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- extended-abstractNovember 2018
VR Application for Technology Education in a Public Library
MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous MultimediaPages 521–527https://doi.org/10.1145/3282894.3289719In this video paper we report on our experiences of deploying a VR point at a public library for the purpose of educating library patrons on VR technology. The primary application offered at the VR point is called Virtual Library, a VR application ...
- demonstrationNovember 2018
Implementation of a Virtual Reality Interface for a Public Library
MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous MultimediaPages 513–519https://doi.org/10.1145/3282894.3289718In this demo paper we describe the development process and technical implementation of an interactive Virtual Reality (VR) application dubbed Virtual Library. The application utilizes consumer VR hardware and Unreal Engine to provide an immersive ...
- research-articleFebruary 2017
Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development
CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 2422–2435https://doi.org/10.1145/2998181.2998341In this paper we explore immersive street-level integration of social media content into collaborative virtual 3D city environments on two levels: i) public, where the virtual environment is populated with relevant social media content (e.g. Twitter and ...
- abstractNovember 2016
Augmented reasoning in the mirror world
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and TechnologyPages 313–314https://doi.org/10.1145/2993369.2996316In order to enable a social agent to behave in a believable and realistic way, it needs a wide range of information in the form of both low-level value-based data as well as high-level semantic knowledge. In this work we propose a system that puts a ...
- ArticleSeptember 2012
From 2D Web Map to Mobile 3D Mirror World: A Live Virtual Advertising Use Case
NGMAST '12: Proceedings of the 2012 Sixth International Conference on Next Generation Mobile Applications, Services and TechnologiesPages 42–47https://doi.org/10.1109/NGMAST.2012.15We have built a prototype mixed-reality advertising and web publishing service to investigate new forms of advertising and mobile aspects in mirror worlds. The mirror world is the concept of visually mirroring the real world and enabling interaction ...
- ArticleSeptember 2012
Tagger: Bringing Real World Graffiti Social Interaction to Virtual San Francisco
SOCIALCOM-PASSAT '12: Proceedings of the 2012 ASE/IEEE International Conference on Social Computing and 2012 ASE/IEEE International Conference on Privacy, Security, Risk and TrustPages 219–228https://doi.org/10.1109/SocialCom-PASSAT.2012.116We present Tagger, a game designed to reproduce the social interactions of graffiti lifestyle in a geo-accurate virtual mirror world. Players interact by placing user-generated artwork on photo realistic panoramas of the city of San Francisco. Tagger is ...
- research-articleJune 2011
Massively participatory urban planning and design tools and process: the Betaville project
dg.o '11: Proceedings of the 12th Annual International Digital Government Research Conference: Digital Government Innovation in Challenging TimesPages 355–358https://doi.org/10.1145/2037556.2037624In this paper, we summarize the purpose, strategy, and state of development of the Betaville "Masssively Participatory" online platform for art, design, and planning applications currently under joint development at the Brooklyn Expeirmental Media ...
- articleJanuary 2010
Predictive knowledge management using mirror worlds
Intelligent Decision Technologies (INTDTEC), Volume 4, Issue 1Pages 39–50https://doi.org/10.3233/IDT-2010-0068Much of knowledge management has been aimed at capturing, converting and connecting information and knowledge as it is generated in an organization. As a result, knowledge management is focused on the past and present, providing decision makers ...