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Journal of WSCG, Volume 21
Volume 21, Number 1, 2013
- Marco Livesu, Riccardo Scateni:
Rigid registration of different poses of animated shapes. 1-9 - Dror Atariah, Sunayana Ghosh, Günter Rote:
On the Parameterization and the Geometry of the Configuration Space of a Single Planar Robot. 11-20 - Anders Hast, Johan Nysjö, Andrea Marchetti:
Optimal RANSAC-Towards a Repeatable Algorithm for Finding the Optimal Set. 21-30 - Daniel Wiesenhütter, Andreas Klein, Alfred Nischwitz:
LightCluster - Clustering Lights to Accelerate Shadow Computation. 31-40 - Kelly Assis de Souza Gazolli, Evandro Ottoni Teatini Salles:
Using holistic features for scene classification by combining classifiers. 41-48 - Vladimir Molchanov, Alexey Fofonov, Lars Linsen:
Frequency-based Progressive Rendering of Continuous Scatterplots. 49-58 - Andrea Pennisi, Domenico Bloisi, Claudio Gaz, Luca Iocchi, Daniele Nardi:
Novel Patterns and Methods for Zooming Camera Calibration. 59-67 - Julian Bader, Martin Pätzold, Andreas Kolb:
Constrained Up-Scaling for Direct and Global Image Components. 69-78 - João Fradinho Oliveira, Marek Ziebart, Jonathan Iliffe, James Turner, Stuart Robson:
Trixel Buffer Logic for I/O bound point in N-polygon inclusion tests of massive bathymetric data. 79-88 - Matthias Trapp, Jürgen Döllner:
2.5D Clip-Surfaces for Technical Visualization. 89-96
Volume 21, Number 2, 2013
- Jordane Suarez, Farès Belhadj, Vincent Boyer:
GPU Real Time Hatching. 97-105 - Juan Ramos, Caroline Larboulette:
A Muscle Model for Enhanced Character Skinning. 107-116 - Timo Kellomäki:
Interaction with Dynamic Large Bodies in Efficient, Real-Time Water Simulation. 117-126 - Tomás Nikodým, Vlastimil Havran, Jirí Bittner:
Multiple Live Video Environment Map Sampling. 127-136 - Yasuhiro Akagi, Ryo Furukawa, Ryusuke Sagawa, Koichi Ogawara, Hiroshi Kawasaki:
Marker-less Facial Motion Capture based on the Parts Recognition. 137-144 - Oleg Lobachev, Martin Schmidt, Michael Guthe:
Optimizing Multiple Camera Positions for the Deflectometric Measurement of Multiple Varying Targets. 145-152 - Christian Günther, Thomas Kanzok, Lars Linsen, Paul Rosenthal:
A GPGPU-based Pipeline for Accelerated Rendering of Point Clouds. 153-161
Volume 21, Number 3, 2013
- Dieter Morgenroth, Daniel Weiskopf, Bernhard Eberhardt:
Distributed VFX Architecture for SPH Simulation. 163-171 - Nadir Akinci, Alexander Dippel, Gizem Akinci, Matthias Teschner:
Screen Space Foam Rendering. 173-182 - Pio Claudio, Dohyeong Kim, Tae-Joon Kim, Sung-Eui Yoon:
VDR-AM: View-Dependent Representation of Articulated Models. 183-192 - Nicolas Chérin, Frederic Cordier, Mahmoud Melkemi:
Texture Mapping of Images with Arbitrary Contours. 193-204 - Raquel Concheiro, Margarita Amor, Marisa Gil, Emilio J. Padrón, Xavier Martorell:
Rendering of Bézier Surfaces on Handheld Devices. 205-214 - Mark Warburton, Steve Maddock:
Creating Finite Element Models of Facial Soft Tissue. 215-224 - Peter Mindek, Stefan Bruckner, Peter Rautek, M. Eduard Gröller:
Visual Parameter Exploration in GPU Shader Space. 225-234
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