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research-article

The Gaming Involvement and Informal Learning Framework

Published: 01 August 2014 Publication History

Abstract

Aim. This article presents a model of how gaming involvement and informal learning come together in practice.
Method. Based on a series of interviews, case studies, and a wider survey, the Gaming Involvement and Informal Learning (GIIL) framework indicates how involvement with a variety of gaming practices can lead to a range of different learning experiences.
Results. The framework is able to account for both how and what people learn from gaming while also highlighting the influence of player identity. Further, the iterative relationship between identity, involvement, and learning is emphasized: The more strongly someone identifies themselves as a gamer, the greater their micro- and macro-level involvement and the more likely they are to learn from their gaming experiences.
Conclusion. The implications of the findings are discussed with regard to informal and formal learning.

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Cited By

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  • (2019)The Role of Gaming During Difficult Life ExperiencesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300453(1-12)Online publication date: 2-May-2019
  • (2018)"A Game that Makes You Question..."Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242691(315-327)Online publication date: 23-Oct-2018
  • (2017)Understanding Engagement within the Context of a Safety Critical GameProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116633(253-264)Online publication date: 15-Oct-2017
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Information & Contributors

Information

Published In

cover image Simulation and Gaming
Simulation and Gaming  Volume 45, Issue 4-5
August 2014
281 pages

Publisher

Sage Publications, Inc.

United States

Publication History

Published: 01 August 2014

Author Tags

  1. digital game-based learning
  2. digital games
  3. engagement
  4. informal learning
  5. motivation
  6. player involvement

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View all
  • (2019)The Role of Gaming During Difficult Life ExperiencesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300453(1-12)Online publication date: 2-May-2019
  • (2018)"A Game that Makes You Question..."Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242691(315-327)Online publication date: 23-Oct-2018
  • (2017)Understanding Engagement within the Context of a Safety Critical GameProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116633(253-264)Online publication date: 15-Oct-2017
  • (2016)Developing a Comprehensive Engagement Framework of Gamification for Reflective LearningProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901836(459-472)Online publication date: 4-Jun-2016
  • (2015)Moving Beyond FunProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702204(2245-2254)Online publication date: 18-Apr-2015

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