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Massively participatory urban planning and design tools and process: the Betaville project

Published: 12 June 2011 Publication History

Abstract

In this paper, we summarize the purpose, strategy, and state of development of the Betaville "Masssively Participatory" online platform for art, design, and planning applications currently under joint development at the Brooklyn Expeirmental Media Center of the Polytechnic Institute of New York University and the M2C Institut für angewandte Medienforschung at the Technical University of Bremen, to introduce a panel discussion about Betaville as a next-generation participatory/e-governance platform at the 12th Annual International Conference on Digital Government Research (dg.o 2011), Digital Government Innovation in Challenging Times.

References

[1]
Al-Kodmany, K. (2003). Web-based tools and interfaces for participatory planning and design. In S. Geertman & J. Stillwell (Eds.), Planning support systems in practice. Springer.
[2]
Ehn, Pelle On Participation and Skill: Scandinavian Design in Douglas Schuler, Aki Namioka Participatory Design pp. 50--52 Boca Raton: Taylor & Francis/CRC 1993
[3]
Gelernter, David Mirror Worlds: or, The Day Software Puts the Universe in a Shoebox... How It Will Happen And What It Will Mean p. 25 Oxford U. P. 1992
[4]
O'Coill, C. & Doughty, M. (2004). Computer game technology as a tool for participatory design proceedings. eCAADe Conference, Architecture in the Network Society. Royal Danish Academy of Fine Arts: Copenhagen.
[5]
Innes, J. & Booher, D. (2004). Reframing participation: Strategies for the 21st century planning theory and practice, 5(4), 419--436.
[6]
Maher, M. L. (2010). What people talk about in virtual worlds. In W. S. Bainbridge (Ed.), Online worlds: Convergence of the real and the virtual (pp. 209--211). Springer.

Cited By

View all
  • (2020)Situated AutomationProceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 210.1145/3384772.3385153(5-9)Online publication date: 15-Jun-2020
  • (2017)Express Yourself/City—Smart Participation Culture TechnologiesSmart Cities in the Mediterranean10.1007/978-3-319-54558-5_8(175-194)Online publication date: 27-Apr-2017
  • (2016)Planning the Built EnvironmentResearch Methods for Environmental Psychology10.1002/9781119162124.ch12(221-247)Online publication date: 22-Apr-2016

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Information

Published In

cover image ACM Other conferences
dg.o '11: Proceedings of the 12th Annual International Digital Government Research Conference: Digital Government Innovation in Challenging Times
June 2011
398 pages
ISBN:9781450307628
DOI:10.1145/2037556

Sponsors

  • Routledge
  • Elsevier
  • University of Arizona: University of Arizona
  • San Diego Super Computing Ctr: San Diego Super Computing Ctr
  • Emerald: Emerald Group Publishing Limited
  • University of Maryland: University of Maryland
  • IOS Press: IOS Press

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2011

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Author Tags

  1. citizen participation
  2. collaborative
  3. collaborative 3d design environment
  4. digital government
  5. massively multiplayer
  6. mirror world
  7. participatory design
  8. urban planning

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  • Research-article

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dg.o '11
Sponsor:
  • University of Arizona
  • San Diego Super Computing Ctr
  • Emerald
  • University of Maryland
  • IOS Press

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Overall Acceptance Rate 150 of 271 submissions, 55%

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Cited By

View all
  • (2020)Situated AutomationProceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 210.1145/3384772.3385153(5-9)Online publication date: 15-Jun-2020
  • (2017)Express Yourself/City—Smart Participation Culture TechnologiesSmart Cities in the Mediterranean10.1007/978-3-319-54558-5_8(175-194)Online publication date: 27-Apr-2017
  • (2016)Planning the Built EnvironmentResearch Methods for Environmental Psychology10.1002/9781119162124.ch12(221-247)Online publication date: 22-Apr-2016

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