise in Citizen Science GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517541(1-25)Online publication date: 29-Apr-2022
      • (2021)Measuring Orthogonal Mechanics in Linguistic Annotation GamesProceedings of the ACM on Human-Computer Interaction10.1145/34746925:CHI PLAY(1-16)Online publication date: 6-Oct-2021
      • (2019)Beyond Micro-TasksCrowdsourcing10.4018/978-1-5225-8362-2.ch076(1510-1535)Online publication date: 2019
      • (2019)Beyond Micro-TasksSocial Entrepreneurship10.4018/978-1-5225-8182-6.ch072(1403-1428)Online publication date: 2019
      • (2019)Untapped potential of collective intelligence in conservation and environmental decision makingConservation Biology10.1111/cobi.1333533:6(1247-1255)Online publication date: 30-Apr-2019
      • (2019)Citizen Science: An Information Quality Research FrontierInformation Systems Frontiers10.1007/s10796-019-09915-z22:4(961-983)Online publication date: 10-Apr-2019
      • (2018)Beyond Micro-TasksJournal of Database Management10.4018/JDM.201801010129:1(1-22)Online publication date: 1-Jan-2018
      • (2018)Citizen Science for Observing and Understanding the EarthEarth Observation Open Science and Innovation10.1007/978-3-319-65633-5_4(69-88)Online publication date: 24-Jan-2018
      • (2017)Gravity Spy: integrating advanced LIGO detector characterization, machine learning, and citizen scienceClassical and Quantum Gravity10.1088/1361-6382/aa5cea34:6(064003)Online publication date: 28-Feb-2017
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