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Carsten Benthin
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2020 – today
- 2024
- [j13]Holger Grün, Carsten Benthin, Andrew Kensler, Joshua Barczak, David McAllister:
Ray Tracing Animated Displaced Micro-Meshes. Comput. Graph. Forum 43(7): i-xxii (2024) - [j12]Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John A. Tsakok, Andrew Kensler:
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 30:1-30:14 (2024) - [j11]Joshua Barczak, Carsten Benthin, David McAllister:
DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 46:1-46:17 (2024) - 2023
- [j10]Lorenzo Tessari, Addis Dittebrandt, Michael J. Doyle, Carsten Benthin:
Stochastic Subsets for BVH Construction. Comput. Graph. Forum 42(2): 255-267 (2023) - [j9]Carsten Benthin, Christoph Peters:
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail. Comput. Graph. Forum 42(8): i-xiii (2023) - 2022
- [j8]Carsten Benthin, Radoslaw Drabinski, Lorenzo Tessari, Addis Dittebrandt:
PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited. Proc. ACM Comput. Graph. Interact. Tech. 5(3): 31:1-31:13 (2022) - 2021
- [j7]Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jirí Bittner:
A Survey on Bounding Volume Hierarchies for Ray Tracing. Comput. Graph. Forum 40(2): 683-712 (2021) - [c20]Carsten Benthin, Karthik Vaidyanathan, Sven Woop:
Ray Tracing Lossy Compressed Grid Primitives. Eurographics (Short Papers) 2021: 1-4 - 2020
- [j6]Holger Grün, Carsten Benthin, Sven Woop:
Sub-triangle opacity masks for faster ray tracing of transparent objects. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 18:1-18:12 (2020)
2010 – 2019
- 2019
- [c19]Karthik Vaidyanathan, Sven Woop, Carsten Benthin:
Wide BVH Traversal with a Short Stack. High Performance Graphics (Short Papers) 2019: 15-19 - 2018
- [c18]Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra:
Compressed-leaf bounding volume hierarchies. High Performance Graphics 2018: 6:1-6:4 - [c17]Ingo Wald, Jefferson Amstutz, Carsten Benthin:
Robust Iterative Find-Next-Hit Ray Traversal. EGPGV@EuroVis 2018: 25-32 - 2017
- [c16]Carsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra:
Improved two-level BVHs using partial re-braiding. High Performance Graphics 2017: 7:1-7:8 - [c15]Sven Woop, Attila T. Áfra, Carsten Benthin:
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. High Performance Graphics 2017: 8:1-8:8 - 2016
- [c14]Attila T. Áfra, Carsten Benthin, Ingo Wald, Jacob Munkberg:
Local shading coherence extraction for SIMD-efficient path tracing on CPUs. High Performance Graphics 2016: 119-128 - [c13]Attila T. Áfra, Ingo Wald, Carsten Benthin, Sven Woop:
Embree ray tracing kernels: overview and new features. SIGGRAPH Talks 2016: 52:1-52:2 - 2015
- [c12]Carsten Benthin, Sven Woop, Matthias Nießner, Kai Selgard, Ingo Wald:
Efficient ray tracing of subdivision surfaces using tessellation caching. High Performance Graphics 2015: 5-12 - 2014
- [j5]Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst:
Embree: a kernel framework for efficient CPU ray tracing. ACM Trans. Graph. 33(4): 143:1-143:8 (2014) - [c11]Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric Tabellion:
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. High Performance Graphics 2014: 41-49 - 2013
- [c10]Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin:
Embree ray tracing kernels for CPUs and the Xeon Phi architecture. SIGGRAPH Talks 2013: 44:1 - 2012
- [j4]Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark:
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. IEEE Trans. Vis. Comput. Graph. 18(9): 1438-1448 (2012)
2000 – 2009
- 2009
- [c9]Carsten Benthin, Ingo Wald:
Efficient ray traced soft shadows using multi-frusta tracing. High Performance Graphics 2009: 135-144 - 2006
- [b1]Carsten Benthin:
Realtime ray tracing on current CPU architectures. Saarland University, Saarbrücken, Germany, 2006, pp. 1-194 - [j3]Carsten Benthin, Ingo Wald, Philipp Slusallek:
Techniques for Interactive Ray Tracing of Bézier Surfaces. J. Graph. Tools 11(2): 1-16 (2006) - 2004
- [c8]Carsten Benthin, Ingo Wald, Philipp Slusallek:
Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106 - 2003
- [j2]Carsten Benthin, Ingo Wald, Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003) - [c7]Ingo Wald, Timothy J. Purcell, Jörg Schmittler, Carsten Benthin, Philipp Slusallek:
Realtime Ray Tracing and its use for Interactive Global Illumination. Eurographics (State of the Art Reports) 2003 - [c6]Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508 - [c5]Ingo Wald, Carsten Benthin, Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 - [c4]Ingo Wald, Carsten Benthin, Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81 - 2002
- [c3]Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 - [c2]Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24 - 2001
- [j1]Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:
Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): 153-165 (2001) - [c1]Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288
Coauthor Index
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