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Michael Guthe
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- affiliation: Universität Bayreuth, Germany
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2020 – today
- 2023
- [e2]Michael Guthe, Thorsten Grosch:
VMV 2023, 28th International Symposium on Vision, Modeling, and Visualization, Braunschweig, Germany, September 27-29, 2023. Eurographics Association 2023 [contents] - 2022
- [j27]Maximilian Reischl, Christian Knauer, Michael Guthe:
Parallel near-optimal pathfinding based on landmarks. Comput. Graph. 102: 1-8 (2022) - [c28]Chafic Abou Akar, Jimmy Tekli, Daniel Jess, Mario Khoury, Marc Kamradt, Michael Guthe:
Synthetic Object Recognition Dataset for Industries. SIBGRAPI 2022: 150-155 - 2021
- [j26]Oleg Lobachev, Takuya Funatomi, Alexander Pfaffenroth, Reinhold Förster, Lars Knudsen, Christoph Wrede, Michael Guthe, David Haberthür, Ruslan Hlushchuk, Thomas Salaets, Jaan Toelen, Simone Gaffling, Christian Mühlfeld, Roman Grothausmann:
Evaluating Registrations of Serial Sections With Distortions of the Ground Truths. IEEE Access 9: 152514-152535 (2021) - [j25]Johannes Jakob, Michael Guthe:
Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU. Comput. Graph. Forum 40(1): 124-137 (2021) - [j24]Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jirí Bittner:
A Survey on Bounding Volume Hierarchies for Ray Tracing. Comput. Graph. Forum 40(2): 683-712 (2021) - [j23]Oleg Lobachev, Moritz Berthold, Henriette Pfeffer, Michael Guthe, Birte S. Steiniger:
Inspection of Histological 3D Reconstructions in Virtual Reality. Frontiers Virtual Real. 2: 628449 (2021) - [c27]Christoph Buchenau, Michael Guthe:
Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces. VMV 2021: 47-54 - 2020
- [j22]Maximilian Reischl, Evgenij Derzapf, Michael Guthe:
Physically Based Real-Time Rendering of Teeth and Partial Restorations. Comput. Graph. Forum 39(1): 106-116 (2020) - [c26]Maximilian Reischl, Christian Knauer, Michael Guthe:
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 37-42 - [c25]Daniel Meister, Jakub Boksanský, Michael Guthe, Jirí Bittner:
On Ray Reordering Techniques for Faster GPU Ray Tracing. I3D 2020: 13:1-13:9 - [i2]Oleg Lobachev, Moritz Berthold, Birte S. Steiniger, Henriette Pfeffer, Michael Guthe:
Inspection of histological 3D reconstructions in virtual reality. CoRR abs/2009.00887 (2020) - [i1]Oleg Lobachev, Takuya Funatomi, Alexander Pfaffenroth, Reinhold Förster, Lars Knudsen, Christoph Wrede, Michael Guthe, David Haberthür, Ruslan Hlushchuk, Thomas Salaets, Jaan Toelen, Simone Gaffling, Christian Mühlfeld, Roman Grothausmann:
Registration of serial sections: An evaluation method based on distortions of the ground truths. CoRR abs/2011.11060 (2020)
2010 – 2019
- 2019
- [j21]Johannes Jakob, Christoph Buchenau, Michael Guthe:
Parallel Globally Consistent Normal Orientation of Raw Unorganized Point Clouds. Comput. Graph. Forum 38(5): 163-173 (2019) - 2017
- [j20]Johannes Jakob, Christoph Buchenau, Michael Guthe:
A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU. Comput. Graph. Forum 36(5): 71-80 (2017) - [j19]Oleg Lobachev, Christine Ulrich, Birte Steiniger, Verena Wilhelmi, Vitus Stachniss, Michael Guthe:
Feature-based multi-resolution registration of immunostained serial sections. Medical Image Anal. 35: 288-302 (2017) - [j18]Kai Selgrad, Alexander Lier, Magdalena Martinek, Christoph Buchenau, Michael Guthe, Franziska Kranz, Henry Schäfer, Marc Stamminger:
A Compressed Representation for Ray Tracing Parametric Surfaces. ACM Trans. Graph. 36(1): 5:1-5:13 (2017) - [c24]Robert Günther, Stefan Guthe, Michael Guthe:
A visual model for quality driven refinement of global illumination. SAP 2017: 10:1-10:8 - [c23]Oleg Lobachev, Birte S. Steiniger, Michael Guthe:
Compensating anisotropy in histological serial sections with optical flow-based interpolation. SCCG 2017: 14:1-14:11 - 2016
- [j17]Martin Schmidt, Oleg Lobachev, Michael Guthe:
Coherent Metropolis Light Transport using Speculative Mutations. J. WSCG 24(1): 1-8 (2016) - [c22]David Müller, Christoph Buchenau, Michael Guthe:
Partial updates to accelerate GPU-based interactive hydraulic erosion. SCCG 2016: 33-40 - [e1]Michael Guthe, Matthias B. Hullin, Marc Stamminger, Tino Weinkauf:
21st International Symposium on Vision, Modeling, and Visualization, VMV 2016, Bayreuth Germany, October 10-12, 2016. Eurographics Association 2016, ISBN 978-3-03868-025-3 [contents] - 2014
- [c21]Henry Schäfer, Benjamin Keinert, Matthias Nießner, Christoph Buchenau, Michael Guthe, Marc Stamminger:
Real-Time Deformation of Subdivision Surfaces from Object Collisions. High Performance Graphics 2014: 89-96 - [c20]Evgenij Derzapf, Nico Grund, Michael Guthe:
Parallel Progressive Mesh Editing. EGPGV@EuroVis 2014: 33-40 - [c19]Michael Guthe:
Latency Considerations of Depth-first GPU Ray Tracing. Eurographics (Short Papers) 2014: 53-56 - [c18]Christine Ulrich, Oleg Lobachev, Birte Steiniger, Michael Guthe:
Imaging the Vascular Network of the Human Spleen from Immunostained Serial Sections. VCBM 2014: 69-78 - 2013
- [j16]Oleg Lobachev, Michael Guthe, Rita Loogen:
Estimating parallel performance. J. Parallel Distributed Comput. 73(6): 876-887 (2013) - [j15]Oleg Lobachev, Martin Schmidt, Michael Guthe:
Optimizing Multiple Camera Positions for the Deflectometric Measurement of Multiple Varying Targets. J. WSCG 21(2): 145-152 (2013) - 2012
- [j14]Thomas Auzinger, Michael Guthe, Stefan Jeschke:
Analytic Anti-Aliasing of Linear Functions on Polytopes. Comput. Graph. Forum 31(2pt1): 335-344 (2012) - [j13]Evgenij Derzapf, Michael Guthe:
Dependency-Free Parallel Progressive Meshes. Comput. Graph. Forum 31(8): 2288-2302 (2012) - 2011
- [j12]Evgenij Derzapf, Björn Ganster, Michael Guthe, Reinhard Klein:
River Networks for Instant Procedural Planets. Comput. Graph. Forum 30(7): 2031-2040 (2011) - [c17]Nico Grund, Evgenij Derzapf, Michael Guthe:
Instant Level-of-Detail. VMV 2011: 293-299 - 2010
- [j11]Nicolas Menzel, Michael Guthe:
Towards Perceptual Simplification of Models with Arbitrary Materials. Comput. Graph. Forum 29(7): 2261-2270 (2010) - [c16]Evgenij Derzapf, Nicolas Menzel, Michael Guthe:
Parallel View-Dependent Refinement of Compact Progressive Meshes. EGPGV@Eurographics 2010: 53-62 - [c15]Evgenij Derzapf, Nicolas Menzel, Michael Guthe:
Parallel View-Dependent Out-of-Core Progressive Meshes. VMV 2010: 25-32
2000 – 2009
- 2009
- [j10]Michael Guthe, Gero Müller, Martin Schneider, Reinhard Klein:
BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. Comput. Graph. Forum 28(1): 101-113 (2009) - [j9]Nicolas Menzel, Michael Guthe:
g-BRDFs: An Intuitive and Editable BTF Representation. Comput. Graph. Forum 28(8): 2189-2200 (2009) - 2008
- [c14]Nicolas Menzel, Michael Guthe:
An Adaptive Sampling Scheme for Real-Time Subsurface Scattering. VMV 2008: 199-206 - 2007
- [c13]Nicolas Menzel, Michael Guthe:
High dynamic range preserving compression of light fields and reflectance fields. Afrigraph 2007: 71-76 - [c12]Nicolas Menzel, Michael Guthe:
Freehand HDR photography with motion compensation. VMV 2007: 127-134 - 2006
- [j8]Alexander Greß, Michael Guthe, Reinhard Klein:
GPU-based Collision Detection for Deformable Parameterized Surfaces. Comput. Graph. Forum 25(3): 497-506 (2006) - [j7]Michael Guthe, Ákos Balázs, Reinhard Klein:
GPU-based Appearance Preserving Trimmed NURBS Rendering. J. WSCG 14(1-3): 1-8 (2006) - [c11]Gerhard Heinrich Bendels, Michael Guthe, Reinhard Klein:
Free-form modelling for surface inpainting. Afrigraph 2006: 49-58 - [c10]Michael Guthe, Ákos Balázs, Reinhard Klein:
Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries. Rendering Techniques 2006: 207-214 - 2005
- [b1]Michael Guthe:
Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models. University of Bonn, Germany, 2005 - [j6]Michael Guthe, Pavel Borodin, Reinhard Klein:
Fast and Accurate Hausdorff Distance Calculation between Meshes. J. WSCG 13(2): 41-48 (2005) - [j5]Michael Guthe, Ákos Balázs, Reinhard Klein:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces. ACM Trans. Graph. 24(3): 1016-1023 (2005) - [j4]Jan Meseth, Michael Guthe, Reinhard Klein:
Interactive fragment tracing. Vis. Comput. 21(8-10): 591-600 (2005) - [c9]Michael Guthe, Ákos Balázs, Reinhard Klein:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces. SIGGRAPH Sketches 2005: 65 - 2004
- [j3]Michael Guthe, Reinhard Klein:
Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. Comput. Graph. 28(1): 43-50 (2004) - [j2]Ákos Balázs, Michael Guthe, Reinhard Klein:
Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. Comput. Graph. 28(1): 79-85 (2004) - [c8]Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein:
Real-time appearance preserving out-of-core rendering with shadows. Rendering Techniques 2004: 69-80 - [c7]Michael Guthe, Ákos Balázs, Reinhard Klein:
Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. VisSym 2004: 211-220, 348 - [c6]Michael Guthe, Ákos Balázs, Reinhard Klein:
Real-time out-of-core trimmed NURBS rendering and editing. VMV 2004: 323-330 - [c5]Ákos Balázs, Michael Guthe, Reinhard Klein:
Efficient Trimmed NURBS Tessellation. WSCG 2004: 27-34 - [c4]Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein:
Scalable Compression and Rendering of Textured Terrain Data. WSCG 2004: 521-528 - 2003
- [j1]Michael Guthe, Reinhard Klein:
Automatic Texture Atlas Generation from Trimmed NURBS Models. Comput. Graph. Forum 22(3): 453-462 (2003) - [c3]Pavel Borodin, Michael Guthe, Reinhard Klein:
Out-of-Core Simplification with Guaranteed Error Tolerance. VMV 2003: 309-316 - [c2]Michael Guthe, Reinhard Klein:
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. WSCG 2003 - 2002
- [c1]Michael Guthe, Jan Meseth, Reinhard Klein:
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. PG 2002: 204-213
Coauthor Index
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