The Web has come a long way since the first VRML conference, VRML '95, was held in San Diego in December 1995. The conference was known as VRML 'xx until 2001 when it was renamed the Web3D Symposium.This year the Web3D community attains a significant landmark, the 10th conference in the series. From San Diego in 1995, the conference moved to Monterey for 97 and 98, then to Europe (Paderborn in Germany) for 99, back to Monterey in 2000, Paderborn in 2001, Tempe Arizona in 2002, Saint Malo, France, in 2003, Monterey in 2004 and now, for the first time, Wales (UK) for 2005. Proceedings of all 10 conferences have been published by ACM Press and are incorporated into the ACM Digital Library.The Web3D Consortium and the Web3D community of researchers and practitioners works long and hard to foster the development and promote the use of International Standards for 3D graphics on the World Wide Web. This year has seen, among other things, the approval and publication of the X3D Specification as an ISO/IEC International Standard (ISO/ IEC 19775:2004), the emergence of the Medical Working Group, and new initiatives concerning Learning, Education and Training.This volume contains the papers accepted for the Web3D 2005 Symposium on 3D Web Technologies. The conference covers a broad spectrum of interests from languages and tools to human-computer interaction issues and applications.This year, 30 paper submissions were received. Very strict selection rules were applied and only 18 papers have been accepted (i.e. a 40% rejection rate). The accepted papers represent a broad cross-section of work from a wide range of countries. It is interesting to note that topics covered by papers in the VRML '95 conference are still important topics today, for example specifying behaviour and multi-user support.The volume presents the state of the art in this challenging area of computer graphics and we hope that both academics and practitioners will find it a useful source of inspiration as well as a valuable reference resource.
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SSIML: designing structure and application integration of 3D scenes
The integration of 3D scenes into complex software systems can be a great challenge. The results of different developer groups working on a project with different tools have to be composed into a single software product. This is an expensive and error ...
Pareto based optimization of multi-resolution geometry for real time rendering
This paper proposes a view-dependent quality-cost trade-off decision-taking framework for time-critical multi-resolution rendering. The paper extends existing surface to surface error metrics to a view-dependent accuracy heuristic, used in an off-line ...
Web-based progressive geometry transmission using subdivision-surface wavelets
Web-based geometry transmission profits from a transmission system, which is both progressive and compressive. For this application, the wavelet transform has emerged as a suitable tool. We present a new zerotree coding scheme for compressing ...
Modelling urban scenes for LBMS
Three-dimensional graphical applications can provide an added value to Location Based Mobile Services (LBMS). This is particularly true for the applications related to urban environments, which can interactively present three-dimensional models to the ...
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9,000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff School of Computer Science (Cardiff, Wales, UK). A PDA was used to visualize ...
Location-aware visualization of VRML models in GPS-based mobile guides
In this paper, we present LAMP3D, a system for the location-aware presentation of VRML content on mobile devices. We explore the application of LAMP3D in tourist mobile guides: the system is used to provide tourists with a 3D visualization of the ...
YABLE—yet another behaviour language
There is an increasing use of virtual environments for applications ranging from education to industrial processes, behavioural modification and games. While tools have been written to enable end users to generate static environments, little has been ...
A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. For example, at lower levels, one has to consider aspects concerning the geometric ...
A Java web application for allowing multiuser collaboration and exploration of existing VRML worlds
This work describes a new Java web application that enables users to explore and annotate VRML worlds collaboratively. The web application consists of a Java servlet, Java Server Pages (JSP) and supporting classes. There are two significant features of ...
The virtual learning space: an interactive 3D environment
This paper describes the Virtual Learning Space (VLS) project, a multi-user, distance learning environment. It describes the historical background which led to the proposal for this project, as well as the educational requirements and the design cycle ...
Extensions for interactivity and retargeting in X3D
This paper presents X3D extensions that support complex virtual reality (VR) applications, in which novel interaction techniques and devices can be used and easily replaced. It is based on previous work on the Interaction Techniques Markup Language (In ...
Generative 3D models: a key to more information within less bandwidth at higher quality
This paper proposes a novel, yet extremely compact shape representation method. Its main feature is that 3D shapes are represented in terms of functions instead of geometric primitives. Given a set of - typically only a few - specific parameters, the ...
Function-based representation of complex geometry and appearance
In this paper, we introduce a function-based extension of Virtual Reality Modeling Language. In this extension, analytical functions are used for defining geometry and appearance of 3D shapes, as well as transformations of them. By analytical functions ...
X3D-UML: enabling advanced UML visualisation through X3D
The Unified Modelling Language (UML) has become a commercially accepted standard for visualising software systems. Much of this success can be attributed to the computer aided software engineering (CASE) tools, which enable the UML to be effectively ...
Visualization of molecular quantum dynamics: a molecular visualization tool with integrated Web3D and haptics
The Department of Chemistry and the School of Informatics at the University of Wales, Bangor are working together to create tools for the visualization of molecular quantum dynamics. This paper presents the results of our initial work. A prototype ...
Web-based 3D visualization in a digital library of mathematical functions
The National Institute of Standards and Technology (NIST) is developing a digital library of mathematical functions to replace the widely used National Bureau of Standards Handbook of Mathematical Functions [Abramowitz and Stegun 1964]. The NIST Digital ...
High quality parametric visual product configuration systems over the web
Visual product configuration systems over the Web promise to significantly improve the core business processes of product and service companies. Such systems allow clients to remotely configure products by interactively selecting a set of options and ...
Towards virtualization of user interfaces based on UsiXML
A model-based approach is presented for structuring a development process of virtual user interfaces based on UsiXML, a XML-compliant User Interface Description Language. UsiXML provides a Concrete User Interface description that remains independent ...
- Proceedings of the tenth international conference on 3D Web technology