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A Compressed Representation for Ray Tracing Parametric Surfaces

Published: 15 November 2016 Publication History

Abstract

Parametric surfaces are an essential modeling tool in computer aided design and movie production. Even though their use is well established in industry, generating ray-traced images adds significant cost in time and memory consumption. Ray tracing such surfaces is usually accomplished by subdividing the surfaces on the fly, or by conversion to a polygonal representation. However, on-the-fly subdivision is computationally very expensive, whereas polygonal meshes require large amounts of memory. This is a particular problem for parametric surfaces with displacement, where very fine tessellation is required to faithfully represent the shape. Hence, memory restrictions are the major challenge in production rendering. In this article, we present a novel solution to this problem. We propose a compression scheme for a priori Bounding Volume Hierarchies (BVHs) on parametric patches, that reduces the data required for the hierarchy by a factor of up to 48. We further propose an approximate evaluation method that does not require leaf geometry, yielding an overall reduction of memory consumption by a factor of 60 over regular BVHs on indexed face sets and by a factor of 16 over established state-of-the-art compression schemes. Alternatively, our compression can simply be applied to a standard BVH while keeping the leaf geometry, resulting in a compression rate of up to 2:1 over current methods. Although decompression generates additional costs during traversal, we can manage very complex scenes even on the memory restrictive GPU at competitive render times.

Supplementary Material

selgrad (selgrad.zip)
Supplemental movie, appendix, image and software files for, A Compressed Representation for Ray Tracing Parametric Surfaces
MP4 File (tog-17.mp4)

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Cited By

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  • (2023)Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray TracingACM Transactions on Graphics10.1145/361835942:6(1-15)Online publication date: 5-Dec-2023
  • (2022)Mach-RT: A Many Chip Architecture for High Performance Ray TracingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302104828:3(1585-1596)Online publication date: 1-Mar-2022
  • (2020)Hardware-Accelerated Dual-Split TreesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061853:2(1-21)Online publication date: 26-Aug-2020
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      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 36, Issue 1
      February 2017
      165 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/2996392
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 15 November 2016
      Accepted: 01 June 2016
      Received: 01 February 2016
      Published in TOG Volume 36, Issue 1

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      Author Tags

      1. Production rendering
      2. displacement mapping
      3. subdivision surfaces

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      View all
      • (2023)Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray TracingACM Transactions on Graphics10.1145/361835942:6(1-15)Online publication date: 5-Dec-2023
      • (2022)Mach-RT: A Many Chip Architecture for High Performance Ray TracingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302104828:3(1585-1596)Online publication date: 1-Mar-2022
      • (2020)Hardware-Accelerated Dual-Split TreesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061853:2(1-21)Online publication date: 26-Aug-2020
      • (2018)Compressed bounding volume hierarchies for efficient ray tracing of disperse hairProceedings of the Conference on Vision, Modeling, and Visualization10.2312/vmv.20181258(97-102)Online publication date: 10-Oct-2018
      • (2018)A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with DisplacementProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32333081:2(1-17)Online publication date: 24-Aug-2018

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