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16th Audio Mostly Conference 2021: Virtual Event / Trento, Italy
- Luca Turchet:
AM '21: Audio Mostly 2021, Virtual Event / Trento, Italy, September 1-3, 2021. ACM 2021, ISBN 978-1-4503-8569-5
Design, Perception & User Experience
- Feng Su, Chris Joslin:
Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions. 1-8 - Tal Boger, Ishwarya Ananthabhotla, Joseph A. Paradiso:
Manipulating Causal Uncertainty in Sound Objects. 9-15 - Vincent van Rheden, Eric Harbour, Thomas Finkenzeller, Lisa Anneke Burr, Alexander Meschtscherjakov, Manfred Tscheligi:
Run, Beep, Breathe: Exploring the Effects on Adherence and User Experience of 5 Breathing Instruction Sounds while Running. 16-23 - Fermin Chavez-Sanchez, Gloria Angelica Martínez de la Peña, Gloria Adriana Mendoza Franco, Erick Iroel Heredia Carrillo:
Exploring Audio Game design with Visually Impaired players: A Mexican Case Study. 24-31 - Josefine Hölling, Maria Svahn, Sandra Pauletto:
Audio-Visual Interactive Art: Investigating the effect of gaze-controlled audio on visual attention and short term memory. 32-39 - Glenn McGarry, Alan Chamberlain, Andy Crabtree, Christopher Greenhalgh:
The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. 40-47
Sonification & Musification
- Anne Despond, Nicolas Reeves, Vincent Cusson:
Atmosphéries and the poetics of the in situ: the role and impact of sensors in data-to-sound transposition installations. 48-55 - Niklas Rönnberg:
Sonification for Conveying Data and Emotion. 56-63 - Kajetan Enge, Alexander Rind, Michael Iber, Robert Höldrich, Wolfgang Aigner:
It's about Time: Adopting Theoretical Constructs from Visualization for Sonification. 64-71 - Michael Quinton, Iain McGregor, David Benyon:
Sonification of Planetary Orbits in Asteroid Belts. 72-80 - Konstantinos Bakogiannis, Areti Andreopoulou, Anastasia Georgaki:
The development of a dance-musification model with the use of machine learning techniques under COVID-19 restrictions. 81-88 - Francesco Ardan Dal Rì, Raul Masu:
Zugzwang: Chess Representation Combining Sonification and Interactive Performance. 89-92
Musical XR and Audio-visual Interaction
- Liang Men, Danqi Zhao:
Designing Privacy for Collaborative Music Making in Virtual Reality. 93-100 - Lars Engeln, Nhat Long Le, Matthew McGinity, Rainer Groh:
Similarity Analysis of Visual Sketch-based Search for Sounds. 101-108 - Raul Masu, Nuno N. Correia, Teresa Romão:
Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance. 109-116 - Oliver Bramah, Xiaoling Cheng, Fabio Morreale:
The Singing Gallery: Combining Music and Static Visual Artworks. 117-120 - Duncan Williams, Ian Daly:
Neuro-curation: A case study on the use of sonic enhancement of virtual museum exhibits. 121-125 - Lauren McCall, Jason Freeman:
A 3D Graphic Score Space and the Creative Techniques and Performance Practices that Emerge From It. 126-129 - Gamar Azuaje, Kongmeng Liew, Elena V. Epure, Shuntaro Yada, Shoko Wakamiya, Eiji Aramaki:
Visualyre: Multimodal visualization of lyrics. 130-134 - Jonathan Weinel:
Synaesthetic Audio-Visual Sound Toys in Virtual Reality. 135-138
Session: Internet of Audio Things
- Michael Iber, Bernhard Dumphart, Victor Adriel de Jesus Oliveira, Stefan Ferstl, Joschua M. Reis, Djordje Slijepcevic, Mario Heller, Anna-Maria Raberger, Brian Horsak:
Mind the Steps: Towards Auditory Feedback in Tele-Rehabilitation Based on Automated Gait Classification. 139-146 - Vincent Lostanlen, Antoine Bernabeu, Jean-Luc Béchennec, Mikaël Briday, Sébastien Faucou, Mathieu Lagrange:
Energy Efficiency is Not Enough: Towards a Batteryless Internet of Sounds. 147-155 - Maksim Kukushkin, Stavros Ntalampiras:
Automatic acoustic classification of feline sex. 156-160 - Florian Hollerweger:
Streaaam: A fully automated experimental audio streaming server. 161-168
Session: Internet of Musical Things
- Rory Hoy, Doug Van Nort:
A Technological and Methodological Ecosystem for Dynamic Virtual Acoustics in Telematic Performance Contexts. 169-174 - Rômulo Vieira, Flávio Luiz Schiavoni:
Sunflower: an environment for standardized communication of IoMusT. 175-181 - Frederic Font:
SOURCE: a Freesound Community Music Sampler. 182-187 - Seth D. Thorn:
Telematic Wearable Music: Remote Ensembles and Inclusive Embodied Education. 188-195 - Ian Clester, Jason Freeman:
Composing the Network with Streams. 196-199 - Chad Bullard, Ananya Kansal, Jason Freeman:
Comparing Chat Methods for Remote Collaborative Live-Coding Music. 200-203 - Wei Zhao:
Ubiquitous Music-Making Systems: A Critical Overview of Current Practices. 204-207
Digital Audio Effects & AI for Sound
- Thomas Hermann, Dennis Reinsch:
sc3nb: a Python-SuperCollider Interface for Auditory Data Science. 208-215 - Ruben Schlagowski, Silvan Mertes, Elisabeth André:
Taming the Chaos: Exploring Graphical Input Vector Manipulation User Interfaces for GANs in a Musical Context. 216-223 - Niccolò Pretto, Nadir Dalla Pozza, Alberto Padoan, Anthony Chmiel, Kurt James Werner, Alessandra Micalizzi, Emery Schubert, Antonio Rodà, Simone Milani, Sergio Canazza:
A workflow and novel digital filters for compensating speed and equalization errors on digitized audio open-reel tapes. 224-231 - Marcelo M. Wanderley, Travis J. West, Josh Rohs, Eduardo Meneses, Christian Frisson:
The IDMIL Digital Audio Workbench: An interactive online application for teaching digital audio concepts. 232-239 - Uwe Andresen:
A Concept of a Wavetable Oscillator Based on a Neural Autoencoder. 240-243 - Patrice Guyot, Fanny Alix, Thomas Guerin, Elie Lambeaux, Alexis Rotureau:
Fish migration monitoring from audio detection with CNNs. 244-247
NIME & Musical Structure
- Gonçalo Bernardo, Gilberto Bernardes:
Leveraging Compatibility and Diversity in Computational Music Mashup Creation. 248-255 - Adan L. Benito Temprano, Andrew McPherson:
A TMR Angle Sensor for Gesture Acquisition and Disambiguation on the Electric Guitar. 256-263 - Filippo Carnovalini, Antonio Rodà, Nicholas Harley, Steven T. Homer, Geraint A. Wiggins:
A New Corpus for Computational Music Research andA Novel Method for Musical Structure Analysis. 264-267 - Paul Cambourian, Oscar Gal, Arthur Paté, Simon Benacchio, Jérôme Vasseur:
Understanding the vibrotactile feedback of the electric guitar: Methodology for a physical and perceptual study. 268-271 - Cláudio Lemos, Diogo Cocharro, Gilberto Bernardes:
Understanding Cross-Genre Rhythmic Audio Compatibility: A Computational Approach. 272-275 - Giorgio Presti, Daniele Adriano, Federico Avanzini, Adriano Baratè, Luca Andrea Ludovico:
PhonHarp: A Hybrid Digital-Physical Musical Instrument for Mobile Phones Exploiting the Vocal Tract. 276-279 - Nicola Davanzo, Federico Avanzini:
Resin: a Vocal Tract Resonances and Head Based Accessible Digital Musical Instrument. 280-283
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