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Improving accessibility of the web with a computer game

Published: 22 April 2006 Publication History

Abstract

Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem of attaching proper explanatory text descriptions to arbitrary images on the Web. To this end, we introduce Phetch, an enjoyable computer game that collects explanatory descriptions of images. People play the game because it is fun, and as a side effect of game play we collect valuable information. Given any image from the World Wide Web, Phetch can output a correct annotation for it. The collected data can be applied towards significantly improving Web accessibility. In addition to improving accessibility, Phetch is an example of a new class of games that provide entertainment in exchange for human processing power. In essence, we solve a typical computer vision problem with HCI tools alone.

References

[1]
von Ahn, L., and Dabbish, L. Labeling Images with a Computer Game. In ACM Conference on Human Factors in Computing Systems (CHI), 2004, pp 319--326.
[2]
Brill, E., Dumais, S., and Banko, M. An Analysis of the AskMSR Question-Answering System. Proceedings of the Conference on Empirical Methods in Natural Language Processing, 2002.
[3]
National Organization on Disability Website. http://www.nod.org/
[4]
Stork, D. G. The Open Mind Initiative. IEEE Intelligent Systems & Their Applications, 14-3, 1999, pages 19--20.
[5]
Watchfire Corporation Website. http://watchfire.com.

Cited By

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  • (2024)KAMU KURUMLARI WEB SİTELERİNİN ERİŞİLEBİLİRLİK BAĞLAMINDA DEĞERLENDİRİLMESİBeykoz Akademi Dergisi10.14514/beykozad.134548412:1(75-98)Online publication date: 26-Jun-2024
  • (2024)Context-Aware Image Descriptions for Web AccessibilityProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675658(1-17)Online publication date: 27-Oct-2024
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2006
    1353 pages
    ISBN:1595933727
    DOI:10.1145/1124772
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 22 April 2006

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    Author Tags

    1. accessibility
    2. distributed knowledge acquisition
    3. web-based games

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    CHI06
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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)KAMU KURUMLARI WEB SİTELERİNİN ERİŞİLEBİLİRLİK BAĞLAMINDA DEĞERLENDİRİLMESİBeykoz Akademi Dergisi10.14514/beykozad.134548412:1(75-98)Online publication date: 26-Jun-2024
    • (2024)Context-Aware Image Descriptions for Web AccessibilityProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675658(1-17)Online publication date: 27-Oct-2024
    • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
    • (2024)Find the Bot!: Gamifying Facial Emotion Recognition for Both Human Training and Machine Learning Data CollectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642880(1-20)Online publication date: 11-May-2024
    • (2024)Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze EstimationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2399873(1-17)Online publication date: 12-Sep-2024
    • (2023)Crowdsourcing Thumbnail Captions: Data Collection and ValidationACM Transactions on Interactive Intelligent Systems10.1145/358934613:3(1-28)Online publication date: 11-Sep-2023
    • (2023)AutoChemplete - Making Chemical Structural Formulas AccessibleProceedings of the 20th International Web for All Conference10.1145/3587281.3587293(104-115)Online publication date: 30-Apr-2023
    • (2022)What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative CaptioningACM Transactions on Accessible Computing10.1145/350765915:1(1-32)Online publication date: 4-Mar-2022
    • (2022)Crowdsourcing Thumbnail Captions via Time-Constrained MethodsProceedings of the 27th International Conference on Intelligent User Interfaces10.1145/3490099.3511136(36-48)Online publication date: 22-Mar-2022
    • (2022)Ready Player One! Eliciting Diverse Knowledge Using A Configurable GameProceedings of the ACM Web Conference 202210.1145/3485447.3512241(1709-1719)Online publication date: 25-Apr-2022
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